HebaruSan

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  1. That post was excellent as well, I consulted it to get a sense of the full possibilities. It led me to mark GEP_Primary as conflicting with GPP and submit https://github.com/Galileo88/Galileos-Planet-Pack/issues/59 to get CKAN's GPPSecondary working better.
  2. Yup, what I have so far are: GrannusExpansionPack GrannusExpansionPack-CommNet GrannusExpansionPack-Primary GrannusExpansionPack-JNSQ These are based on the installation instructions in the OP. The first one is treated as a kind of "core" module which the other three require and supplement.
  3. Cool, I've started the process here: https://github.com/KSP-CKAN/NetKAN/pull/7541 I don't think so; CKAN tries to adapt to how mod authors work when possible rather than the other way around. There are some validation scripts that run when you attempt to index a mod, and so far it looks good. If you'd like to test out the resulting installs or otherwise validate what we put together, we can arrange for that, just let us know.
  4. Want some help? I just found this mod and started working on some metadata for it. Should be straightforward to add if you're OK with it.
  5. Aha, scrolling back, this already happened: Give us a couple of minutes... EDIT: Turns out it takes more than a couple of minutes to download and validate two versions of a mod this big. Finally done now. https://github.com/KSP-CKAN/CKAN-meta/pull/1600
  6. JNSQ 0.8.5: "provides": [ "EnvironmentalVisualEnhancements-Config", "Scatterer-sunflare", "DistantObject-config", "PlanetShine-Config", "Kronometer" ], JNSQ 0.8.6: "provides": [ "EnvironmentalVisualEnhancements-Config", "Scatterer-sunflare", "Kronometer" ], According to that, JNSQ used to supply its own configs for DistantObject and PlanetShine but no longer does. We can make the same change to the old version as well if desired (someone on the team just has to say so someplace where we can see it), but for now don't try to install two different versions of the same mod.
  7. There is no Science vessel type. https://wiki.kerbalspaceprogram.com/wiki/Craft#Vessel_types What exactly did you do?
  8. Depends what kind of mod you want to make. If you want to write C# code and run it in the game, start here:
  9. NavyFish, you taught me how to dock. Consider it done! EDIT: We have 6.8.3 as 1.6.0 through 1.8.99. Is that OK? https://github.com/KSP-CKAN/CKAN-meta/blob/master/DockingPortAlignmentIndicator/DockingPortAlignmentIndicator-6.8.3.ckan
  10. Is that like how sayings and references are now called "memes"?
  11. The mod folder disappeared in the latest version; the files are now directly in GameData. Is this intentional?
  12. @Blauerdaemon's schema updated and submitted for inclusion in the repo here: https://github.com/linuxgurugamer/KSPAddonVersionChecker/pull/26 The goal is to provide an official definition of all the available properties outside of the C# code and facilitate automated validation.
  13. But you don't need to do that to install them. Just check the boxes to install and it'll download them in parallel, just like you want. There may be reasons for that (some authors asked not to be listed, the most recent version may not be compatible with your KSP), or it may be fixable. We can check if you say which mods they are.
  14. Ahh, I see. If you look closely, those will also have a minimum version of 1.8.1 or earlier, hence not "v1.8.2 dependent". Yeah, you won't have much luck attempting to manage manually-installed mods with any automated tool. Try starting a fresh instance and then installing the mods you want with CKAN. Also not true! If you install multiple mods at once, it downloads them all in parallel.