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Altaica

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  • Location
    Saxony (EastSouthEast Kermany)
  • Interests
    Technology, engineering and science, air- and spacecraft, music, sci fi, motor sports

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  1. thank you for that info. tested it and it works, also i need another port for my tanker too. i think i can refit my tech, also its a lil bit annoying ^.^; still grabing the winches connector doen't work, so this remains an issue.
  2. since i updated to 1.6.1, i have the problem that my kerbals cannot grab the connector of a winch anymore, so i have serious problems refueling my space crafts. has anyone else expirienced such issue?
  3. It seems the nuklear turbojet does not accept liquidfuel as a propellant anymore, why is that? I upgraded from 1.4.4 to 1.6.1. I tried to edit "WarpPlugin\Parts\Engines\NuclearTurbojet\NuclearTurboJet.cfg" as well as "WarpPlugin\Resources\EnginePropellants.cfg" but i dont understand this "supportedPropellantAtoms" / "supportedPropellantTypes" numbers. pls help or fix in next update. EDIT: i set both values to 511 and now i can use LF again, but pls still fix in next update. thx.
  4. Its cool to see, that you have already drawn a roadmap to this mod. I'm really looking forward to this. Do you plan to let the stars move around the galaxy core? or would that be 0.3.6? Will you support community resource pack resources in 0.3.5 (in questiones of mineral disposition)?
  5. Scansat height map shows correctly. terrain height differs from about -500m up to 2500m what i think might be a little flat for an asteroid bombarded atmosphereless moon. Biome map at the other hand does not correspond to height map and seems to be borrowed by the Mun ore deposit is also gernerated by the script? my suggestion is to alter the planet building script in a manner that biome map (however that is done) is generated first and height map afterwards and according to biomes. thanks for the hint at hostthenpost. i think image sharing never was easier. here the additional pics of the landing
  6. Already landed on it. Would like to add some screenshots but i cant attach them and have nowhere to upload. strangest thing is that the planet looks bright white from far above and from Tracking Station but cheesy yellow from the surface. seems that moon was made of cheese
  7. Hello everyone. i loaded 0.3 from https://github.com/kjoenth/To-Boldly-Go/tree/master and tested it. can you pls place a zip file in releases category? I'm glad 0.3 worked on the first attempt even with many other mods installed. KSC is actually visible (in contrary to 0.2.6) and not shattered and perforated by an earthquake (like in 0.2.6.5). Issues i encountered are: other Stars are visible from Kerbin under daylight conditions but should not. don't know if that is mod - or game core - related much too bright "glow" from the galaxy in Tracking Station if zoomed all the way out in Tracking Station, mouse-over-info is only shown for the "core" but actually not for other stars, but again for planets and moons in Tracking Station, double click on a "star" does not select the star but any moon or planet if exist (for kerbol it was always Eeloo) dont know if that is also an issue but Kerbol system (aka "sun") is the most distant system from the galaxy core at least in my game planet "orbits" differ greatly (badly?) from each other, some planets are even counter rotating. something impossible afaik my creation values: great mod so far. keep up the effort! gotta build a working warp ship now. cu l8r
  8. Latest Version at curse forge is 3.0.1, just 4 ur info (at least it was now 2016-11-08 13:30 UTC)
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