Bonus Eventus

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About Bonus Eventus

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    The Patrick Rothfuss of Modding

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  • Website URL https://www.patreon.com/bonuseventus

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  1. Bonus Eventus

    Mother Development Thread

  2. Bonus Eventus

    Mother Development Thread

    Swamped with work. Updates coming soon.
  3. Bonus Eventus

    Mother Development Thread

    Block 2 will be command pods. Will include the new DA-42 capsule and a Ascent / Descent Vehicle ala Lockheed Martin basecamp.
  4. Bonus Eventus

    [LINUX, WIN, MAC] KSP Tank Calculator 1.5

    Updated to Version 1.5 * Fixed a bug where resource definitions for SolidFuel and XenonGas were missing in resources.js * Added "Open Settings" button for editing global variables. Thanks to @Pak for bringing the resource issues to my attention.
  5. Bonus Eventus

    [LINUX, WIN, MAC] KSP Tank Calculator 1.5

    Updated to Version 1.4 *fixed minor bug where monopropellant was labeled monoprop *changed name of ksp_tank_calculator.html to index.html *added KSP Tank Calculator web page https://bonus-eventus.github.io/KSP_Tank_Calculator/
  6. Bonus Eventus

    Overlaying a texture

    I believe directly modifying the texture violates the license agreement.
  7. Bonus Eventus

    Mother Development Thread

    Thanks to @Saltshaker @neistridlar @JadeOfMaar @cineboxandrew for helping me get this new nosecone drone core working. I've finally gotten the hang of smokescreen. The launch smoke and flare are almost where I want them. Block 1 is coming along nicely. Still need to finish another engine cluster (x9), finish the other nose cones and adapters, finish the air brakes, finish the decouplers (these are mostly in the bag), and finish the size 6 fairing. Also need to finish configs for modular fuels, IFS, and create some custom bulkhead icons for size 6 parts.
  8. Bonus Eventus

    [LINUX, WIN, MAC] KSP Tank Calculator 1.5

    Updated to version 1.3 *Fixed a bug where when non KSP fuels were selected then volumes did not update to the proper scale. *Added conical mode for nosecone tanks
  9. Bonus Eventus

    Mother Development Thread

    Getting there. Finally got the rcs effects where I want them. Now I'm tweaking the M1Ds. @The-Doctor it is one part
  10. Bonus Eventus

    Variant Limitations Question

    Blender mu import ftw
  11. Bonus Eventus

    [LINUX, WIN, MAC] KSP Tank Calculator 1.5

    New release is out with bug fixes and a new CFG output feature.
  12. Bonus Eventus

    [LINUX, WIN, MAC] KSP Tank Calculator 1.5

    Found a bug that effects fuel amounts at times if the tank ratio is lower than dry mass volume. Working on a fix today.
  13. Bonus Eventus

    Need your own thread moved or locked? Post here.

    You work fast. Thanks!
  14. Bonus Eventus

    Need your own thread moved or locked? Post here.

    I should have posted this in Tools and Applications. Please move at convenience.
  15. Ksp Tank Calculator 1.5 A simple browser app for configuring fuel tanks (or any tank) for use with default KSP fuels or Community Resource Pack resources. Enter the dimensions of the part you wish to make configs for. Add sub tanks with the 'Add Sub-tank' button. Or, remove tanks with the 'Remove Sub-tank' button. Sliders allow for customization of each tanks size or you can enter the ratio in the 'Ratio' input. Select the shape you would like to use for the volume calculation. Choose either Capsule, Cylinder, or Sphere. Select multiple fuel types for each tank. New in 1.2 is the CFG button which takes your resources for each tank, the total dry mass, cost, and calculated entry cost, then outputs those variables in CFG format. Newly added in 1.3 is conical mode. By toggling the conical button, a second diameter input will appear that will conform all sub tanks to a tapered cylinder. Useful for making nosecone fuel tanks. In 1.5 a new "Open Settings" button has been added, which exposes global variables. KSP Tank Calculator is pretty smart. It will automatically adjust the volume, density, and cost of a tank when default KSP fuels are selected. Under The Hood A typical tank setup in KSPTC consists of: Master Tank - The outer envelope for the Sub-Tanks. Sub Tank size/volume is constrained to the Master Tank. Master Tank Cost - Master Tank Inner Volume is subtracted from Master Tank Inner Volume, then multiplied by Dry Mass Cost. Master Tank Outer Volume - This is the total amount of space for the whole tank. Master Tank Dry Mass - By subtracting the Master Tank Inner Volume from Master Tank Outer Volume, the stiffener dry mass volume is attained. This value is multiplied by Dry Mass Density. Master Tank Inner Volume - This is the amount of space for all Sub-Tanks to occupy. Sub-Tank - Sub-Tanks are what contain resources. Each Sub-Tank you add subtracts from the space inside of the Master Tank. The more Sub-Tanks you add, the less volume each Sub-Tank can contain. Sub-Tanks form a hierarchy based on their order in the stack. The one bellow is constrained to the one above. This means, as you increase the ratio of the top most Sub-Tank, you decrease the left over space for the lower Sub-Tanks to occupy. Sub-Tank Outer Volume - This is the total amount of space that the Sub-Tank occupies. Sub-Tank Inner Volume - This is the amount of space within the tank which resources may occupy. Sub-Tank Resource Amount - The amount of a given resource for this Sub-Tank in Liters. If the fuel type for this Sub-Tank is a vanilla KSP fuel, his value is multiplied by 0.199813, the default value of KSP Volume Mult. Otherwise, Sub-Tank Resource Amount is multiplied by Volume Mult (the default is 1). Sub-Tank Dry Mass - By subtracting the Sub-Tank Inner Volume from Sub-Tank Outer Volume, the Sub-Tank wall dry mass is attained. This value is multiplied by Dry Mass Density. Sub-Tank Fuel Cost - By multiplying the Sub-Tank Resource Amount by the fuel type unitCost value (defined in resources.js) the cost of fuel is attained. Sub-Tank Dry Cost - The Sub-Tank Dry Mass volume is multiplied by Dry Mass Cost. If the Sub-Tank fuel type for this Sub-Tank is a vanilla KSP fuel type, KSP Dry Mass Cost is used instead of Dry Mass Cost. Sub-Tank Cost - The sum of Sub-Tank Fuel Cost and Sub-Tank Dry Cost. Total Volume - This is the sum of all Sub-Tank Resource Amounts. Dry Mass - The sum of all Sub-Tank Dry Mass and the Master Tank Dry Mass. Fuel Mass - The sum of all Sub-Tank Resource Amounts multiplied by each Sub-Tank fuel type density value (stored in resources.js). Total Mass - The sum of Fuel Mass and Dry Mass. Dry Cost - The sum of all Sub-Tank Dry Cost values and Master Tank Dry Cost. Fuel Cost - The sum of all Sub-Tank Fuel Cost values. Total Cost - The sum of all Sub-Tank Cost . Setup Download the KSP_Tank_Calculator zip file anywhere. Unzip the zip file. Open ksp_tank_calculator.html in any web browser (preferably Chrome or Firefox). Enjoy! Download Version 1.5 Github Online version: https://bonus-eventus.github.io/KSP_Tank_Calculator/ Changelog Version 1.5 * Fixed a bug where resource definitions for SolidFuel and XenonGas were missing in resources.js * Added "Open Settings" button for editing global variables. Version 1.4 *fixed minor bug where monopropellant was labeled monoprop *changed name of ksp_tank_calculator.html to index.html Version 1.3 *Fixed a bug where when non KSP fuels were selected then volumes did not update to the proper scale. *Added conical mode for nosecone tanks Version 1.2 * Fixed bug that caused volume calculations to be inaccurate at low ratios. * Added CFG output for easier copy/pasting. * Changed tank slider step amount from 0.01 to 0.0001 for more precise fine tuning. Licensing Author: Bonus Eventus This software is licensed under GPL 3. Check LICENSE file for more info. All other software, fonts, etc is licensed by their respective copyright holders.