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Zenji

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    Curious George
  1. Is this basically meant for Sandbox mode? I have only done one flight so far, and it was with a Career game with Tier 4 technology (a little Tier 5 but not much), and just getting to orbit is intimidating. It's going to take 3k more dV easily than the saved ship I was using for orbital flights on Kerbal (it has 4.2k dV). My flight burned up in the atmosphere when the heat shield failed after the orbital burn at 110km failed. I'm not afraid to think outside the box, but I'm not sure if it's possible to get over the early Career hurdles to get to the technology necessary to conquer the parameters of 0.5RSS Earth.
  2. Yes, sometimes when I press the button to center the node on the AP or PE, the node disappears. I have discovered if I hit the button again, the node reappears. It's strange. I have yet to figure out the trajectories +/-
  3. Today's PreciseManeuver is not playing well with today's 1.1 Prerelease. The problem seems to be caused by the mod; it consistently happens when it's the only mod installed, and consistently does not happen when no mods are installed. It manifested in a fully unlocked career mode game and also a fresh sandbox game. The problem: I set up a simple ship with a pod, tank, engine, and parachute. There are two stages. I take the ship to the launchpad. I see the staging light is blinking green. I hit M to switch to the orbital map. The staging light turns red as the GUI disappears to the left and the orbital map appears. I hit M again to switch back to the vehicle view. The staging light stays red. I am unable to unlock the staging with ALT+L. When I try to advance the staging with spacebar, nothing happens. It's permanently locked. The behavior when I hit M a second time without the mod installed is that the GUI appears again, the light is still red, and then the light turns to flashing green again. The staging state has been properly restored, and the ship can be launched.
  4. Hey Morse, what do you think about an equatorial AN/DN orientation button? It would be nice, but now that I think about it, I'm not sure how I'd define the burn to get to zero inclination. Maybe an option for that next to "circularize"?
  5. Interesting. This is something I did not know, and would explain a lot of very strange behavior I see sometimes with some nodes.
  6. Hi Morse, Trying out your mod here. Using 1.1 pre-release. Pretty nice. I do have some suggestions: 1. It'd be nice to manually enter numbers in the text fields. 2. It would be nice if there was an increment for time that was +1 orbit and +10 orbit. Right now I'm planning a return maneuver from Duna and the transfer window is horrible. Trouble is, I don't have any way to increment the time except for +1000 with the +10 option on. It's woefully inadequate. I'd have to sit here pressing the button for a half hour or something. It'd be nice if I could increment a bit faster in this case. (EDIT: oh my god, I have been trying to advance the time on the node by using the mod interface and the default interface and I want to set my head on fire. It barely moves the needle. I think something like +1 day, +10 days, +100 days would be a nice option for this).
  7. I don't know how many times my client has crashed in 1.0.x using space planes. I've long since lost count. It's horrible. It most often happens when landing, but it seems to be random enough that I can't pinpoint any particular cause. It makes any mission involving them so frustrating and immersion-breaking that I now avoid them like the plague. Who wants to quicksave every 5 minutes out of fear of losing hours of work? For kicks today, I went back to one of my last 1.0.x space plane designs using tubojets, modified it to be a SSTO supported by RAPIERs, and all went well until I went to land. The game crashed when I was on final approach, around 500m in altitude.
  8. Came here to say ... at this very thing, not surprised to see it on the top of the list. I *guess* it's ok if the money is a lot more, but really... supposedly the mission rewards were balanced for 1.0, but they're still a LONG way off.
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