TotallyNotSatan
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Are there any Kopernicus planet packs where all planets are livable(such as Kerbin or Laythe)?
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I found a very big issue. When I hyperedit a ship to orbit(tested at 100k and 1M circular orbits), then go on EVA and timewarp(10x timewarp, not the slow atmo ones), I begin flying away from the ship. At orbital speed. We're in the same orbit still, just I go through it much faster. On the map, the ship shows as Landed, but it's still moving in orbit.
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Alien Space Programs - Dev Thread
TotallyNotSatan replied to Whirligig Girl's topic in KSP1 Mod Development
Note: Much harder for manned spaceflight(you start with only solid boosters, and parachutes don't really help) but easier for unmanned(~2km/s for orbit? Count me in!)- 170 replies
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- ksc on eve
- ksc on duna
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Feed: https://twitter.com/KSP_SpaceAgency Welcome, one and all, to the KSPSA! The Kerbal Space Program Space Agency(the name is redundant in case one word explodes or breaks off) plans to launch satellites, deflect asteroids and generally blow stuff up. Mission reports and general state of affair news will go here.
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What is the first date ingame in which I will be able to do a Dres-Jool-Eeloo flyby tour? If there is no such possible date, when can I do it with minimal finetuning(250 m/s or less?) Finally, how can I figure this out myself?
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[COLOR=#000000][FONT=sans-serif]It's completely stock. I downloaded 1.0.5(Mac) from GOG, opened it up, started the game, but the game refuses to load. The loading screen shows up, but the bar doesn't move(the pictures do, however.) Deleting and redownloading doesn't work. Tried installing from Chrome and Safari, no luck on either. Any fixes? [/FONT][/COLOR]
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[1.2] Real Solar System v12.0 Dec 8
TotallyNotSatan replied to NathanKell's topic in KSP1 Mod Releases
That's what I was missing! What folder should I put it in? Cause when I put it in the RealSolarSystem folder, this happens: http://imgur.com/xJCGvug -
[1.2] Real Solar System v12.0 Dec 8
TotallyNotSatan replied to NathanKell's topic in KSP1 Mod Releases
Those are all that's in the RealSolarSystem folder. No RSS-Textures folder. Should I make a folder named RSS-Textures? -
[1.2] Real Solar System v12.0 Dec 8
TotallyNotSatan replied to NathanKell's topic in KSP1 Mod Releases
There is a Compatibility folder and a Plugins folder, plus a few files ending in .dll, .version, and .cfg. -
[1.2] Real Solar System v12.0 Dec 8
TotallyNotSatan replied to NathanKell's topic in KSP1 Mod Releases
Thanks, but CKAN crashes my computer for some reason. Where would I put the texture .zip/folder and which one(I'm using 2048-bit texture on a Mac, if that helps.) I really want to play with this mod; it seems amazing! -
[1.2] Real Solar System v12.0 Dec 8
TotallyNotSatan replied to NathanKell's topic in KSP1 Mod Releases
I'm confused. Where do I put the texture folder/.zip, and which do I use (folder or .zip)?