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OstermanA

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    Rocketry Enthusiast
  1. Not 8, only 4. However, each spoke has a 2x5 grid of the 2m panels in 12x symmetry, then I cloned the bottom half again to make the top and stitched it all together with struts. The spokes themselves are eight of the long I-beams, which if I'm figuring correctly puts the whole ring at 66 meters in diameter, and thus means it need ~3.5 RPM to pull 1 G on the interior. Also, I spent *FAR* too much on this rig, and turned the graphics all the way down. So that helped. However, it was down to single-digits frames-per-second even while it was on the hold-down clamps and has never gotten beyond that. Edit: If it helps with a sense of scale, I had a hexagon of 3m stacks put the thing into orbit, and the hex was smaller than the inner ring of struts.
  2. I made Big Ring 3.2: The physics engine is crying tears of blood. I launched it with MechJeb, but otherwise 100% stock parts. I do have Better Time Warp, FAR and Flight Engineer installed, though, which helped. I set up MechJeb to launch it at 1/5 real-time and went to bed. That was twelve hours ago. When I came back, MechJeb's autowarp had moved me back into "real" time, but MET is still only T+01:25:08, and at "1x" warp it seems to be moving at 1 second per 8 seconds. It's too bad, really, because if the engine was chugging to badly I would totally bring a rover up here and drive around on the inside of the loop.
  3. Good suggestion, thank you. It's there now. Also made the screenshots smaller for readability.
  4. Challenge is simple. Take off and land again without blowing up anything except the inevitable airbrakes. Ship is totally stock. MechJeb is allowed, but I don't think it'll help you much. I call it the Flame Dart for all of the times I've accidentally overheated and exploded. Be warned, watching it steer itself on SAS is kinda hypnotic. I'm also not sure it's physically possible, but a lot of you are *much* better pilots than I. Here's the craft on KerbalX: http://kerbalx.com/crafts/6900
  5. If I already knew how it all worked, I wouldn't need documentation. Hard to add information you don't have.
  6. I know of that one, but it is very little more than the bare bones version. I was hoping something more comprehensive existed.
  7. Where can I find good and proper documentation of what goes into a .CFG file? I'd like to build a graphical tool to build one dynamically, but I'm not sure what all goes in them, or what each wants for a value. Is it even worth doing?
  8. SSTO Mission Report 20 parts total SSTO to 246,456.5 +/- 9.5m and back again. Advanced Precision Award earned.
  9. Damn, I practically forgot how to fly without MechJeb. At least I have plenty of spare delta-V. Will post pictures after the run.
  10. Yeah, as I said in the original post the GUI is broken. I\'m not really sure why, never done a GUI before. Just ignore it.
  11. Can you Google? Right click on executable, hit Send To->Desktop Right click on the new desktop shortcut. Properties -> Shortcut tab. Where it says 'Target', add the switches you want to use to the end. If someone wants to make a fancy .bat file for ease of use, I\'d appreciate it. Don\'t have time now.
  12. Run->CMD Though even easier, probably, would be to create a shortcut & modify it to include the switches.
  13. I\'ve never tried PowerSat, though I do all of my own mapping with the classic MechJeb capsule/pod/thing.
  14. Soo~ooo.... Does anyone have any useful feedback on this? At all? I don\'t actually know C#, so for all I know the code is one big cluster of a mess.
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