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rotisserie919

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    Bottle Rocketeer

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  1. Stock free-spinning bearings. Stock weather/clouds would be nice. GPU-powered Scatterer mod.
  2. One possible solution is to have a hydrogen filled envelope made of material with a low thermal conductivity. From there, parachute in, deploy envelope, heat the gaseous contents above the ambient external temperature and !voila!, controllable bouyancy. Scale to fit. :^) Of course, you'd need a power source to heat the contained gasses but leave that to the modders to figure out.
  3. Patience, people. Let Squad and the testers do what they do.
  4. Less a turbo rocket and more a high bypass turbofan with an oxidizer-augmented combustion chamber. https://en.wikipedia.org/wiki/Turbofan
  5. Understanding how a turbofan engine works, they function on the principle that a turbojet engine is gear-coupled with a much larger outer fan that in turn provides much of the thrust via bypassing bulk incoming air. That bit established... My idea is experimental in the idea that on most planetary bodies we encounter, there's a lack of oxygen to burn with normal engines but they do have atmospheres that the fans can take advantage of. As far as the engine is concerned, it only requires a supply of oxygen to burn properly. Of course, normal air is only about 30 percent oxygen and the remainder is a mix of inert gases that absorb the extra heat, thus assisting the turbines due to thermal expansion while minimizing overheating of the engine's interior. The same can be said if you only allowed 70% inert gasses into the turbine then added 30% oxidizer and appropriate fuel to the mix and ignited. This would still provide thrust, and would turn the turbines, adding significantly more thrust depending on atmospheric densities at the fan inlet. Granted, it wont get you into orbit due to it's obvious subsonic design considerations, but may be the fuel efficient kick needed to swim through (and out of) the thickest of atmospheric layers. In conclusion, this would be the equivalence of a small subsonic rocket motor with turbined expansion bell feeding a larger outer fan for added efficiency. Higher atmospheric ISP/thrust, very low vacuum ISP/thrust, moderate drag due to large fan area, thus subsonic by design.
  6. Having wierd glitch to my graphic on clean install w/Scatterer. If I'm in cockpit mode and i bank 90 degrees in either direction, it spams the terrain with the super nice water texture. I'd post a screenshot but the new forum doesnt seem to let me upload one. :^P Running on linux via Steam if that helps. 1920x1080, maxed settings and plenty of RAM.
  7. Keep it on the water surface, no flight. Stock and FAR are separate lists. Pics/Vids or it didn't happen. Heres my submission on a broken FAR build first night of 1.0.5. Also my first Twitch.tv stream. http://www.twitch.tv/rotisserie919/v/24964269 max speed 1510.8m/s. Val and Jeb will be missed...
  8. When you snap a part onto your ship, its position/orientation at that moment is the "default" position/orientation for that part. When you edit the position/orientation of said part, you can return to default position/orientation by choosing the appropriate editing mode then pressing the Space key.
  9. First off, 1.0 TWR is essentially hovering in place. You must pay the gravity well toll of 1.0 for a given SOI body, anything after that will go towards accelerating. In your case, your extra 0.02 TWR * Gravity of Kerbin@sea level is the equivalence delta-v of just under 10 cm/s^2, or about a light stroll in a vertical direction if you're lucky enough to stay straight. That means you're paying the toll but aren't thrusting enough to benefit from it. You need more boosters. Id set aside your SRBs temporarily and augment your main engines until they slightly exceed the 1.0 TWR by themselves for your shuttle with a maximum test payload. This will allow your shuttle to cruise on whatever acceleration your SRBs provide at launch with just enough excess throttle to make course corrections as needed while burning efficiently during ascent. Now add your SRB stage and you should see your TWR climb nicely. If it is a significant TWR hike, you can then save fuel by throttling down your mains to save fuel then re-throttle them during SRB separation. Or if you want to extend your SRB burn, you can throttle them down and they burn slower to help safely push through the thicker lower atmosphere at safer speeds. I, personally, am a fan of liquid boosters that I also feed their fuel into the main tank so when the boosters are spent, they leave the main fuel tank full after first stage separation. Hope these thoughts help. Homer->Mobile:D
  10. Observation: I've noticed that KSP has payload fairings. This is great though it seems that adding one causes the Center of Lift to shift out of position, deep towards the fairing on top of the rocket where it's not needed. This imbalances the ship needlessly seeing as fairings dont make appreciable lift so much as it affect the magnitude of drag(like a nose cone). Recommendation: Revisit the physics settings for the fairings so that it mainly affects drag reduction (like in real life) instead of acting like an overgrown wing.
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