Shogun Gunshow

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About Shogun Gunshow

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    Rocketry Enthusiast
  1. Blessed be the modders. Thank you for this mod.
  2. Squad should at the very least do a first pass before throwing it out there. All I had to do was *look* at the exchange rate to guess that it might be broken, and a few seconds of head math to confirm it. 'Oh, but you can make it harder on yourself' is not an excuse for poor design. It's silly this wasn't caught, but I have faith that Squad will correct ... eventually. Until they do, I'm hoping for a mod that un-bungles the rates, or just staying away from the feature.
  3. sticky

    Outsourced R&D is ridiculously powerful while some other options are ridiculously weak. Using Outsourced R&D, a simple early-game rescue mission (so-and-so stranded around Kerbin) can net me almost a hundred science with an extremely minimal 10% commitment. Compare that to Fundraising Campaign, where a commitment of 50% gets me practically jack-kay-....: a successful Explore Mun mission nets me a grand total of 1152 extra funds. Whoop-de-freakin'-do.
  4. Any hints when your next release will be, Wave?
  5. Okay, I just assumed it was the other way since the 62 and 1.25 reactors are 25k and 100k, respectively. So only the 1.25m reactor is appropriately valued, then?
  6. I'm assuming 2.5meter nuclear reactors being 2.5million credits is simply a matter of an accidental zero being in the calculations? Since the 3.75 reactor is 500k.
  7. This train have not brakes.
  8. From the Maxmaps twitters: http://instagram.com/p/qkAz0JMaCO/ Keep on fighting, Code Wizards!
  9. Hmmm, haven't seen any new experimental builds uploaded to steamDB yet today. WHAT COULD IT MEAN.
  10. It means they have to sleep E: gdi kasper
  11. Nah, it's way better to tell us. I can only imagine the complaining if they didn't.
  12. So, Kasper, what would you say the progress was yesterday in squashing the unexpected bugs? I hope that's appropriately vague enough to answer.