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Hupherius

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Everything posted by Hupherius

  1. Those are very nice! I am starting to want to play in IVA mode again, TY.
  2. @Nertea Concerning the 2.5m pressurized crew tube models and textures PPD Mini - has missing pipes on the side / the flag transforms are not on the same side as the long and short. PPD Long and Short - those same pipes are white with a rough NRM. PPD Attached - those same pipes are grey and smooth / the flag transforms are not on the same side as the long and short. These are small issues, but I thought you would like to be informed. The new models are awesome btw and I am enjoying them very much! Please, keep doing what you do so WELL. We all are very grateful for your contributions to this community. I will be attempting to make some pull requests later on... when I have more time to figure out exactly how.
  3. I too had problems with the download link in the OP taking me to Jenkins. But this one works just fine!
  4. Roll back your MM to 2.8.1 until Allista / MM team can fix the syntax in the .cfg files.
  5. I just installed Unity 5.4.0p4, downloaded TMPfree and loaded the Part Tools for 1.3 with no problems ....and not using the above script.
  6. Your Editor.log shows that the TMP it is trying to load is TextMeshPro-1.0.55.2017.2.0b12 which is meant for Unity 2017.2 according to TMP: I would suggest contacting Unity support.
  7. Do you have any better texture files that I can convert to .dds (like the ones in the OP). The textures for the drills in the download are alittle poor/blurry.
  8. I still love this model and recently I tried converting your textures to .png and then to .dds (using Paint.net and a conversion tool) to save memory, but I always loose something on the conversion to .png. Do you still have the original textures (not .mbm) I could use for my .dds?
  9. I have removed a line in your Cryo MFT CFG (bold type in red). I don't think it was your intention to edit the available tanks, but just add to them. / CryoEngine MFT (Modular Fuel Tanks) Configuration File // by funk 06/04/2015 released under ... Public License //------------------------------------------------------// // Adds LqdHydrogen to default tank definition @TANK_DEFINITION[Default] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 mass = 0.0000625 utilization = 10 } } // Adds LqdHydrogen to fuselage tank definition @TANK_DEFINITION[Fuselage] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 utilization = 10 } } // Adds LqdHydrogen to fuselage tank definition @TANK_DEFINITION[Structural] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 mass = 0.000375 utilization = 10 } } // Adds LqdHydrogen to ServiceModule tank definition @TANK_DEFINITION[ServiceModule] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 mass = 0.0000625 utilization = 10 } } // Adds tank definition for CryoEngines TANK_DEFINITION { name = Cryogenic basemass = 0.000625 * volume baseCost = 0.815 * volume TANK { name = LqdHydrogen mass = 0.0000625 amount = full maxAmount = 50% utilization = 10 } TANK { name = Oxidizer amount = full maxAmount = 50% } } //------------------------------------------------------// // Adds tank type Cryogenic to all default tanks @PART [*]:HAS[@MODULE[ModuleFuelTanks]]:FINAL { @MODULE[ModuleFuelTanks]:HAS[#type[Default]] { [B][COLOR=#ff0000] %typeAvailable = Default[/COLOR][/B] typeAvailable = Cryogenic } }
  10. I have a problem where a mods MM.cfg has rewritten a part with ill affects and could use some MM help to fix the desired output. It concerns a MFT Module and the available tanks. Here is what I want: MODULE { name = ModuleFuelTanks volume = 43200 type = Default basemass = 0.0003125 * volume baseCostPV = 0 typeAvailable = Default typeAvailable = TalUtility typeAvailable = LifeSupportAll } But this MFT.cfg strips away the TalUtility and LifeSupportAll available tanks, leaving just Default and Cryogenic. Is there a syntax that would just add another typeAvailable = line to the module instead of replacing them? // Adds tank type Cryogenic to all default tanks @PART [*]:HAS[@MODULE[ModuleFuelTanks]]:FINAL { @MODULE[ModuleFuelTanks]:HAS[#type[Default]] { %typeAvailable = Default typeAvailable = Cryogenic } }
  11. taniwha: Thanks for the reply, I am not sure how I missed that ... I must be tired!
  12. There are no more utility tanks, tanks that can be filled with ore, metal, rocketparts? Or, am I missing them?
  13. I find this good reading at times, you might as well HERE.
  14. My install did not work either and it was just a clean test with very few mods installed. So... I did some poking around and noticed that the recent release of MFT(5.3.0) does not include the KSPAPIExtensions.dll in the plugin folder. I downloaded the current KAE file and voila.[h=1][/h]
  15. Is there still no TS support for MFT, I haven't seen a version change since the above listed it?
  16. Thank you very much for the update. I already can't live without this mod
  17. Oh, ok...that makes alot of sense actually. I will just patiently wait then. Thank you very much NathanKell!
  18. I am pretty sure it is HERE, of course I could be wrong. Hmmm... putting that in the TS plugin folder did not seam to work
  19. Maybe unlock the part upgrades with reputation, now that it is implemented?
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