NomenNescio
Members-
Posts
162 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by NomenNescio
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NomenNescio replied to Ven's topic in KSP1 Mod Development
Oh alright, thanks. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NomenNescio replied to Ven's topic in KSP1 Mod Development
Alright so I love what you've done with the parts, my only problem is with the Poodle engine. I quite liked having a 2.5m engine which was short enough that you could use it for a lander. Now it's just yet another little engine for day to day use, and I just really miss the wide but short Poodle. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NomenNescio replied to Ven's topic in KSP1 Mod Development
Thanks a lot, removing that bit did the trick. As for reworking the design; it seems the air intake part of the modified Mk1 cockpit makes it not work for small aircrafts, so I'd suggest the author look into that for the next update. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NomenNescio replied to Ven's topic in KSP1 Mod Development
Well I'm not using FAR so that's not related. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NomenNescio replied to Ven's topic in KSP1 Mod Development
I constructed this small plain for easy surveying around the KSP, but since I installed this mod I'm getting uncontrollable aerodynamics. Is that intentional? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NomenNescio replied to Ven's topic in KSP1 Mod Development
We've done that and it's still white. Mod needs an update. -
Rotating parts in the SPH.
NomenNescio replied to NomenNescio's topic in KSP1 Technical Support (PC, unmodded installs)
True, but that seems like a backwards way of doing something that ought to be rather simple. -
Rotating parts in the SPH.
NomenNescio replied to NomenNescio's topic in KSP1 Technical Support (PC, unmodded installs)
True, but that is very hard to get exactly right, and it seems like way more than what should be necessary. -
(I have some different textures and meshes installed, but they are irrelevant to this problem so please disregard them.) So I've been trying to construct a certain surveillance plane, but one thing bothers me. I try to put the Mk1 Fuselage - Intake on the side of a fuel tank like so: I want the intake on top so I try to rotate it, but the end result isn't quite what I want. Is there a way to rotate the fuselage without causing this clipping issue?
-
I was wondering; as the new throttle feature (default position of 50 %) makes for a significant annoyance when using a joystick with throttle control, is it possible to reset default throttle to 0 %? Please help me!