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UV incorrect working with DDS in KSP


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Hello guys. I have a problem with DDS into KSP. In Blender and Unity (in preview used DDS textures) it seems very nice (with KSP shaders), in Blender only one UV. So, I place in the model PNG textures, compile in PNG and replace them with DDS textures (how it seems), and the texture looks bad, but if I don't replace main texture, then it works as it should (but without specular). I checked sizes, and they matched. How to fix it? I really need DDS for a specular map in alpha.

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KSP DDS is flipped vertically in relation to png,    if you fail to apply the right export settings, when you exported form png to dds there is a good chance the texture will be inverted . in gimp the export settings are BC2/DXT3 and generate mipmaps, for diffuse and BC3/DXT5 for normal maps ( or at least that's what works for me :) )

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