Konstantine the Great
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Everything posted by Konstantine the Great
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Boat Parts ~~~0.90~~~ R4.65~~~
Konstantine the Great replied to InfiniteDice's topic in KSP1 Mod Releases
Every time I launch my carrier from the SPH, the control towerw breaks off in the water "due to aerodynamic stresses." -
[1.1.2] Realism Overhaul v11.0.0 May 8
Konstantine the Great replied to Felger's topic in KSP1 Mod Releases
The problem with mechjeb is that once your apoapsis is reached on your trajectory, it shuts down the engine. With some luck you might be able to find some data online that gives you the pitch measures of the flight trajectory. -
Component Space Shuttle - dev thread [IMG heavy!]
Konstantine the Great replied to a topic in KSP1 Mod Development
There is a way to edit the config file. Take a look at these few lines of the part config for the Mk1 Pod: TechRequired = start entryCost = 0 cost = 600 These are the parameters that define the tech node placement. Take a look for yourself, and maybe take say the SRB and make it go something like this: TechRequired = heavyRocketry entryCost = 1000 cost = 10000 Hope this helps! -
[1.1.2] Realism Overhaul v11.0.0 May 8
Konstantine the Great replied to Felger's topic in KSP1 Mod Releases
I encountered this also so I just used proc fairings. -
[1.1.2] Realism Overhaul v11.0.0 May 8
Konstantine the Great replied to Felger's topic in KSP1 Mod Releases
Has anybody been able to get the LH Lunar Orbiter to the moon because every time I try using the Atlas Agena the Agena runs out of fuel in the middle of the TLI burn? -
[1.2] Real Solar System v12.0 Dec 8
Konstantine the Great replied to NathanKell's topic in KSP1 Mod Releases
If you are using 8k textures delete them and download the 4k. The 8k did that to me too. -
Rotation and acceleration
Konstantine the Great replied to thegreatgonz's topic in KSP1 Mod Development
Well if you have rcs on then it is realistic. -
[1.1.2] Realism Overhaul v11.0.0 May 8
Konstantine the Great replied to Felger's topic in KSP1 Mod Releases
I would suggest a clean install. Start fresh. It's cumbersome, but it will probably work. -
[1.1.2] Realism Overhaul v11.0.0 May 8
Konstantine the Great replied to Felger's topic in KSP1 Mod Releases
Make sure that you have smokescreen installed along with RO. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Konstantine the Great replied to pingopete's topic in KSP1 Mod Development
Sounds good! I can't wait. -
[WIP] US Probes - Old and New - Dev Thread
Konstantine the Great replied to raidernick's topic in KSP1 Mod Development
Do you have any plans to make the Viking probes and landers? -
Chaka Monkey - Closed Development Thread
Konstantine the Great replied to YANFRET's topic in KSP1 Mod Development
I just started playing around with this pack-its great. -
Historicish NASA play throw
Konstantine the Great replied to tmikesecrist3's topic in KSP1 Mission Reports
Ya thats a good point it doesn't have to look exactly like the B-52. -
Historicish NASA play throw
Konstantine the Great replied to tmikesecrist3's topic in KSP1 Mission Reports
Well, I think you might be able to improvise a bit. I think there is the x-15 rocket engine in the AIES engine pack for RO. Building the B-52 would be a challenge though, but procedural wings might help. -
Component Space Shuttle - dev thread [IMG heavy!]
Konstantine the Great replied to a topic in KSP1 Mod Development
Looks great! -
Historicish NASA play throw
Konstantine the Great replied to tmikesecrist3's topic in KSP1 Mission Reports
Its in the OP.