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Posts posted by KamikazeF0X
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Ha, you were faster than the MelonLoader guys XD
But I'd honestly advice people to not rely 100% on your solution (Or Melon), I don't wanna be rude by saying that, but there is bits of mod loader code in the game already, the devs might add an official one soon enough (maybe even a workshop?) -
I know that the console version had nothing interesting in a year, but, is there really that much people playing it ?
I always thought it was a waste of time since 2015
And for the PC I know there is Extraplanetary Launchpad but it's nowhere near the Vanilla game feel, I never really liked that mod (sry skykooler and taniwha) due to the fact you have to place a size-restricted launchpad somewhere and feed him with parts and stuff...
That's why I thought it would have been great to have that vanilla launchpad elsewhere than the two or three launchpads Kerbin have -
I saw the news on Steam and quickly read the post
Saw the Münar launchpad, I was sooo happy, flailing my arms everywhere and doing dozen of happiness noises
Then I read it wasen't for PC and I'm now absolutely sad, unhyped and disappointed that I couldn't do that in the vanilla game and use a wonky mod that will not quite do the job -
Before : 61 Secs
After : 43 Secs
I'm running KSP on a games dedicated 2To SSHD
(16Go RAM, i5-7600k @ 4Ghz and a 1070 8Go VRAM)
It's a nice improvement to me ! ^^ -
When I'm on a Single Player game, when I'm bored and when i do know the game in every details, I do usually cheat a bit ! Just to see how bad I can break a game ^^
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I'm actually tired of the "Is this done yet ?" peoples so to the impatient people here :
ferram4 looks like to be busy elsewhere ! Actually he is on Kerbal joint reinforcement
If you want to see FAR progression, You can see the commit activity on FAR's Github -
Banned for not having a profile pic
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I'd love to have some Customisable Cockpits in the "CLB - Cockpit Layout Building"
Just sayin' ... -
@tetryds
Are your finals are finished well ? Because here in France it's holidays since one month !And ... At this point it's a little bit frustrating ^^ I mean, I want to know if I have a (very) little chance to beat ferram !
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@Van Disaster And some new cockpits! That would be awesome!
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I can not believe that the Upper Prop arrived at this stage of the competition !
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OMG... OMG... OMG... Dat last round... OMG... It was soooo close... I can't beleve it !
This is one of the most epic and close round in the BAD-T ! -
@Pds314 Something like a I-153 Chaika with a ramjet engine mounted under each wing ? ^^
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Oh ... I loved the look of the Warspite F 20 ... My earliest prototype was looking like this !
That was a nice match btw, I loved the first round when the Warspite took down my plane all the way to the ground like "YOU KILLED MY FRIEND, DIIIIIIIIIIE !!!!" -
20 minutes ago, Vigelius said:
Question I have is, since you all seem to be using different engines, what has been the reasoning behind your choices? I would expect a simple "MOAR POWER" approach, but am not seeing it in action across the board.
In fact i've wanted a twin 20mm guns and a 23mm, the engine was the most powerful in my remaning points range
I have not paid attention to my total weight
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If you want you can rename my plane for "Chocolatine Mk.III" if you want to avoid mistakes
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One half-hour combat !!!
The next combat will be : "the first to be out of fuel will loose" !
My huge fear is to be out of ammo ! that's why I have 2100 20mm rounds and 600 23mm rounds ! (And only 40 Units of Fuel ...) -
@luftein J'en connais un qui va passer un sale quart d'heure Lundi !
The major flaw in the luftein's design is the nosecone, at 2:30 my plane managed to rip the nosecone off, witch is the only fuel tank
Otherwise it's a very good plane ! I love the Air brakes and the wing design -
7 minutes ago, pyrosheep said:
we can't change things now right?
Yes, we can't change anything for the moment !
Otherwise, I will be with a slightly different plane ^^
Spoiler -
7 minutes ago, DoctorDavinci said:
That was fantastic, love the visual mods ... I picked up some more RAM to bring me up to 14 gigs so imma still hoping I can use some of them
There was a lot of happy tail action going on with both crafts - Tip for all concerning Yaw Stability for your next designs ... Set your Yaw control surfaces to a low control deflection (start at 8 ... even lower) as you want your control to be mainly handled by your Roll and Pitch (use Yaw to keep your nose from wobbling side to side)
Doing this will help solve the happy tail conundrum
Wow, there is my accuracy problem solved ...
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In fact, even the Devnote Tuesday Hype me !
Just to see how far we are from the Hype Terminus ! -
1 minute ago, Norcalplanner said:
Comic Sans is a force of evil and must be eradicated.
Except when it was used in Freedom Force, where it was awesome.
And except when it's used in XKCD, where it adds to the scientific joie de vivre.
And except...
Never mind.
I agree, my teachers used to put Comic Sans Ms in their lessons ...
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Just now, Temeter said:
I'll tell you when it is.
Now ?
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49 minutes ago, tetryds said:
@KamikazeF0X I was thinking about something a bit more clever
Mmmh, Why have I not thought about it, something about THAT Clever ? ^^
SpoilerIt needs some little tweaks ^^
Link :
https://kerbalx.com/KamikazeF0X/WWII---Smurt-Idea
How would modders feel about posting to Nexus Mods?
in KSP2 Mod Discussions
Posted
My god, I hate nexus, I hate it so much...
I prefer to stick with SpaceDock and CKAN
Or, even ThunderStore and r2modman