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Undecipherable spam every line in my player.log?


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I'm seeing something weird in the player.log - every line, through nearly the whole thing, is the same filename reference over and over:

Spoiler

 

[FLIGHT GLOBALS]: Switching To Vessel Dynawing ---------------------- 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

setting new dominant body: Kerbin
FlightGlobals.mainBody: Kerbin
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Reference Frame: Rotating
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Vessel assembly complete!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

all systems started
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

[FlightIntegrator]: Reloaded drag cube for zeroed cube root part mk3Cockpit.Shuttle on vessel Dynawing
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

 

I've tried googling on this filename call, and only found a few Unity dev debugging threads, and a single KSP-related one (here).  Here's the log:

https://www.dropbox.com/s/7nhl407c5jrqrde/Player.log?dl=0

In which I've opened a 100% stock session, created a new sandbox save, launched a stock DynaWing and crashed it into the ground.

I'm on a mid 2012 Macbook Pro Retina, with 2.6GHz quad-core i7, 16gb RAM, GeForce 650M, OSX 10.11.5 running on SSD.  And again, all my usual mods removed for this log.  The game actually runs OK, but not at the framerates others seem to be seeing.  Indeed, earlier in the pre-release period I had outstanding framerates, but at some point it dropped back to roughly 1.0.5 performance.  I'm wondering if this is related?

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1 hour ago, fourfa said:

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

This is totally normal, it is telling you which line of code in the unity player is doing the writing to the log.  I'm not saying this info is of any use to the user, or that it should be output at all, but it is (and has been in every version of KSP since at least 0.23) completely normal and isn't responsible for your apparent slowdown.

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