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About Three_Pounds

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    Pedlar of Space Nuts

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  1. Set KSP to windowed mode and ake a shortcut of either KSP.exe or KSP_x64.exe and append " -popupwindow" at the end of the target field. Launch KSP with that shortcut from now on.
  2. Hello guys! How can I get rid of Galileo, Bobert, Jade, Poody, Sigma and Raging Galean from my game permanentally? I keep throwing them out and even deleting them from my save file but every time I visit the Astronaut complex they keep sneaking back in. Which part of the code I have to nuke to not have them appear in my game anymore? As much as I enjoy the cameo of you guys, I'd rather play with my own set of Kerbals.
  3. Three_Pounds

    Rest in peace, my friend

    Sorry to hear that. I can now understand how painful it is. It's difficult to really grasp unless you experience it yourself. Sad indeed. We sometimes played classical music for our cat when he was upset - it's interesting that it really seems to change their mood. I understand that these birds are highly social, are you getting him a new friend any time soon?
  4. Three_Pounds

    Rest in peace, my friend

    Yes. We initially just took care of him for a while for a friend, but that turned into five years. Half of his tail was missing when we got him - the rest was stiff. No idea what happened to it. Later we had to amputate even that because there were some growths on it that had to be removed and my vet had trouble stitching it all back together. I think it never really bothered him to not have his tail any more. Thanks for your kind words. It means a lot to me.
  5. Three_Pounds

    Rest in peace, my friend

    Maybe a few of you guys wonder why I have dropped off the surface and there is a reason for that. Last week we had to put our cat to sleep. He really was a special pet and I am thankful for the short five years we had with him. I have seen lots of cats in my life, but none that would enjoy human company as much as he did. He loved to be part of our loud dinner parties and was patient with children. He let my friend's two-years-old kid grab and chase him around. We would walk him daily around our back yard much like you walk a dog. We even had a leash on him to keep him from attacking other pets - which did in his younger years. His end came pretty quickly. He was hiding a monstrous liver growth from us till the very end when it ruptured and caused him immense pain. We knew that we had to say good-bye one day, as he was showing signs of old age (and maybe related to his liver problem) but we never expected it to end so quickly. I uploaded some pictures to imgur, if you want to check them out.
  6. Three_Pounds

    [1.4.x] Waypoint Manager [v2.7.2] [2018-03-10]

    Mount the probe core upside down.
  7. Sorry for wording my question vaguely. Does it support localization of the strings it provides itself? I.E. the "switch able parts" and "x subtypes"? Strings provided by mods providing configs for this mod seem to work fine, indeed.
  8. Three_Pounds

    [1.3.x] SETI, Unmanned before Manned [Patreon]

    Yes, @Yakvi worked on a patch. It can be found here:
  9. My abitious goal for this translation is to make it seem like the mod was made in the target language while staying true to the orignal version in terms of tone, humour and themes. Normally, translating names and geographic terms is frowned upon but these are fictional so I don't think the same applies. Ideally, the end user can't determine the language of the source material making it feel natural. Taking biome names as an example, for creations like Droops I try to find something that sounds as close to the original but has a similar meaning and feel. While droops isn't a proper noun as far as I can tell, someone who knows English will still be able to associate a meaning to it because of similar sounding words like droop and droopy. One way of going about this would just be leaving it as is but I believe a German-only speaker while finding it cool-sounding won't associate anything with it. So I can changed it to Drops which is a kind of hard candy. It fits Iota perfectly! Sorry for rambling.
  10. Time to drop some praise again. Who did the Biome names? Outstanding. My fingers twitch to finally play some more GPP and my head spins trying to imagine what these cool places could be *clap* … *clap* … *clap* … but how am I gonna translate this …
  11. What has been the inspiration behind the name Hox? For all the other bodies it's not hard to find the inspiration in Greco-Roman mythology and Gauss is clearly a reference to Carl Friedrich Gauss (Gauß in German - translated accordingly) but Hox is the odd one out. I won't change the names of the planets - just do minor adjustments to them.
  12. That's a pity because my second monitor died a few weeks ago and it's already on the landfill otherwise I could have tested this for you.
  13. I like the way you did it. It's actually pretty close to what I do. I usually have two MA files. One for the mission planning and one for the actually execution of the mission that I update to the current vessel state. It can be a bit tedious to run the optimizer after I have reached a major mission mile stone or after a manoeuvre (sometimes several times) but doing so ensures that I am still on the correct course for complex trajectories. I have never seen that issue. The window keeps updating causing the icon in the task bar to turn to the highlight colour and flash every time it does so but since it updates so quickly it's more like a steady highlight colour. It doesn't steal focus though and doesn't come to the foreground so I can continue writing this post for example while I run a MFMS job just to test this for you. I'm using Windows 10 Professional.
  14. From this post. I'm using the pre release but haven't run into bugs and it fixes some issues that I had related to the MA so give it a try. If it still doesn't work, upload the file again and I'll have another look. But the way you describe it is the exact way I did it so I have no clue what's different.