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EksCelle

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    Bottle Rocketeer
  1. I think I understand, I had the textures in the wrong place. The contents of the AstronomersVisualPack/EVE folder in the textures download need to be put in AstronomersVisualPack/AVP_Configs, rather than just in the AstronomersVisualPack folder. I must have an old version of the textures downloaded. Works like a champ now! Thank you!
  2. I'm having the exact same problem. Latest version of EVE works fine with its default config, only when trying to run AVP's it doesn't work. I've tried with and without the Scatterer 1.9 workaround with no luck, so that isn't a factor. The EVE config menu shows that the clouds have an "invalid name", could this be an issue?
  3. I was just hoping to recompile it for myself, but that's ok. The future of this mod doesn't look too bright, and I'm not too fond of the alternatives, this is really the most well-balanced and least complex jump drive mod i've found.
  4. I personally like Ven's intakes. If enough people like a stock-styled intake, though, there should be an option to switch between the two. Perhaps an "extras" folder?
  5. The new Mk1 parts added in Version 1.0 are scaled incorrectly. Otherwise, absolutely loving the new update!
  6. Super hyped for a 1.0 release. Ever since I found out about this mod I've been unable to go back.
  7. The prune works fine for me on my Steam install. Just put it in your Kerbal Space Program folder, not GameData or anything. Also I'm pretty sure you need to have the "VenStockRevamp" folder in your GameData before you run it.
  8. Alright, I think I have a small problem with FAR. (pardon for dark pictures it was... dark out) So I built this plane without wheels (career mode...) To take this plane off, I have to start the engine and "heat it up" so that I can take it off easily. As you can see here, it all works perfectly fine... So I take off, but immediately after the engine starts to die. After a while of flying it starts to become noticable. As you can see in this picture, the engine is still activated and throttled up. I uninstalled FAR and tried this all over again in Vanilla KSP and it all worked fine. Is this a FAR bug or does my plane just suck ass? I'm absolutely confused.
  9. Does it have generators/batteries inside it so the lights don't run out of power?
  10. Could you please fix the APAS-69 docking ports so that they work like normal docking ports? Lazor System doesn't have a docking camera with it, although it does with all other unsupported docking port, and Mechjeb 2 says it's not a port. I really love them, and the guide fins are absolutely amazing. But I have a space station core up that I can't seem to dock to, with or without mods.
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