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About Kartoffelkuchen

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  1. Kartoffelkuchen

    ISRO Discussion Thread

    Offtopic, but you can simply set the RCS to respond to forward by throttle via right click and it will have the same effect (you may need to enable advanced tweakables in the main settings menu)
  2. Kartoffelkuchen

    [1.6.1] kOS v1.1.6.2 : kOS Scriptable Autopilot System

    Two airplanes simultaneously doing a fully autonomous landing at Cape Hook Global Airport, using my self-written airplane autopilot. Just thought it was a badass moment, so thought I'd share
  3. Kartoffelkuchen

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    Let‘s just say it is being maintained currently. Might come back to it at some point, now that we have a hopefully finalized F9 I can start to think about revamping mine.. Or working on Dragon etc
  4. Kartoffelkuchen

    [1.6.1] kOS v1.1.6.2 : kOS Scriptable Autopilot System

    I'm actually pretty proud of myself, managed to get from "I have no idea how any of this gui stuff works" to "well, it's not well programmed, but I understand what I did there" within two days. My airplane autopilot is actually nearing completion, yay!
  5. Kartoffelkuchen

    [1.6.1] kOS v1.1.6.2 : kOS Scriptable Autopilot System

    Hey guys, I'm running into a problem here I can't seem to understand. I'm writing a gui and since I've got multiple buttons which should all look the same with a custom image as background, I wanted to add a new skin. However, when I assign the skin to the button, the image is quite off and distorted and it's not where it's supposed to be. However, if I don't assign that skin and instead change all of the buttons style attributes, it works just fine and looks how I want it to be. Any guidance? I really dont want to have 8 times 8 lines of code for these identical buttons.. The skin I want to create is skin_modeToggle and the button I want to assign it to is b_spd. Would be awesome if anyone could help me, thanks! // GUI FOR AUTOPILOT clearguis(). print "gui started.". local exit is false. local g is gui(500). set g:x to 20. // start position set g:y to 50. set g:style:padding:h to 5. // padding = Spacing between the outside of the widget and its contents (text, etc.). set g:style:padding:v to 5. set g:style:bg to "KK_ap/gui_bg.png". // SKIN for mode toggles set skin_modeToggle to g:skin:add("modeToggle",g:skin:toggle). set skin_modeToggle:textcolor to rgb(0.8,0.8,0.8). set skin_modeToggle:on:textcolor to rgb(0.1,0.9,0.1). set skin_modeToggle:hover:textcolor to rgb(1.0,0.8,0.0). set skin_modeToggle:hover_on:textcolor to rgb(1.0,0.8,0.0). set skin_modeToggle:active:textcolor to rgb(0.1,0.9,0.1). set skin_modeToggle:active_on:textcolor to rgb(0.1,0.9,0.1). set skin_modeToggle:width to 46. set skin_modeToggle:height to 30. set skin_modeToggle:bg to "KK_ap/button_empty_std.png". set skin_modeToggle:on:bg to "KK_ap/button_empty_pushed.png". set skin_modeToggle:hover:bg to "KK_ap/button_empty_pushed.png". set skin_modeToggle:hover_on:bg to "KK_ap/button_empty_pushed.png". set skin_modeToggle:active:bg to "KK_ap/button_empty_pushed.png". set skin_modeToggle:active_on:bg to "KK_ap/button_empty_pushed.png". local box_title is g:addhbox(). local l_logo is box_title:addlabel(""). set l_logo:image to "KK_ap/logo.png". set l_logo:style:margin:bottom to 10. // margin = Spacing between this and other widgets. set l_logo:style:margin:right to 20. set l_logo:style:width to 160. local l_vesselname is box_title:addlabel("<b>" + ship:name + "</b>"). set l_vesselname:style:width to 280. set l_vesselname:style:align to "left". set l_vesselname:style:fontsize to 22. set l_vesselname:style:margin:top to 10. set l_vesselname:style:textcolor to rgb(1.0,0.8,0.0). local b_exit is box_title:addbutton(""). set b_exit:style:bg to "KK_ap/button_close_std.png". set b_exit:style:on:bg to "KK_ap/button_close_std.png". set b_exit:style:hover:bg to "KK_ap/button_close_hover.png". set b_exit:style:hover_on:bg to "KK_ap/button_close_hover.png". set b_exit:style:active:bg to "KK_ap/button_close_hover.png". set b_exit:style:active_on:bg to "KK_ap/button_close_std.png". set b_exit:style:width to 30. set b_exit:style:height to 30. set b_exit:style:margin:top to 9. set b_exit:style:align to "right". set b_exit:onclick to { set exit to true.}. local box_main is g:addhbox(). local box_modes is box_main:addhbox(). // want to see a box containing all the mode toggles and parameter fields local box_modetoggles is box_modes:addvlayout(). // don't wanna see this local b_spd is box_modetoggles:addbutton("SPD"). set b_spd:style to skin_modeToggle. g:show(). //wait 2. wait until exit. g:dispose(). print "gui stopped.". Edit: Just realized that I forgot to add the toggle behaviour to the bottom / use checkbox instead, but this doesn't change anything about my issue..
  6. Kartoffelkuchen

    Creating constant resource consumption for an engine

    Have a look at the RTGs. They produce constant elextricity output, perhaps you can simply change the output to input. Or, you create a second „dummy“ engine module within the engine config, with 0 thrust output but a constant resource requirement (no flow curve).
  7. How to download your SpaceX Pack? I installed it and i got only Falcon 1:wacko:

    P.S  I have KSP 1.3.0


  8. Kartoffelkuchen

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    I don't know why you'd need BDanimation in the first place? If at all. you'll need firespitter when using with KSP 1.3.1 I think
  9. Kartoffelkuchen

    Stockalike Airbus A330 Cockpit - Interest?

    Good idea, so yeah this could turn out to be a mini parts pack @Sebastiaz ^^
  10. Kartoffelkuchen

    Stockalike Airbus A330 Cockpit - Interest?

    Yup I know about NeistAir and Airplane plus, using both of it, I've just done this cockpit because I wanted to get back into modelling which I've not done in ages and since I'm using almost exclusively planes currently in KSP I thought it might be a cool thing to have and decided to ask if anyone else might have an interest in it. Yes it's Mk3 sized. That thing looks like an interesting challenge, might try to do it. But first off I'll try to do the IVA for the A330 cockpit, and yeah if there's enough interest I'll also publish it.
  11. Made an Airbus A330 based cockpit with stock-alike textures, any interest? Or suggestions for more cockpits / parts? It does not have an IVA yet, though I'd like to give it a try, haven't tried doing one before.
  12. Kartoffelkuchen

    Meteo+wind+ocean current

    Definetely interested, only a kind of "wind" would already be highly appreciated, I know there's a wind mod for FAR but I'm having far too many issues with that. Would love to test my airplane pilot with wind
  13. Kartoffelkuchen

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    Nice job! Feel free to share these! However I'd also recommend to have a look at B5 textures which is linked in the OP, it features the new block 5 textures. :) On Spacedock, you can go to "Changelog" and then select the version you'd like to have. It should be this one for you: https://spacedock.info/mod/269/SpaceX Launch Vehicles/download/4.1 You can also try to use a newer version, it might work as well in 1.3.1, but no guarantees since I've made some config changes to some parts which were made possible using newer KSP versions. I'd say stick with the linked version for now
  14. Kartoffelkuchen

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    Yeah, couldn't release it on my own, even if I had loved to do so at some point (...) but yes it's coming along! Shouldn't be too long any more, we're in like pretty much the final phase now And Delta II will be released, no worries BTW, we're almost closing in on 60.000 downloads, that's pretty sick so thanks for that guys! <3