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Bottle Rocketeer
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[1.2] Procedural Fairings 3.20 (November 8)
Unknown Zombie replied to e-dog's topic in KSP1 Mod Releases
For what it's worth, in 64-bit KSP for Linux all decouplers (including Procedural Fairings) work exactly as expected out-of-the-box. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Unknown Zombie replied to sarbian's topic in KSP1 Mod Releases
For what it's worth, in 64-bit KSP for Linux all decouplers (including Procedural Fairings) work exactly as expected out-of-the-box. Maybe that will help with troubleshooting or narrowing down the real issue? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Unknown Zombie replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I tried editing BA's configs to move everything into the right spots, but couldn't ever get it working. I ended up just going back to EVE 7-3 until Thesonicgalaxy has time to update this mod properly. -
When using the toolbar, I can't get the drop-down menu button to show any options. Here's a screenshot: The small black box is what shows up when you click the drop-down arrow. I'm playing on Linux (64-bit). I also tried 32-bit version and had the same problem. Here's the log file: https://gist.github.com/Unknown-Zombie/6ac27b81d8fe69e4948b#file-ksp-linux-toolbar-log-paste
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You mean attaching them pointing straight up to hold on at the bottom of the engines? Hah! That's not a bad idea, or at the very least, in line with the Kerbal way of thinking.
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Is anyone else noticing in .22 that the launch clamps aren't holding your ship tightly? I'm finding that once my ship loads in, one or more of the clamps will have shifted slightly and my rocket will be tilting to one side or the other. Obviously, I've put them on with symmetry tool, so they are supposed to all be level and attached at the same height level.
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It's not my GPU. It's also not heat, because my case has adequate airflow. It's a full-size tower that I built myself. I practice cable management, and blow it out with air regularly. I suspect it may be that the Linux client (what I'm using) isn't utilizing resources efficiently (the game is in alpha, I completely understand). I haven't played the game using Windows client.
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What I don't understand is the times that my game runs like a slideshow, but the game time hasn't gone in the red, and my CPU is only being 80% utilized.
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Is Kerbal Safety a Top Priority For You?
Unknown Zombie replied to TheHockeyPlayer's topic in KSP1 Discussion
I do try to make sure my Kerbals are safe. I generally test launch spacecraft using a remote-control probe before doing the real launch with Kerbals inside.