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Found 3 results

  1. Just a shower thought Particularly the mk1 passenger cabin can be really annoying, but there are plenty of times when it would be easier to get crew out of a part of the vessel that's just not where the cabin is. Clearly the crew can move around within the ship, since they'll happily transfer between pods, so this idea doesn't seem to break the established rules. Right clicking a hatch should have an option to "eva crew", bringing up the crew list (like clicking a hatch) and showing every kerbal on the vessel. Approaching a hatch with an eva kerbonaut and hitting B should either bring up a the transfer highlighter so you choose where they go, or just put them in the nearest cabin that has a space and we'd take it from there ourselves.
  2. This mod will be a few add on airlocks, mostly as surface attachable parts. Over on the G+ community for KSP someone mentioned it would be nice to be able to add hatches to parts. That's a task I leave to someone who wants lots of coding headaches. However, and Airlock is quite fine. Basically a small part, with a crew capacity of one, with a hatch. I'll be adding in the MM config for Connected Living Space, so if you're using that, they'll be usable. For us non-realism type users, they are available to add hatch functions to any part. Now, they're not hatches. You first need to transfer your kerbal to the airlock. Then EVA them. Repeating the process on the way back. This is both because KSP requires the hatch to be on the part that holds the EVAing kerbal. And because airlocks just work that way. Now, initially, I'm making just two parts, mostly-replica of the ISS's Japanese Lab's Airlock, as it's about the smallest genuine airlock I could find. (There's a challenge!). Anyway, should be safe. There's two versions, the full Japanese Airlock has some science lab features and lives in the Science section. The shorter model, is just big enough for a kerbal, and has no functions other than an airlock, and lives in Utility. Anyway, Download here: http://spacedock.info/mod/865/Tiktaalik's Airlock Collection Still a WIP, but included: Totally cheaty airlock/hatch. A REALLY small hatch that is impossibly small for anyone who just wants to add a hatch, and is OK transferring Kerbals to wafer thin strange dimensions in limbo until they're EVAed. Future plans; A hatch and docking node set for any sizes that aren't completely ludicrous (I'm not sure if the small docking node is big enough for a sane looking hatch, haven't checked yet). So basically a part that's both a docking node and an airlock. I'll base at least one of those on the Common Berthing Mechanism. The part will be a bit longer than the existing docking nodes, but use the same widths for sizes 1, 2, and 3. Anyway, pics or it didn't happen; Note, at time of writing it seems imgur album links aren't working (if posting, you'll notice the icon/button has been removed until fixed), but I have an album of various progresses at; http://imgur.com/a/VXPd1
  3. ive set up my airlock exactly as described in the wiki tutorial but it refuses to load, it loads without it but as soon as i add the airlock ccollider the part stops loading in game without so much as an eror message, what am i doing wrong?