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KSP2 Release Notes
Everything posted by Wiseman
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Wiseman replied to RoverDude's topic in KSP1 Mod Releases
Gotcha. I'm trying to set up a plan for a base, and I can see ratios provided in the wiki, but what I feel like I'm missing is the actual values produced by each of my actual parts, after multipliers. I can see that something is negative or positive, but the values on a per-second basis are so low as to be very difficult to discern how positive or negative it is. I have a base I'm partway through building, and looking to expand into the later-tier resource chains - I think all my numbers are positive, but my Gypsum is being changed to Fertilizer faster than it's being mined. I suppose I could just keep throwing the pieces out there and add drills and farms etc. until it's all positive, but that seems wasteful, and hard to plan around for an even bigger future base. I guess I was hoping there was an easy, Anno-style "1 drill provides 2 resource X, which feeds 2 converter Y, which provides enough resource Z for 4 kerbals" set of ratios. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Wiseman replied to RoverDude's topic in KSP1 Mod Releases
I feel like there used to be a special UI in-game that would show you Kolony production figures - consumption and production of all the various resources used in MKS. I haven't been able to find it in my latest save, however. Is that something that still exists and I'm just missing it? -
Finally caught up with the construction of Minty Station, we're on to try to expand the base! Things go... Exactly as well as you would expect.
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Let's do some science! Now that our base is mostly set up, it's time to actually start getting some returns from it. In this episode, we perform some experiments and send back a return capsule to Kerbin.
- 108 replies
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Construction continues on Minty Station! I've compressed about 2 hours of playtime into a single zippy episode, so hopefully this is still interesting for you! I wanted to demonstrate the ins and outs of what it actually takes to put a big base together - and this is just the bare minimum. There's much more to come, and we're learning quickly!
- 108 replies
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What, more work? Yes, of course! We have tons of construction to do, after all that effort getting it to Minmus. In this episode, we commence the building of Minty Station... and find that it's pretty dang slow. But progress is being made!
- 108 replies
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We've got a few more pieces of hardware to land before we can start assembly. Also, I show how little I know about using the Konstruction mod pieces!
- 108 replies
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In which I ramble about getting things into orbit, and my impatience bites me in the butt yet again.
- 108 replies
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Go for landing! In this episode, we start doing some minty Minmus science, and start looking for a good spot to build our base.
- 108 replies
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So many launches! This is good practice for how we will set up the base on Duna.
- 108 replies
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Let's commence the construction of our first real base! In this episode, we get started sending our convoy of construction craft to Minmus.
- 108 replies
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We're back! In this episode, I get back to the core mission of this series - planning for the colonization of Duna. We get started with surveying and base planning!
- 108 replies
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Wrapping up loose ends, installing a new KSS module, and doing some science!
- 108 replies
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Part three of the Munar Rescue Saga! I might be spending too much time on this, but I thought it was fun. Some of my favorite KSP moments are entirely silly crises of my own engineering that seem so dire in the moment.
- 108 replies
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In which I forget to read my contracts, and try to Claw something on the Munar surface!
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Do all the contracts at once? Sure! What could go wrong?
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Let's make a great leap forward out of the mid-tier of science, by doing station experiments!
- 108 replies
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In which I decide I should probably plan these things out a little better!
- 108 replies
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The big 1-0! In this episode, I wing it and refuse to read the instructions (again), to disastrous results. Meanwhile, lots of science getting done on the KSS!
- 108 replies
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The core of the Kerbin Space Station is in orbit and crewed, but it's low on power. In this episode, we send up supplies to build a solar panel truss, and I just can't be bothered to read the instructions for the hab. Can we get that habitation module inflated?
- 108 replies
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What's a space station without a crew? Rendezvous and docking in Episode 08!
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Let's build a space station! Episode 07 is live!
- 108 replies
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Impact! is fun and profitable! Smashing things into the Mun for science, on Episode 6!
- 108 replies
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Suddenly, Episode 05, right on the heels of 04!
- 108 replies
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Moving right along... to episode 04!
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