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NomenNescio

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Everything posted by NomenNescio

  1. Would you consider adding more high res textures? I'm thinking specifically of the textures outside the parts. They're all kinda blurry when compared to the rest of the textures in the game. So they could really use some polishing.
  2. Am I the only one who thinks we need a tweakable to invert control surfaces? Usually the game decides on its own which way a control surface should work, and most of the time it gets it right. But on the off chance it gets it wrong it would be great to be able to correct it without having to compromise your design.
  3. Quick question: What is the "Ramp Extension" tweakable? It doesn't seem to do anything.
  4. Seriously, am I the only one who thinks this capsules interior could use a serious upgrade? I mean alright I get it, some of the capsules are just minimalistic. The Mk1-2 Command Pod is, as is the Mk1 Command Pod. However with both of those you're crammed into a small space and there were never gonna be a lot to see under any circumstances, but the Mk2 Lander Can is spacious, there's room to step back and enjoy the models and textures and what do we get? Bare minimum. I understand that doing IVA's isn't something the devs are eager to do, but surely I'm not the only one who has thought like this? Especially after the introduction of the Mk1 Lander Can, the Mk2 really really really just pales in comparison.
  5. ...........*facepalm* I already have it installed................. Thank you anyway!
  6. So, so far I've been using the mun to find out how close my craft's orbit is to perfect equatorial or polar orbit. I was wondering, is there a way to see the angle of your orbit without having to set the mun as your target? I wanna see if I'm in a perfect polar orbit of other bodies that don't have the mun as a reference point and I'm at a loss.
  7. In that case do you know of any mods that add the monitors to the IVAs, because I can't for the life of me find any.
  8. I can't help but notice the new IVA's of version 1.0 don't have any monitors in them. Is this something you plan on remedying?
  9. Could someone overhaul the RoveMax Model XL3 rover wheels? I love having a massive rover hauling ore or fuel around, but the way the wheels work now mean that as soon as you build ANY speed you lose all steering. It is my understanding that they're supposed to work like the wheels of a tank, i.e. one side slows down to turn the vehicle etc. Could someone please just give the wheels the ability to turn?
  10. Am I the only one who's getting annoyed at some of these automatic fairings? Particularly for the radioactive engine. Who uses a single engine on a 2.5m fuel tank??
  11. The joint reinforcement mod did make a huge difference, thanks! EDIT: How do you change the discussion to "ANSWERED"?
  12. So since the implementation of the new aerodynamics the wobbly rockets have once again become part of the game. Is it at all possible to build a tall rocket that doesn't wobble wildly?
  13. I was wondering, are the new orange parts more resistant to reentry heat? If not, I would think they ought to be.
  14. I can't answer your question as to where the force is applied, I only know that before I had to pitch forward to ascend and pitch down to descend, and that would imply that the control surfaces are the wrong way around.
  15. Alright that did the trick, but still someone (preferably devs) fix this! A tweakables menu is all it would take.
  16. So I've been trying to get the hang of planes in the aerodynamics model. And one problem seems to persist no matter what I do. Consider this plane: I've tried moving the centre of lift all around the centre of mass, but for some reason no matter what I do, when it comes time to fly it, and I pull back on the pitch the control surfaces on the wings go the wrong way. At first I trusted the game knew what it was doing but no. I have to pitch forward to go up. And simply inverting the controls doesn't fix the problem, because some of the plains still work the way there supposed to; pitch backwards to go up. If the game can't figure out how it's supposed to work, can't we at least add to the tweakables an ability to invert a control surface?
  17. Does anyone know of texture packs for the 1.0 female kerbals?
  18. Do these parts work the way they should with v1.0? Cuz I would imagine there would be problems with heat resistance and so on.
  19. I'm afraid that's not an option with my gamepad. My mods installed are: [h=2][0.90] Editor Extensions v2.5[/h][h=2]PlanetShine[/h]Ven's Part Revamp [h=2][0.90] Protractor Continued - Rendezvous Plugin v2.4.15[/h][h=2][0.90] DefaultThrottle - set the default 50% throttle on launch to what YOU want![/h][h=2]Kerbal Engineer Redux v1.0[/h]
  20. After testing the mod, it does indeed reset the throttle to 0 at the launchpad, BUT as it turns out it doesn't affect my docking mode issue; in docking mode the throttle still resets to 50%.
  21. I think we can agree that what we're asking for isn't for Squad to change things back to the way things were once upon a time, we'd just like a way to disable this asinine "feature".
  22. I thought I just did? The way I get it working is this: after I redock I have to remember to hit the throttle-off-key before exiting dockingmode, otherwise the lander I just docked to is the one whose engines fire. Edit: to my recollection the engines of the lander shouldn't even be activated at this point, though I'll have to test that to be sure. Yes I throttle off before entering docking mode. Edit2: I've been in the game now and tested it on a new save. My results are thus: turning off all engines before entering docking mode does solve the issue the quite well, though the throttle still resets to 50%, disabling the engines before entering docking mode does fix the problem if a bit inefficiently.
  23. So, a while back I aired my protests to this stupid feature with no real argument against it other than "It is annoying". However, in recent playthroughs I've found a real problem with it that's messing up my game. I create a mun lander that has an orbitter attached, so once escape the atmosphere I have to detach the two crafts circle around and dock them together with attached docking ports, only problem is, once I reconnect the two crafts in docking mode, the throttle resets to 50% and once I exit dockingmode all engines are firing, some in the wrong directions. So I ask again, could we please get the option to set the default throttle to 0% because this "feature" has ....ed up too many of my missions already, and I'm getting fed up with it.
  24. So I recently started using the Stock Revamp mod, and it adds a few new parachutes, that your mod doesn't recognize, would it be possible for you to add them in the next update?
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