lork
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About me
Curious George
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
lork replied to Thomas P.'s topic in KSP1 Mod Releases
Is there a way to bypass that restriction? 1.5.1 is only a hotfix so there should be no problem, right? -
Kerbal Space Program Update 1.5 Grand Discussion thread
lork replied to UomoCapra's topic in KSP1 Discussion
I'm the only one with massive memory usage on this new update? 100% stock, not even ker installed and just playing around the vab and doing test launches with a simple 400 parts vehicle I get up to 12-13gb of ram usage Also the vab/sph has become way more laggy and it freezes every few second or when manipulaing high partcount vehicles. edit: It seems like disabling terrain scatter helps a lot. Now seeing 4-6gb~ of ram usage under the same circumstances. But this is the first time I've had to disable it for a 100% stock install in a long time.- 388 replies
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- dressed for success
- update 1.5
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
lork replied to NecroBones's topic in KSP1 Mod Releases
This is beautiful, the fact that it comes out of the box ready to use with x10 kerbin or rss without the need to use RO is very good for those starting to use bigger scales but are still scared of RO. And the memory imprint is so low!- 966 replies
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- rss
- real scale
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Hey, i used to like this mod in the past because it made me use larger rockets and it had more fun and challenging payload fractions. And all that without the need to use a lot of realism overhaul mods like its the case with RSS. My questions are, is the payload fraction still more or less the same even with the nerfs squad gave to all the engines in 1.0 with the new aero? does this dv maps still applies? At least the Dv to reach lko should be mostly the same but you need a sightly bigger rocket?
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Does this mod works with OPM?