egoego

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About egoego

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    Rocketeer
  1. In the main menu settings (Main Menu > Settings > General) is an option called "Default Throttle in Prelaunch". You can move this slider to 0 to get your starting throttle down (for all newly launched vessels).
  2. Do you have the option "Ease in Gravity" enabled in the general settings? This effects how hard ships/planes are pulled down when set on the launchpad/runway.
  3. What do you mean by "flying mode"? You can only use maneuver nodes for vessels that you are currently "flying". You can't edit or use maneuver nodes from the tracking station.
  4. For those who where looking for some details on graphics settings here is a reddit thread that gives some details on those: https://www.reddit.com/r/KerbalSpaceProgram/comments/6cv7r8/optimise_your_ksp_experience/
  5. It could be more dV efficient to do the contracts the other way around.
  6. Good Heavens, are you sure you used enough Girders?
  7. This should have been in the Gameplay questions section. In career mode you have to upgrade your buildings to unlock new abilities. To be able to use Maneuver Nodes you need to upgrade your Tracking Station.
  8. As @Streetwind said, design something that is usefull for you. In your early career you don't have very powerfull antennas, so if you put your relays in KEO your probes in LKO might not reach them unless they carry powerfull or plentifull antennas.
  9. You can also change the difficulty settings of a running game. One of the fund related sliders will affect the building upgrade prices too. (I don't remember for sure which one, probably Fund Penalty.)
  10. The question mark shows you anomalies (Eastereggs and stuff like that). I am not aware of an anomaly on the crawlway, but your picture shows your are not quite there yet (it could be the black obelisk that is visible just north of the KSC).
  11. Nice job. Thanks for doing this. I didn't know forum posts are not limited in size on this board. There is nothing wrong with liking @Cunjo Carl's post.
  12. Doesn't seem to be true, or has a threshold before it kicks in. Only 8 out of 32 Kerbals I currently have are scientists and my current rescue missions are for 1 pilot and 2 engineers.
  13. Yes for extending the arms (could maybe be done with tweakables).