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About HebaruSan

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    External Tank

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  1. Sounds like you didn't install it correctly. To get help you will need to tell us enough details for us to figure out what you did wrong. Luckily there's a thread with suggestions for that:
  2. HebaruSan

    [1.6] SmartTank v0.2.1

    If you have a GitHub account, you could attach them to a pull request or issue: https://github.com/HebaruSan/SmartTank/issues Otherwise maybe something like pastebin? https://pastebin.com/
  3. HebaruSan

    Launch bug

    What's the mass of your craft? What's the height of your craft? To which level is your launch site upgraded?
  4. HebaruSan

    [1.6] SmartTank v0.2.1

    Sorry I couldn't accommodate, but <repeat previous points and arguments here>.
  5. HebaruSan

    [1.6] SmartTank v0.2.1

    Yes, I agree that it's a good idea. I wanted to do a quick bug fix release for the 1.875m issue first because it didn't require making design decisions. Exactly. That's what this mod is for.
  6. HebaruSan

    [1.6] SmartTank v0.2.1

    If you click the above link for the broken data model, it might shed some light on this. Not done yet, obviously.
  7. HebaruSan

    [1.6] SmartTank v0.2.1

    That has been suggested: I have thought about ways to implement it, but have not found any that are workable. While it is common to have a particular target delta V for a given part of a mission, just adding more fuel to get more delta V isn't a good idea, as it can result in an impractically low TWR, and the logarithm in the rocket equation would result in extremely large tanks in some cases. By contrast, adding and removing fuel is quite effective in producing a desired TWR. DStaal's protest aside, building to TWR just makes more sense. TWR determines whether you can lift off the pad, TWR determines whether you can get to orbit before you start falling back, TWR determines whether your transfer burn is 1 minute or 100 minutes. If your ship lacks delta V, you can add stages; if it lacks TWR, you're not going anywhere. So for the foreseeable future, this mod will continue to treat TWR as the independent variable and delta V as the dependent variable.
  8. HebaruSan

    [1.5.1+ 1.6+] Fill It Up - Adjust Fuel Levels in VAB/SPH

    You could start a thread in this subforum: https://forum.kerbalspaceprogram.com/index.php?/forum/20-add-on-discussions/
  9. HebaruSan

    [1.6] SmartTank v0.2.1

    SmartTank v0.2.1 is released! The above bug report turned out to be about something else, but during @linuxgurugamer's stream I saw him attach a 1.875m engine and get a 2.5m tank diameter. Now we work around the broken data model behind this to figure out when a size=2 attach node is actually 1.875m. https://github.com/HebaruSan/SmartTank/releases/tag/v0.2.1
  10. HebaruSan

    [1.5.1+ 1.6+] Fill It Up - Adjust Fuel Levels in VAB/SPH

    (I'm watching, but I don't have a Twitch account. Good show so far. And it looks like I need to update SmartTank to fit 1.875m engines.) EDIT: I've signed out after the problem happened without SmartTank. Wife threatened to revolt unless we watch Obsessive Compulsive Cleaners.
  11. HebaruSan

    [1.6] SmartTank v0.2.1

    Having taken a look at the screenshot from the FillItUp thread, it looks like the complaint is something else: The user has "Auto fit to TWR" turned off and the fuel amounts are visible, so SmartTank isn't interfering with the fuel resources in the way we've been assuming up to this point. I can still look into adding a global toggle at some point, but I don't think that will address the issue that Craze is having. EDIT: Never mind, clarified by video posted on the other thread. Thanks.
  12. HebaruSan

    [1.5.1+ 1.6+] Fill It Up - Adjust Fuel Levels in VAB/SPH

    @Craze, the mixed languages in your screenshot make me sad. Do you have any interest in translating SmartTank into Russian? https://github.com/HebaruSan/SmartTank/blob/master/assets/lang/README.md Also, I notice that "Auto fit to TWR" is not enabled and the fuel amounts are visible. From my conversation with @linuxgurugamer I was under the impression that this was an issue of the fuel amounts not being visible. Can you please clarify exactly what problem you're having?
  13. HebaruSan

    [1.6] SmartTank v0.2.1

    Yeah, that makes sense. Let me think about that for a while. I'm guessing you'd also want something programmatic that mods could invoke, so your users wouldn't have to click two different buttons in two dialogs?