HebaruSan

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About HebaruSan

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  • Interests http://kerbalx.com/HebaruSan
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  1. HebaruSan

    CKAN wont download

    Details here, including a suggestion for a workaround: https://github.com/KSP-CKAN/CKAN/issues/2483 https://github.com/KSP-CKAN/CKAN/pull/2482
  2. HebaruSan

    Preventing an Extinction Level Event

    The main tech you need is the claw; you use it to grab the asteroid for pushing: https://wiki.kerbalspaceprogram.com/wiki/Advanced_Grabbing_Unit As long as you've got that, yes, you can definitely divert an asteroid from hitting Kerbin, though as you've realized, you'll need to rendezvous before its periapsis. Build a spacecraft with a claw, a Poodle, and maybe 3000 m/s delta V, give or take Attach a launch vehicle that can put it into orbit (i.e., so the 3000 m/s starts once you're in orbit) Launch it to the same inclination as the asteroid Target the asteroid Place a maneuver opposite the asteroid's incoming path Increase the maneuver's prograde component and watch what happens with the close approach markers Fiddle with the maneuver; eventually you should be able to put your craft into the asteroid's path just as the asteroid is reaching the same spot; that's your intercept! Burn Rendezvous with the asteroid (see various docking tutorials for help, this is its own process) Open the claw and grab the asteroid Rotate so you're pointing perpendicular to the asteroid's path Burn and watch the asteroid's periapsis ascend out of the ground As soon as it's >70 km, you're done! Also, spoilers: EDIT: Further note, 15 days might be a little too long to do this conveniently. It only takes about 7 days to get all the way out to Minmus, which is nearly at the edge of Kerbin's sphere of influence, so if this Kerbin-killer is 15 days out, you might be looking at an intercept outside of Kerbin's SOI, which can be harder to plan. If you wait till it enters Kerbin's SOI, getting the intercept should be a sure thing.
  3. HebaruSan

    SpaceX Discussion Thread

    Archaeologists? Bet on "religious symbolism."
  4. If you scroll up, this was asked already on this same page of the thread:
  5. HebaruSan

    KSP Weekly: The Solar Visit

    Or, if we've truly run out of things for the artists to do (from your point of view), one option is to stop paying them and send them home. I'm not wishing anyone to lose their employment. Just noting that "but what would the artists work on" is not an unanswerable objection.
  6. Are you sure you want to redistribute UnityEngine.dll, UnityEngine.UI.dll, Assembly-CSharp.dll, and Assembly-CSharp-firstpass.dll in your ZIP? Also, what does it do? We need to set a description string.
  7. 2.20 isn't on SpaceDock: https://spacedock.info/mod/640 It'll appear in CKAN once it's uploaded to SpaceDock.
  8. Admittedly this is a long shot, but try OnStart instead. I'm seeing conflicting explanations of the difference, but on the whole it sounds like OnStart is a bit safer / more consistent.
  9. TCShipInfo does it by adding up Vessel.protoVessel.protoPartSnapshots[x].resources[y].resourceValues: (The source is on Dropbox, so no friendly GitHub links this time.)
  10. Which function contains those lines? Maybe onFieldChanged is only being set in the editor.
  11. My first guess would be your craft has three parts, or a part has three of your modules.
  12. HebaruSan

    "Rokkit Syense" in CW's "The 100"

    ... with a crew capacity of 100?
  13. @escar, that issue is being tracked here: https://github.com/KSP-CKAN/CKAN/issues/2483 Until the fix is released, you can work around that problem by running "ckan gui" from the command line.
  14. HebaruSan

    Geocaching Mod Feasability

    You guys go ahead. I like this idea, but I wasn't planning to work on it.