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NecroBones

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Posts posted by NecroBones

  1. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @HebaruSan@DasSkelett

  2. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

    @DasSkelett@HebaruSan

  3. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @DasSkelett@HebaruSan

  4. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @DasSkelett@HebaruSan

  5. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @DasSkelett@HebaruSan

  6. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

    @DasSkelett@HebaruSan

  7. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @HebaruSan@DasSkelett

  8. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @HebaruSan@DasSkelett

  9. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

    @DasSkelett@HebaruSan

  10. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

     

    @HebaruSan@DasSkelett

  11. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

    @HebaruSan@DasSkelett

  12. Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

    @DasSkelett@HebaruSan

  13.  

    Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

    Thanks everyone!

    @DasSkelett

    @HebaruSan

  14. On 4/7/2018 at 7:57 PM, Nightcat said:

    EDIT2: I'm a dumb. I didn't realize it added a new tech tree branch. Unlocked that. All is working again. Sorry for wasting your time! I assure you I feel very stupid.

     

    No problem, that was what I was about to suggest, since it sometimes trips people up. :)

     

    On 4/6/2018 at 6:40 PM, Hunony said:

    is it working for 1.4.2

     

    It should be. I don't think anything changed that would break this.

     

  15. 12 hours ago, Barar said:

    Hi, I get this error ->  thrustProviderModuleIndex = 0 

     

     

    OK cool. I have it fixed for the next update.

     

    On 4/5/2018 at 2:20 AM, raptor_xxl said:

    I want to report that the 7.5m tanks with RealFuel have way too small volumes

     

    I don't think I have any realfuels specific rules in the configs, so it might need to go to them. I have some modular fuel tank rules, but they calculate the capacity by what's already in the tanks for the stock fuels.

     

  16. 7 minutes ago, Blackline said:

    Error downloading this via CKAN, just a heads up:

    
    Unhandled exception:
    CKAN.InvalidModuleFileKraken: C:\Users\florianb\AppData\Local\Temp\tmpA773.tmp has length 26695303, should be 26695307
       bei CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move)
       bei CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors)
       bei CKAN.NetAsyncModulesDownloader.<>c__DisplayClass8_0.<DownloadModules>b__3(Uri[] _uris, String[] paths, Exception[] errors)
       bei CKAN.NetAsyncDownloader.triggerCompleted(Uri[] file_urls, String[] file_paths, Exception[] errors)
       bei CKAN.NetAsyncDownloader.FileDownloadComplete(Int32 index, Exception error)
       bei System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e)
       bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       bei System.Threading.ThreadPoolWorkQueue.Dispatch() 

     

    Probably because I deleted and reuploaded the file. I'll post another.

     

    EDIT:

    Man, it's just not my morning. :)  I accidentally posted it to Expanded on spacedock, and promptly deleted that, so I think we're OK. I have it re-uploaded as 1.17.2, but it's still the same thing internally.

  17.  

    OK,  this is switched over to the stock mesh switcher in KSP 1.4. This should resolve magenta texture problems introduced in KSP 1.4. Let me know if there are still problems.

     

    1.4 (2018-04-02) - KSP 1.4 update.
     - Reworked color-changing to use KSP 1.4's mesh switcher.
     - Flag decals disabled for now, since the stock mesh switcher doesn't play nicely with them.
     - Disabled auto-caps on tanks, due to KSP bugs over several versions.
     - Added some missing definitions for Modular Fuel Tanks.
     - Changed ModularFuelTanks config to use consolidated wildcard patch.

     

     

  18. OK, I think I have the color switching working with the new mesh switcher. This should resolve the magenta textures. Let me know if there are still problems. SpaceY Expanded will need the same treatment, which I'll do next.

     

    1.17 (2018-04-02) - KSP 1.4 update.
     - Reworked color-changing to use KSP 1.4's mesh switcher.
     - Flag decals disabled for now, since the stock mesh switcher doesn't play nicely with them.
     - Disabled auto-caps on tanks, due to KSP bugs over several versions.
     - Changed ModularFuelTanks config to use consolidated wildcard patch.
     - Added some wildcards to TweakScale config.

     

     

     

    1.17.1 (2018-04-02) - KSP 1.4 update.
     - Corrected a copy/paste mistake in color-changing config.

     

  19. On 3/23/2018 at 5:08 PM, Jackaroo0505 said:

    None of the file names are changed, I did place the mod files in the right place (Gamedata) and the textures are not corrupted nor missing.

     

    OK, FreeThinker mentioned to me that the switcher mods have been broken in KSP 1.4+. It sounds like it's become even more important that I switch SpaceY over to using the stock switcher methods. No ETA yet. I was able to update several other mods but hadn't looked into updating SpaceY that way yet.

     

    The good news is that if you run it without any of the switcher mods (Firespitter, IFS, B9), the parts should still look correct, just with no switching options for the paint schemes.

     

     

  20. On 3/18/2018 at 9:23 AM, krone12 said:

    Will you add gimbal for Penguin engines?

     

    Right now my thinking is probably not. I had made a design choice to make them more reminiscent of the Apollo SM's main engine, in that it's a large vacuum engine that is completely static. This puts emphasis back onto using RCS thrusters, like a real spacecraft. :) (or reaction wheels, also somewhat like some real spacecraft).

     

  21. Yeah, in an ideal world, I'd like to use the switcher for all of the parts in CCC. Right now the stock assets that are using it, namely the 2.5m parts, I'm only having a 50% success rate in getting them to switch together (I'm testing right now). I suspect that all of the other tanks, that aren't configured to use the switcher, will probably be even more difficult. And I really want to use the stock switcher, rather than a mod dependency to do it (I love the existing switchers, but we have a stock feature now).

     

     

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