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DonPiano

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Everything posted by DonPiano

  1. It would appear that RPM is not working in 0.90. The MFDs are in the cockpits, but all I get are nearly blank grey screens with a non-functioning faint outline of the PFD.
  2. It looks like you've enabled hard mode. Insanity mode would be launching from a hole that extends to Earth's core
  3. It seems plausible to me. I'm sure they realized that posting the info-graphic would continue the debate. They're kind of shooting themselves in the foot.
  4. I'm not sure, but I am definitely interested. You should post a few pics
  5. So I logged into the forum and noticed that very few people were viewing "The Daily Kerbal" section... Now I know that everyone is busy chasing contracts! I guess I'll be taking a trip to the Kerbal Space Center. Bye!
  6. Hello everyone! I've been around the forums for a little while now, but I figured that it was time for a proper introduction. I started playing KSP in April 2013 with good ole 0.18. I've sunk more time into putting kerbals into space than any other game I have played. I love the scope of the game and can't wait to see what future updates will bring. Also KSP has the most intelligent and friendly community I've ever been a part of. Thanks to everyone who is and who will be a part of this great experience.
  7. Finally! I've been waiting for something faster than switching to the R&D building when hopping around Mun to grab science! Thank you very much
  8. Yeah that would be amazing. There's nothing quite like collecting science from a low orbit EVA.
  9. Negative, but that would silence the naysayers! The user below me has a secret second family.
  10. Awesome! I see I'm not the only one who thought of this
  11. I love your re-texture! While I like some of the stock textures, I am personally not a fan of all the black and yellow that they have. It makes me feel like my rocket should be blasting off from a construction site Have you considered doing any re-textures of the stock decouplers?
  12. That fixed it! I took out the firespitter.dll because I was only using it for my B9 cockpits, but I've been using RPM for IVA so I didn't think I needed firespitter anymore. Thank you!
  13. For me it's in the ORB screen, but I have Hyomoto's MFD mod for RPM. If you don't have it you should check it out!
  14. For some reason my compartment doors are stuck open beginning from launch. If I right-click it on EVA nothing comes up. This has been happening since about a week before the ARM update. I've removed them from my GameDate folder and reinstalled them, but to no avail. Kinda sad because I use these parts on almost all of my craft. I edited the animation module in the .cfg files and made it toggle-able in vessel. I'm gonna give it a try in a few minutes. Thanks for 6S, it will always be a staple in my mod collection!
  15. It's not really relevant anymore, but when 23.5 was just released the only way I could get any MechJeb function to work was from smartASS in the RPM plugin screen I was quite surprised!
  16. I started a new one because I couldn't get any asteroids to spawn. I was kinda bummed out at first, but starting a new save is exciting in its own way. This time I am swapping out Interstellar for the Near Future Propulsion pack. I like Interstellar, but I wanted to try one of its peers. I'm also trying out the KSP-TV' Yargnit's Tree. It's a heck of a lot more challenging, but I feel that the pace is a little more balanced and realistic, yet not overwhelmingly difficult. Right now I'm exploiting the smaller biomes on Mun for delicious science. I've already done as much on Minmus as I can with my current science experiments. Pretty soon I'm gonna have to get my RemoteTech satellites up, because I sense that some one-way trips (I'll rescue them later ) to Duna and Eve are in order.
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