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Enceos

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Everything posted by Enceos

  1. Did you read the rules about posting problems for support? We need your output_log.txt from /KSP_Data/ folder. Launch your game, cause the problem and exit the game. Upload the log file to your Dropbox, give us the link. We'll find what's causing the problem.
  2. Here is another crash, which happens after some time while I'm flying things. Don't know why it happens... Output_log: https://www.dropbox.com/s/hjbh2wh7nba30om/output_log2.rar?dl=0
  3. KSP Version: v0.90.0 Windows 32bit What Happens: After spending too much time in VAB trying on different parts the game crashes when I try to launch the vessel or exit VAB. Mods installed: (probably too many) Output_log: https://www.dropbox.com/s/0e620scmpjbd0ph/output_log.rar?dl=0 Output_log2: https://www.dropbox.com/s/hjbh2wh7nba30om/output_log2.rar?dl=0 Second log with crashes while I'm flying. Mods all installed during last 2 weeks + some dev and beta builds.
  4. One more thing, with the latest KER version window toggles are active without parts only when you have an engineer kerbal on-board.
  5. You can implement a temporary fix, but creator of B9 does "not recommend using that fix unless you absolutely need HX parts today or tomorrow."
  6. Dear TaranisElsu, could you please integrate this awesome mod with the Toolbar? We would really appreciate an option to show and hide the Sticky Controls window at will. Thank you for this amazing mod, with it I could finally forget about setting flaps action groups and inclination degrees. My flights and landings became so much smoother! Love <3
  7. There are usually such problems if a capsule or a pod have IVA internals set in their config file, but internals' files are missing or currupted. Do you use any pods from other mods? And please post your output_log.txt from \Kerbal Space Program\KSP_Data
  8. Hello Ven, does this mod support latest reflections from Texture Replacer?
  9. People need it badly! Visited the thread just to see an option to enable it with FAR.
  10. Could you please update the download link on the main page.
  11. Here are the mods that have hard coded pngs: - Distant Object Enchancement - Contracts Window - Engineer (stock toolbar icon) - Kerbal Flight Indicators - Vanguard Technologies (Ejection module) - PlanetShine - Mission Controller - SCANsat - Targetron - Interstellar (Megajoule and Thermal Helper icons) - Action Groups Extended Those are the addons I had to revert to backups to get the textures right.
  12. With trial and error I have found that the problem was caused by the Tweakable Everything mod, specificly TweakableAnimateGeneric files. I deleted both and the problem is gone.
  13. With trial and error I have found that the problem was caused by the Tweakable Everything mod, specificly TweakableAnimateGeneric files. I deleted both and the problem is gone.
  14. Can anyone help me with fixing my extendatrons? I have a clean install, but for some reason they don't want to stick on their nodes.
  15. Can anyone help me with fixing my extendatrons? I have a clean install, but for some reason they don't want to stick on their nodes.
  16. I think many of us stumbled upon a challenge of placing lights on the craft beautifully. It's quite hard to achieve a right picture when sun is shining in your face. It would be so damn cool if we could make it night in assembly buildings at will, or much cooler if this option depended on the current time of the day.
  17. Hello Bob, can you tell me please, where can I get the spherical whiteRCS tanks you're using to cover the root of your main engines in Odyssey? They're so cool!
  18. Has anyone made a hollow interstage ring base without support inside? Should be good for cosmetic purposes. The default base cross is bad for beauty shots.
  19. With new career mode and budget management FASA badly needs a reevaluation of the parts. Some parts' cost goes up to a ridiculous amount of 3 millions.
  20. Diazo, I see part highlight is still in planned features. You might want to learn how Action Group Manager author did it here http://forum.kerbalspaceprogram.com/threads/60593-WIP-ActionGroupManager-%28AGM%29-initial-release That Plugin haven't been updated for a long time, but the highlight worked fine in 0.23
  21. Hello guys, While using Remote Tech, I found a desperate need to preprogramm my probes before they go out of sight of my comm network. Seems like this mod will fill the gap perfectly. But do I have to tweak something so the commands sent by the k-OS script override the "No connection" remote tech status and actually make the probe do something while it is not connected to the Mission Control?
  22. Yes, with procedurally generated SS the community will totally break apart. There will be no background story, no myths, no lore for the game. The wiki will only be about orbital mechanics and parts. Watching or reading one's stories of challenge and success will have little to no relation to others. This seed number will break the community into the number of possible seeds. Little to no one will waste his time going through the whole career mode to try repeating what some other person did on some planet in his own universe. The biggest sane thing I see in expanding the current universe is making Kerbol a double star system with everything that you can infer from it.
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