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Here's the stickied post that explains how to start writing plugins, including how to set up the references. Good luck!
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HebaruSan started following Where is Flag text data stored? , How to Spawn Models on a Planet , WHERES CKAN FORE KSP2?!?! and 6 others
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How to Spawn Models on a Planet
HebaruSan replied to averageksp's topic in KSP1 C# Plugin Development Help and Support
Take a look at Kerbal Konstructs, which already does that. You might be able to create assets for that mod instead of making your own plugin. -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
HebaruSan replied to JonnyOThan's topic in KSP1 Mod Releases
That was fixed in CKAN v1.31.0 (July 2022). Try updating your CKAN. https://github.com/KSP-CKAN/CKAN/releases/latest -
Sorry if you already know this (it's hard to tell), but CKAN itself does now support KSP2. I just didn't come back and post an announcement on this thread.
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Is either of these things true? I have had several years of experience with KSP1 modders, and it's pretty rare that they would simply outright "refuse" anything, let alone an eminently reasonable suggestion to improve logging.
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Guys is this normal?
HebaruSan replied to KSPenjoyer123's topic in KSP1 Technical Support (PC, modded installs)
Yup, perfectly normal on Feb 22 of any year if you have ModuleManager installed. -
Hi, @RKunze, it's cool that you're working on this! $kref: '#/ckan/netkan/https://raw.githubusercontent.com/Galileo88/JNSQ/master/CKAN/JNSQ.netkan' That line is wrong. It's causing all of JNSQ's custom definitions to be imported into your mod (except for the ones you're explicitly overriding), including the "provides" property you've quoted, which causes the conflict to be applied to your mod: { "spec_version": "v1.4", "identifier": "JNSQ-Rescale-1x", ... "provides": [ "EnvironmentalVisualEnhancements-Config" ], ... } You most likely want this instead, which will give you a clean slate without all the other JNSQ cruft: $kref: '#/ckan/github/Galileo88/JNSQ/asset_match/JNSQ\\..*.zip' (So no, you probably don't need to submit fix PRs to JNSQ or the main NetKAN repo.)
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If you're asking what the red and white shape in the image is, I guess I might describe it as a "pennant"? https://www.google.com/search?q=pennant&tbm=isch
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This is quite true for some issues, less so for others. For example, probably anybody on the team could fix this one pretty quickly, since it's just rearranging some strings and fixing some comically wrong calculations: If easy (yet very visible) issues like that are going unfixed because everybody is too busy, then I'd say it's reasonable to hope that they will start getting cleaned up as the headline features are wrapped.
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A mod that will help manage mods in the gamedata folder
HebaruSan replied to probcook's topic in KSP1 Mods Discussions
Hi, are you asking about CKAN? -
Those are the image files. The text is in the save file (persistent.sfs) like this. MODULE { name = FlagSite isEnabled = True placedBy = Gerdo Kerman PlaqueText = Why did that pay so much funds?! stagingEnabled = True state = Placed EVENTS { } ACTIONS { } UPGRADESAPPLIED { } }
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Performance is still not good with ships that have many parts
HebaruSan replied to Jason_25's topic in KSP2 Discussion
Can we? You've only presented two data points. Two points could represent a line, but they can just as easily be quadratic, exponential, logarithmic, or some other more obscure pattern.