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lork

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Everything posted by lork

  1. Is there a way to bypass that restriction? 1.5.1 is only a hotfix so there should be no problem, right?
  2. I'm the only one with massive memory usage on this new update? 100% stock, not even ker installed and just playing around the vab and doing test launches with a simple 400 parts vehicle I get up to 12-13gb of ram usage Also the vab/sph has become way more laggy and it freezes every few second or when manipulaing high partcount vehicles. edit: It seems like disabling terrain scatter helps a lot. Now seeing 4-6gb~ of ram usage under the same circumstances. But this is the first time I've had to disable it for a 100% stock install in a long time.
  3. This is beautiful, the fact that it comes out of the box ready to use with x10 kerbin or rss without the need to use RO is very good for those starting to use bigger scales but are still scared of RO. And the memory imprint is so low!
  4. But 6.4x with the stock engines post 1.0 nerf have worse payload fraction than real life right? at least it looked like it when i tried.
  5. So, this mod will work fine for real solar system? will i get payload fractions similar to the ones we get in real life? or should i use 64k?
  6. Hey, i used to like this mod in the past because it made me use larger rockets and it had more fun and challenging payload fractions. And all that without the need to use a lot of realism overhaul mods like its the case with RSS. My questions are, is the payload fraction still more or less the same even with the nerfs squad gave to all the engines in 1.0 with the new aero? does this dv maps still applies? At least the Dv to reach lko should be mostly the same but you need a sightly bigger rocket?
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