MarkZero

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About MarkZero

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  1. Suggestion - Torque Visualiser

    Hmm, what would be a good way to visualize torque. Or would you want to simply visualize forces causing torque (forces applied to a certain point on a craft)?
  2. Current EDU Version?

    Hello, Just here to tell you that KerbalEdu is now based on 1.2.2 (the latest version of KSP). Just released the update today.
  3. KerbalEdu updated to 1.2.2e801

    KerbalEdu Updated It has again been over 6 months since our last newsletter and our latest update to KerbalEdu. The reason for this delay is that we have again been busy. We have been developing our analytics and store ecosystem, and our own game. But now it is time to release another update for KerbalEdu! KerbalEdu version 1.2.2e801 KerbalEdu has now been updated to 1.2.2e801. The biggest feature in this update is that we are again bringing KerbalEdu up to date with the latest version of the base game. Where the last version was based on 1.1.3 we are now based on the latest version, 1.2.2. As always no feature from the base game has been left out. Everything in KSP 1.2.2 is now also in KerbalEdu. You can check the changes in the base game between 1.1.3 and 1.2.2 from the version history. We have again not had much time to make updates to the edu features further than to make them all correctly work with 1.2.2. However we did have time to do these: Fixed restart problems in the first part of EHC 1 mission, and other EHC mission bugs. Included new EHC missions in the KerbalEdu installation (as Downloaded Missions). Windows installer changed to a .msi installer instead of .exe to better enable distributed installations. Various small bugfixes If you own KerbalEdu, you can download the new version by logging in at https://kerbalspaceprogram.com/kspstore/. Note: The Earth History Campaign missions downloadable from kerbaledu.com have also been updated to work with the latest version. They may no longer work with earlier versions. If you want to buy KerbalEdu you can get it at the TeacherGaming Store. You can also buy other cool and educational games there. For more information about KerbalEdu visit http://kerbaledu.com. We are also developing an entire ecosystem based around educational games, and even one game of our own. Check them out at teachergaming.com.
  4. KSP-EHC Mission I and II Force Arrows

    Hello, Sorry for the late answer. I think the arrows the OP is talking about are the KerbalEdu force arrows (picture), not the vanilla aerodynamic indicators. I forgot to add them when updating the EHC missions for the latest version of KSP (1.1.3), so it is a bug. It will be fixed in the next version of KerbalEdu. In sandbox mode you can still use them however.
  5. KerbalEdu updated to 1.1.3e766

    KerbalEdu Updated It since our latest update to KerbalEdu. The reason for this delay is that we have been busy on both making the TeacherGaming Store and creating a game of our very own at the TeacherGaming spinoff company 5 More Minutes. But here we are again! KerbalEdu version 1.1.3e766 KerbalEdu has now been updated to 1.1.3e766. The biggest feature in this update is that we are finally bringing KerbalEdu up to date with the latest version of the base game. Where the last version was based on the old 1.0.4 we are now based on the latest version, 1.1.3. As always no feature from the base game has been left out. Everything in KSP 1.1.3 is now also in KerbalEdu. You can check the changes in the base game between 1.0.4 and 1.1.3 from the version history. We have not had much time to make updates to the edu features further than to make them all correctly work with 1.1.3. However we did have time to do these: Saving downloaded (web launched) missions to a separate folder instead of saves. Downloaded Missions menu for launching previously downloaded missions. Include EHC missions in the KerbalEdu installation (as Downloaded Missions). Help overlay to Function Tool. Fix /SILENT parameters not preventing launch after install in windows installer. Set required tech and money values for edu parts so they work well in career mode. If you own KerbalEdu, you can download the new version by logging in at https://kerbalspaceprogram.com/kspstore/. TeacherGaming store Launched Today we are also launching TeacherGaming's newest project, the TeacherGaming Store. The TeacherGaming Store is an online marketplace that brings entertainment and education together in a way that makes sense for everyone involved. It is the place where you can now buy KerbalEdu and also other cool and educational games. Go check it out! For more information about KerbalEdu visit http://kerbaledu.com. To buy KerbalEdu visit the TeacherGaming Store at http://store.teachergaming.com.
  6. KSP EDU Energy Sphere values seem off

    Now i also want to make this note about the energy spheres. If you set the "Reference frame:" to surface or launch altitude the kinetic energy sphere will use speed relative to surface for calculating the kinetic energy. This will give you "wrong" values in orbit and at great heights and might even make the energy sum seem to change. You should only use these options when at low altitudes and speeds where the craft can be considered to be moving along with the surface of the body.
  7. KSP EDU Energy Sphere values seem off

    Hello, Actually the whole formula for gravitational potential energy is , where K is an arbitrary constant that can be used to define where we consider the zero potential to be. Usually "pretty much everyone in physics" uses 0 for K meaning that gravitational potential energy will only be approaching zero at infinity (infinite distance from the main body), which makes sense since there is not limit to the reach for the force of gravity (it just gets weaker and weaker the longer the distance). It also makes calculations easier since you don't need to include the constant K everywhere. However for the purpose of visualizing how kinetic energy is converted to potential energy and back with the energy spheres we consider potential energy to be zero at the surface of the main body (K = GMm / R, where R is the radius of the main body). Otherwise we could not really draw a sphere to visualize it since it would always be negative for finite distances. I am actually now making changes to the energy spheres UI for the next update of KerbalEdu to add an option to set K = 0 (potential zero at infinity). It will make the potential energy sphere not show, but you will be able to demonstrate the values it gets when it is calculated the usual way.
  8. Yes, KerbalEdu license gives access to all future versions of KerbalEdu. Updates to KerbalEdu are not done via the launcher though. You need to log in to kerbalspaceprogram.com store and download the new installer from there and reinstall to update. I don't know what's up with your teacher and version 0.22. If I remember correctly there never even was a KerbalEdu done based on that early a version of KSP.
  9. Kerbal EDU

    I'm afraid I don't have much of a further explanation at this time. I have just been happy that they allow us to make and sell the edu version and have not criticized them too much for putting DRM in it. KSP is Squad's game anyways, if they wish for the edu version to have DRM then DRM it shall have, however weird it is considering the base game doesn't have any. And it is not that oppressive a DRM anyways, all it does is compare your license key and mac address to those saved on the server to check that you are not exceeding the number of computers you are allowed to run it on. It does have its problems of course, for example when mac addresses change or users remove the installation without running the uninstaller so that the server doesn't know they've uninstalled, or when an overzealous firewall blocks it from connecting to the server, but they can usually be dealt with easily enough when the customer contacts us for support. That said, we are going to ask Squad if they could remove or at least change it for our upcoming 1.1 update for KerbalEdu.
  10. Kerbal EDU

    Required by Squad. In practice the way it goes is we get a build of KSP with the DRM in it from Squad and then put the edu features on top of that.
  11. Kerbal EDU

    DRM in KerbalEdu is not implemented by TeacherGaming or any other third party. It is required and has been implemented by Squad.
  12. Update

    Wrong! KerbalEdu will get all the updates normal KSP does. KerbalEdu also has full mod support and all the game modes normal KSP does. It only adds features, nothing is removed. It is also (maybe with the exception of some limited time sales) cheaper than regular KSP if you are buying it for a school or other educational institution.
  13. New mods

    Yes, mods work in KerbalEdu just as they do in regular KSP.
  14. Yes, in the mission editor you can set up which parts are available in a mission. Go to the Mission Options tab, set Mode to "Science Sandbox" and add an EduTechConfig Scenario Module. In the options of the EduTechConfig you can add parts to a "Tech", and more "Tech"s. Techs are collections of parts that can be made available or unavailable via the mission events. The first tech starts as available in the beginning of the mission. There is currently no list of part names there, so I'm afraid you need to manually check the name of each part from their .cfg files.
  15. Earth History Campaign

    Hi, Sorry, but this is not currently possible for the KerbalEdu EHC missions. They should be short enough though that saving is not required that much.