NomenNescio
Members-
Posts
162 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by NomenNescio
-
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
NomenNescio replied to JoePatrick1's topic in KSP1 Mod Development
Thank you so much for the update, it's been eagerly awaited and is deeply appreciated. I have run into an issue, but it's so minor it's barely worth mentioning ...But I'm still going to. It's this: There are two identical kerballoons tabs. I suspect this might have something to do with the issue you mentioned with Squad changing things around. Just thought you should know. -
[1.12.x] TRP-Hire (formerly KSI Hiring)
NomenNescio replied to linuxgurugamer's topic in KSP1 Mod Releases
I downloaded it straight from Spacedock, and now the game is telling me I have version 0.1 installed, and that 0.6.2 is available. I'm kind of at a loss here. -
Okay, I've tried converting them with the converter you sent me and regardless of inversion, the textures are the wrong way up in-game. Is there a particular way I have to invert them? Because I've just sort of been doing the standard windows "Rotate Image Right" right-click.
-
I already tried to convert the head textures without inverting, and the results were.... terrifying. So yeah, I'm a step ahead of that.
-
Well they're vanilla sized, which to me should mean they would be applied directly. I assume that only happens if there is no conversion? Do I need to invert the suit textures as well?
-
I just noticed the textures I'm using get a pretty noticeable drop in quality when loading them up as they are. Would converting them to DDS files by chance solve this? Because as is the vanilla textures are much higher quality.
-
I redownloaded, deleted the old folder, replaced it with the new, and placed the textures in the same directory as before, and the heads still don't work. I thought for a moment it could be the game wants PNG files instead of JPG, but my suit textures are JPG, so that can't be it either. I'd like to point out that these are the exact same textures I've been using for years. They didn't come with a config file, and I'm assuming you mean TRR (not TTR), because if that wasn't a mistake, I have no idea what TTR is. Edit: I found the problem. I had named the folders "Males/Females" when I should have omitted the 's'.
-
[1.2.1] TRP-Hire (formerly KSI Hiring)
NomenNescio replied to TheReadPanda's topic in KSP1 Mod Releases
The game is telling me there's a 0.6.2 version of the mod that I should be downloading. It's a minor thing, but it's super annoying. Also I was wondering, could you add a functionality that allows us to rearrange and organize our kerbals? I'm kind of obsessive about their placements, and the ability to drag them around the list would be so nice. -
I downloaded the new version and placed my textures in the same folders they've always been in, I made the new Male/Female folders. As far as I can tell I've done it right, but while the suits are working the heads still aren't. They're placed in: ...\Kerbal Space Program\GameData\TextureReplacerReplaced\Heads\Males But no dice.
-
Is there a way to isolate it so rather than the entire project I only get the one edited rapport, do you know?
-
Is exactly what I saw. I didn't know rapports had a random factor to them. Good to know. Edit: Just tried re-editing the records directly, and it didn't work. There are two rapports, but both of them are the old ones.
-
I actually already tried that before your other post, for some reason it shifted over to a completely third text that I didn't write, so that's not even an option.
-
I can report that it does cause issues. I tried loading up your patch. First I got an "exception" then an error, and the science entry remained unchanged. So thank you, but swing and a miss I'm afraid.
-
Also since I'm here, I can't get the faces to work. Is that just not added yet? Because if so maybe temporarily remove the folder?
-
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
NomenNescio replied to DuoDex's topic in KSP1 Mod Releases
Hey I was wondering if there is an easy way to modify a single experiment? I'm looking to change the logs so Laythe now has a breathable atmosphere, the EVA report for Laythe is the only thing standing in my way, and this just seems like the right place to ask. -
I've checked the pressure and it's something like 57kpa, so it's not pressure. I have however found a line in the EVA report that tells it like this: "You take your helmet off... After a few long seconds of gasping and haphazardly flailing about you manage to secure your helmet again. You erase the checkbox on your report for breathable atmosphere." But I suspect this was written purely because the base game doesn't allow you to remove your helmet ever. I am now looking for a way to edit this text myself so it all lines up and my kerbals can breathe.
-
Okay, I don't quite understand what you're telling me.
-
[removed original comment, currently rephrasing] Just to be sure, this mod is what allows me to remove my helmet in safe conditions right? Do those conditions include Laythe? Because my science tells me the atmosphere should be breathable, but your mod doesn't seem to agree.
-
I've been wondering for a while, if you send up a small rocket, but the rocket never leaves the atmosphere, am I right in saying the planet still rotates beneath the rocket even though the momentum from the planet, and the atmosphere spinning, should nudge the rocket along and keep it more or less above the launching point? Do you see what I mean? It's like how when you're in plane the planet shouldn't rotate relative to you, but it seems to me that in KSP it does. This is really just a question of how elaborate the simulation is, and I'm really just curious to see if I'm right.
-
[1.10.x] Mark IV Spaceplane System (August 3)
NomenNescio replied to Nertea's topic in KSP1 Mod Releases
Ooohhh, that does make more sense. Thanks for the quick reply. -
[1.10.x] Mark IV Spaceplane System (August 3)
NomenNescio replied to Nertea's topic in KSP1 Mod Releases
Based on these other comments here, it would seem people have got this mod working with v1.3, could anyone share how they did this, because I get a crash every single time I try to load up the game with this mod. Like are you omitting any of the additional folders that come with this mod? -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
NomenNescio replied to JoePatrick1's topic in KSP1 Mod Development
I hate to do this to you, as I do understand this is the most annoying kind of message to get for a mod maker, but as I literally can't off Eve without your help I feel the need to ask if you have an ETA for the next update for this mod? Please? -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
NomenNescio replied to Nils277's topic in KSP1 Mod Releases
I can't help but notice the Planetary Landing Control, doesn't have a "hibernation" option in the tweekable menu. Is there a chance you could change that? Because they're draining my base pretty quickly.