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Everything posted by DonPiano
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It looks like you've enabled hard mode. Insanity mode would be launching from a hole that extends to Earth's core
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Three months after joining forces with Curse.com, this is what...
DonPiano replied to SQUAD's topic in KSP1 The Daily Kerbal
It seems plausible to me. I'm sure they realized that posting the info-graphic would continue the debate. They're kind of shooting themselves in the foot. -
I'm not sure, but I am definitely interested. You should post a few pics
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So many tubes...
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Kerbal Space Program: First Contract Now Available
DonPiano replied to SQUAD's topic in KSP1 The Daily Kerbal
So I logged into the forum and noticed that very few people were viewing "The Daily Kerbal" section... Now I know that everyone is busy chasing contracts! I guess I'll be taking a trip to the Kerbal Space Center. Bye! -
Hello everyone! I've been around the forums for a little while now, but I figured that it was time for a proper introduction. I started playing KSP in April 2013 with good ole 0.18. I've sunk more time into putting kerbals into space than any other game I have played. I love the scope of the game and can't wait to see what future updates will bring. Also KSP has the most intelligent and friendly community I've ever been a part of. Thanks to everyone who is and who will be a part of this great experience.
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Finally! I've been waiting for something faster than switching to the R&D building when hopping around Mun to grab science! Thank you very much
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Hahaha I couldn't stop laughing!!
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Negative, but that would silence the naysayers! The user below me has a secret second family.
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Awesome! I see I'm not the only one who thought of this
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
DonPiano replied to nothke's topic in KSP1 Mod Releases
That fixed it! I took out the firespitter.dll because I was only using it for my B9 cockpits, but I've been using RPM for IVA so I didn't think I needed firespitter anymore. Thank you! -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
DonPiano replied to nothke's topic in KSP1 Mod Releases
For some reason my compartment doors are stuck open beginning from launch. If I right-click it on EVA nothing comes up. This has been happening since about a week before the ARM update. I've removed them from my GameDate folder and reinstalled them, but to no avail. Kinda sad because I use these parts on almost all of my craft. I edited the animation module in the .cfg files and made it toggle-able in vessel. I'm gonna give it a try in a few minutes. Thanks for 6S, it will always be a staple in my mod collection! -
I started a new one because I couldn't get any asteroids to spawn. I was kinda bummed out at first, but starting a new save is exciting in its own way. This time I am swapping out Interstellar for the Near Future Propulsion pack. I like Interstellar, but I wanted to try one of its peers. I'm also trying out the KSP-TV' Yargnit's Tree. It's a heck of a lot more challenging, but I feel that the pace is a little more balanced and realistic, yet not overwhelmingly difficult. Right now I'm exploiting the smaller biomes on Mun for delicious science. I've already done as much on Minmus as I can with my current science experiments. Pretty soon I'm gonna have to get my RemoteTech satellites up, because I sense that some one-way trips (I'll rescue them later ) to Duna and Eve are in order.