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Kerano

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Everything posted by Kerano

  1. Hmm, is it just me or does it seem very stuttery from 2:45-3:15 in the video above while the game is rendering the Mun's terrain? The frame rate improves after that, but 30 seconds of jitter seems like rather a lot.
  2. Any bets on which Youtube channels will have 1.1 prerelease videos up before the end of the weekend? Scott Manley is away so I presume we'll have to wait to hear his thoughts.
  3. That was my thought as well. It's fantastic that the game runs so smoothly while flying with high part count vehicles, but multi-second pauses during every staging event are going to be extremely frustrating. Especially since my preferred rocket design has half a dozen staging events just within Kerbin's atmosphere. Hopefully this is a work in progress and the current staging lag can be massively improved. Aside from that, I'm totally amped for 1.1 based on what I saw yesterday. Bring it on!
  4. Hmm, perhaps a mini airlock within the spacesuit?
  5. Sure that was the word you were looking for buddy? Looking forward to the media group videos starting to roll in tomorrow.
  6. Just came across this. I'm impressed, especially at the dedication to getting them lined up in a straight line! I know your pain on getting the D and E class asteroids into place. My own version was much more messy, it was lagging badly so I just chucked the asteroids together the first place they'd fit - didn't try to form them into a line. Nice job!
  7. Ah, I'm facing the old dilemma... hype about the new update makes me want to play KSP, but playing on a version which is about to be outdated is somewhat unsatisfying! Particularly since with the scope of this update it seems likely I'll want to redesign many of my spacecraft and rovers. Oh well, hopefully the public beta opens soon!
  8. That's great to hear. Will we also be able to control the frequency of autosaves? What's the default time interval?
  9. Checking in! Been lurking for many months. Exciting that experimentals for 1.1 are almost upon us!
  10. Cool news, glad we'll have some new toys to play with before Christmas. I've been hoping for some form of contextual contracts for a long while now, so I'm excited to have them in the next update. New parts will be a nice bonus too.
  11. Where's the option for "I live on the wrong half of the world"?
  12. Huh, really? I'd never noticed that, will have to keep an eye out for it in future.
  13. Attempt 1: Forgot to set up the lower fuel lines correctly, ran out of fuel in 2 critical thrusters early and didn't make it to space. Attempt 2: Rearranged fuel lines, looked good at first, but then noticed one tank drained slightly faster than the others... the spacecraft became increasingly unbalanced and did not make it to space. (Forgot to turn off symmetry mode on one of the fuel lines.)
  14. What do you mean by "if the indicator stays in yellow"? I'll generally tolerate lag up to a point. I can deal with 1-2 fps for short bursts (during docking/refuelling for instance), but for long-term missions I have to have at least 5-10 fps. These are minimal numbers mind you, I prefer to have much more.
  15. No, this is the only mod I have installed. Other than Kopernicus and Outer Planets, this is a fresh stock install of 1.0.4. Could be my ship design I suppose, there are lots of bits sticking out sideways... still wouldn't have thought it'd be that much of a problem though. Atmospheric fire effects start immediately when it drops below 304,000 km even with the shallowest grazing, and it doesn't even last 10 seconds before exploding. Ok, will do.
  16. 4x physical timewarp helps a bit with Gilly... hold Alt and press >. Just turn it off near the surface. Still definitely a slow descent though. I see what you did there.
  17. Oh man... memories of spending more than an hour loading up and renaming 50+ ships... and all this time...
  18. Just picked up the mod, and got to say I'm loving it so far. Couple of things I've noticed so far... first, even dipping slightly into the atmosphere of Sarnus (~303,000 km) from a near-circular orbit explodes my spaceship almost instantly. I haven't got any heat shielding but still expected I could at least lightly brush the top of the clouds for a few seconds to let Jeb taste the atmosphere... I guess not. Luckily I brought plenty of extra delta-v. Another thing, when Hale crosses the plane of the rings the orbit indicators are partially obscured on the map view. As this happens twice per orbit on an extremely fast-moving moon, it's a frequent annoyance. Any fix planned? See screenshot below for an example.
  19. Assembled a multi-part spaceship in LKO, took it to Sarnus, and mined Hale for fuel. Outer Planets Mod
  20. Orbiting between the beautiful rings of Sarnus, intermittently piloting resource mining missions down to Hale. I picked up the Outer Planets Mod, having a blast with it so far.
  21. Sure, but make it a different game. Part of the appeal of KSP is that its rough "divide by 10" scaling prevents repeated journeys from becoming a chore. Case in point, launching to orbit on Kerbin takes 1-2 minutes, which is a good length to be fun. Scaled up to Earth size every launch takes at least 10-15 minutes not including any rendezvous/docking, which might be interesting the first few times but for many players would quickly lose its appeal.
  22. The exponentially slowing frame rate once you exceed ~500 parts in physics range... I like building big, dammit!
  23. I'm excited to see what becomes of the KSPedia project. In my mind I'm envisioning something akin to the Civilopedia in Civilization games. Hopefully the KSPedia can grow over time to become a useful and detailed a reference tool for new players and veterans alike. Seriously, this thing sounds amazing. If you ever need an extra helping hand with writing/structuring/formatting/proofing entries in the KSPedia... you know who to call.
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