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Wiseman

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Everything posted by Wiseman

  1. Carrying on from the previous episode, I continue to bash my head against what turns out to be an insolvable problem. But once I figure out how to get things set up, we are well on our way once again!
  2. We have just so much hardware in orbit around Duna. So, we need a reliable and easy to use skycrane to bring it down! We don't have one of those, but what we do have is the Candle Crane, which we put through its paces in this episode!
  3. Let's start bringing down base kits! It goes about as well as you would imagine. Learning is fun!
  4. In this episode, I tinker with machinery until we get things working again, and burn candles on Duna! Could we have discovered liquid water?! (Yes, obviously. I probably should have made a bigger deal about that.)
  5. In this episode, we send the last of the hardware for the first wave of colonization to Duna. Also, we spend some time proving out technologies and getting practice for when the missions lands!
  6. This is the slow part of mission design in KSP - building up the fleet that will be leaving during the next transfer window. I think we're finally there after this episode, though, as we start sending the next wave of colonization to Duna!
  7. In this episode, title puns! Also, we finish "kitting" out the Duna Express tug, and ship up a ridiculously heavy load of fuel!
  8. Thank you all for the feedback! I've documented my endeavor to fix up my save file, so hopefully that's useful to you. In this episode, we also start preparing our Duna expedition ship!
  9. In this episode, I learn how the Med Bay works in MKS/USI-LS. Kind of slowly and painfully, I admit. I'm left with a conundrum - my kerbals are stuck as tourists, do I edit the save file or abandon them?! Is there a way to save them?
  10. In this episode, we finally deal with the 1300 ton elephant in orbit - and try to break it apart and bring it down, piece by piece!
  11. Today I jabber a lot about what all this shiny space magic technology means to me and to the series, while I scoop up a thousand tons of Karborundum from the sun. Then, I get nervous about time warping - hopefully all our colonists are okay?!
  12. The Duna Expedition continues! We finish up the last things we need to do on the surface of Duna for our flags-and-footprints mission, and climb aboard the Ascent vehicle. Hopefully I did my math right!
  13. What do we need to get moving on Duna? Hundreds of tons of karborundum! Let's go get it! While we're working on that, we should nail down the exact locations for our bases on Duna.
  14. In this episode, we finish off our grandest of tours around the system, visiting every body with the magic of the warp drive! That gets us set up with the crew we need to colonize Duna. I wouldn't forget parachutes on such an important mission, would I?
  15. We continue to build up the infrastructure we need for the final leg of this journey, the colonization of Duna. That means we need to acquire some karborundum, and advance some kerbals to level 5. What better way to do it than by also fulfilling some grand tour contracts?
  16. With all the building happening on the ground, it's been too long since we built a station! In this episode, we wrap up our geology mission on Duna, and finish construciton of an important new space station in high Kerbin orbit.
  17. Got it, thanks! I've got a TIR, but was trying to figure out how best to boost it (I have two TIRs, three 2.5m MPUs, and three 3.75 MPUs, and it's not even remotely close to the efficiency rating of an Assembly Plant with two Workshops). Gaining levels it is!
  18. Are the 3.75m MPUs the biggest/most efficient [Smelter] modules? What do people normally do to help their Metals/Polymers/Chemicals production keep up with Material Kits at higher efficiency levels?
  19. No time to waste, let get roving! Unsurprisingly, my location plans go right out the window as we start sampling actual Dunan biomes for their resources. But that's fine! There's a reason we brought a rover! Wait, we have to drive how far?!
  20. We finally arrive! More than a year of game-time and several months of real-time later, the Starlifter Shuttle arrives at Duna, ready to perform landing and geology operations. Also, I forget that inclination is a thing.
  21. This time, several grumpy kerbals sit in a tin can with the kitchen and bedroom still in boxes, because I forgot to unpack them. Oops! Also, we dig up karborundum, and expand the Minmus Shipyard!
  22. Picking up right where we left off, let's try out Roverdude's Alcubierre Drive! in this episode, we get out to Eeloo, swing past Jool to talk about Warp/Gravity maneuvers, and do some repairs to the Far Horizon.
  23. Don't mind my hoarse voice, I'm still recovering a bit from a cold that wiped me out in the middle of this week. But that couldn't keep me away for long! We're back with the MKS Explainer mod to figure out what I'm doing wrong, and also building a Warp-capable vessel!
  24. As the Starlifter Shuttle draws closer and closer to Duna, we spend the mean time testing issues of supply chain management at the Minmus Shipyards. Also we earn a ton of money shipping home supplies!
  25. @voicey99 My geology rating is 209.249%. I didn't realize there was a new release of the Constellation - are you talking about the pre-release that is going on up-thread? I'll definitely check out the explainer though, I'd love to get a better handle on how to improve my supply chain. Edit - I see, the issue I'm noticing is that there are 6 different Refinery bays drawing on a smaller mass of efficiency parts, as opposed to the 2 Material Kit bays drawing on a relatively huge mass of workshops. That explainer really does the trick, thanks for pointing it out!
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