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Help me prioritize 76+ mod updates - Updated
Pex-Corrh replied to linuxgurugamer's topic in KSP1 Mods Discussions
I most miss these two: Crew R&R is a favorite of mine, as light weight enforcement of some kind of time management. All Y'all saves me headaches and I have missed it, although it doesn't add anything new and is only QoL. -
There is another mod, Part Commander, which does a pretty good job of just that but as a toolbar button. Seems like the shortest amount of work would be taking that and redirecting the output to RPM instead of trying to do it manually. It's already all text and does some kind of filtering.
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This awesome story defined it's own solution. When a Kerbal goes on EVA, he brings 1 unit of supplies with him. He can use the action menu to add it to another capsule from EVA.
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My will is broken, I now need to sacrifice my free time to this challenge. I'm planning on trying the Jeb level with my current career. I am unlocking the 550 level nodes right now, and I've got the following mods running (mostly to add some variety): KW Rocketry, B9, Tac life support, Interstellar, FAS, KAS, and a couple others mentioned in the OP or not really relevant. The only thing interstellar definitely adds are magnetometers for more science and having to worry about waste heat. I wont use beamed power (feels a little like cheating) or the refineries, are the fission reactors or thermal & plasma engines okay? Any KW or B9 parts to avoid? Still close to cheating, but how about power generated by the main ship and beamed to landers? Off to the white board!