klarch
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
klarch replied to Theysen's topic in KSP1 Mod Releases
I took your advice and went back to the base version of the mod and everything worked fine. I then started loading in the extra mods 1 by 1 to see which one was causing the problem, and to my surprise after installing all of them, none of them caused the problem. I can only guess that something failed to copy right when I made a duplicate of the base mod in order to install extra mods. Everything is working fine now. Go figure. Thanks for the help.- 2,178 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
klarch replied to Theysen's topic in KSP1 Mod Releases
Thanks for the reply. I did use Ckan to install, followed a vid on youtube from Carnasa. The only thing I installed manually was Principia because it's not on Ckan. Everything works OK ( as far as I can tell, I just started playing ) except those early big liquid engines. I put the rocket on the pad in a launch clamp, go full throttle and stage... then the throttle goes to zero and no engine ignition. If I stage again the clamp releases and the solids lift me off but still no light on the liquid engine, and then I crash. I modified those engine configs and commented out the "literalZeroIgnitions" line and gave myself 1 ignition for those engines. Even with that change the same thing happens when on the pad in the clamp, no lighting and a drop in throttle to zero, but at least when I stage to release the clamp and light the solids, then the liquid engine ignites and seems to work normally. I'd rather use it as intended but I never get an early liquid engine to light with any launch clamp. Any ideas on why this could be happening or if I'm doing anything wrong would be great.- 2,178 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
klarch replied to Theysen's topic in KSP1 Mod Releases
Hello, I'm using the Master branch version of RO and this changes the early big engines to ground ignition only. My problem is I can never get them to light. Do I need to use a specific launch clamp or other equipment to light these engines on the launch pad?- 2,178 replies
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[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
klarch replied to IgorZ's topic in KSP1 Mod Releases
OK thanks for the info. If it can't be made transparent or removed, is there a way to change where it is displayed on screen (maybe in one of the corners where it will be less noticeable)? -
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
klarch replied to IgorZ's topic in KSP1 Mod Releases
Hello. Is there any way to remove, or make transparent, the box that comes up with vessel details when holding the ALT key? The reason I ask is that when I fly with camera in double right mouse click mode, I guess the cursor is right on the vessel and when I press ALT+W or S to change the trim of the aircraft this box comes up and I'd rather not see it. I tried changing the settings.cfg values to 0,0,0,0 like I did when I got rid of the part highlighting, but it didn't work. Thanks for any help. -
Too bad this doesn't work on 1.10.1. I used to use this to collect all the EVA science at KSC with Bob while waiting for KCT to finish building my 1st craft. Gave me a nice science boost for unlocking research nodes. As a bonus it didn't add to mission count for Kerbals as they were just going outside.