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akron

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Posts posted by akron

  1. On 5/3/2020 at 4:05 PM, Polaris0352 said:

    @akron Hey man, I just wanted to say that I've been using your mod for a long time. Your aesthetics for things like batteries and texture choices are awesome. With the complete lack of issues not caused by another mod not playing nice, I can't believe you still classify this as a beta. Excellent work. Ok, back to collecting science. Thanks for all your work and effort.

    Thank you so very much for the kind words! I mostly keep the mod labeled as BETA because development is so random, sporadic, and what I work on frequently changes. It mostly gives me flexibility to keep working and let you guys know not to expect anything "finished" but I still test everything as vest as I can, so I am glad the work has paid off.

    On 5/3/2020 at 4:08 PM, alberro+ said:

    Totally agree with you. The only thing that i'd like to see added is more orbital scientific equipment.

    I thought I added plenty of orbital science! What more do think is missing? I don't mind looking at it if you got some good ideas.

    On 5/3/2020 at 9:10 PM, Xander el interplanetario said:

    not so much, since the probes + mod adds more experiments than Dmagic orbital science adds

    In number of parts, maybe but DMOS has custom modules which I have no intention of doing. I greatly admire DMOS' quality and functionality over my variety.

  2. 3 hours ago, sslaptnhablhat said:

    @akron What are your thoughts on B9PS and perhaps eventually replacing Firespitter with it ?

    I am completely open to it, I just don't know all the ins ans outs of B9. I like the potential it has for mesh switching and may want to take advantage of it.

    3 hours ago, sslaptnhablhat said:

    Also , just out of curiosity , would it be possible to replace the current foil textures with those of Restock/NFEx for even more compatibility between Probesplus and Nertea's mods ? I haven't used Probesplus in a while but from what I remember the foil textures are different to Restock , and it'd be nice to have more high-quality science parts for use with , and the same foil textures of , Restock and vice versa .

    All parts being overhauled are done so with more Restock compatibility in mind, including the ability to use those foil textures. I'm trying to drop unique or fancy designs for a more conservative and flexible part style. However, I am probably not going to make the alternate textures quite yet. I work far too slowly to spend so much time on it. Perhaps I can enlist the help of someone to do those for me but I want to concentrate on finishing the parts with the main texture first. But yes, as I remake parts, I have been considering future texture switching and leaving them ready for it.

  3. 18 minutes ago, Xander el interplanetario said:

    you should do the updates little by little, I think you should be accumulating renewals so that I can update, BIG, not small updates, I am stressing installing and updating them

    Some thoughts on this. You are not obligated to update your version of the mod after every little update I make. Keep in mind that this is mod in development, so little updates are likely. I am also not super available to work on the mod due to real life commitments, so whenever I can push to get stuff done I do so and try to get it out to you guys ASAP. I see no reason to hold back parts arbitrarily to collect them for a "big" patch anymore as it generates unnecessary stress. Again, chances are I will never again be able to do a large update as before, so please appreciate small collection of parts as they get done.

    Finally, Barquetta is not actually done or released yet, I just posted a picture so y'all can see what I am going with so far and can give me your thoughts and feedback before I get it done. :rolleyes:

    18 minutes ago, Xander el interplanetario said:

    Also, help me, I'm in 1.4.4, do you think that in all your updates you could also make it compatible with 1.4.4? PLEASE

    Oh jeez, why? The last stable "release" of ProbesPlus! was for KSP 1.4.3 and should also work fine in 1.4.4, get it from Spacedock: https://spacedock.info/mod/768/ProbesPlus!

    Do understand that using that release means none of the new or updated parts will be available. Unfortunately, I believe 1.4.4 was before the new RCS module changes so I don't think that you can make the latest Github backwards compatible with 1.4.4 without making some custom MM patches. I am not available to do that, but if you manage to, feel free to share them here to benefit others. Thanks!

    3 minutes ago, Xander el interplanetario said:

    Also, I think you are making a mistake with Oddisey, since in real life it looks diferent

    Barquetta is NOT a replica of Mars Odyssey

  4. 8 hours ago, Marsboo said:

    Updating the mod seems to have worked. Thank you very much!

    Good to hear! Thanks

    8 hours ago, OrbitalManeuvers said:

    Yep, everything works great on 1.8.1. 

    I appreciate you checking and reporting back

    UPDATE

    First pass on the new Barquetta bus. You're losing the 6-axis RCS control in favor of new MR-103D styled clusters and as you can see, it is slightly larger and heavier. About 25% or so for balancing reasons. I'll also look into a "light" version of it that isn't so tall. 

    kbpUw43.png

    JQp6DLy.png

  5. 45 minutes ago, Marsboo said:

    Hi!

    I'm having a problem and I think it's caused by this mod

    Welcome to the Forum and thank you for downloading ProbesPlus!

    It looks like you are running an outdated version of the mod and its dependencies. I can't guarantee that's the cause, but I would start there. 

    Download the latest repository of the mod here: https://github.com/raveloda/Coatl-Aerospace. Instructions are at the bottom of that page. Also, double-check that you have the latest versions of Firespitter and DMagic. Links to those are on the FAQ page on my signature below. I am running the following versions in KSP 1.9 but I think they also work for 1.8.1:

    DMModuleScienceAnimateGeneric v0.22.0.0
    Firespitter v7.3.7287.12431

    Just in case, double check you have appropriate latest versions of all your mods as well. ProbesPlus! has no code, so it should not be crashing your game like that.

  6. 1 hour ago, alberro+ said:

    Will there be more large probe buses? Barca goes great with Tundra's Falcon 9

    I'd like to but bigger probe cores also means parts to go along with them and I am just not fast enough to get parts finished. Between the revamp of parts to bring them up to new (re)stock standard and finishing Viking I have plenty to do.

    Barça was a special project for me to try out new texture and modeling techniques. I guess you guys like it? and it fits well with new parts? If so I have to slowly move all parts to look like it. The Barca/Barquetta line is what I currently want to finish along with Viking.

  7. 10 minutes ago, alberro+ said:

    Just a suggestion, maybe there could be a variant switch that removes the large grey side panels. I find them kinda odd to look at.

    It's not currently planned. That's just how the SSL-1300 bus looks

    http://sslmda.com/html/1300_series_platform.php

    intelsat-20-press.jpg

    There's other probe buses that will have a clean look, without panels. 

  8. On 4/26/2020 at 9:10 PM, alberro+ said:

    So Barça has alternate textures? I was actually wondering if it did or not, but the black color really fits.

    It does not. But it was created with the possibility of relatively easily adding them in the future, even though there is no current plan to do so.

    18 hours ago, sslaptnhablhat said:

    That's what I mean, do 3x symmetry and remove one panel from symmetry.

    I believe I create it with 2x Mirror symmetry and then add the 3rd panel (With the Magnetometer) by hand. He could have something else weirdly going on. I do not recall having that issue, but I'll need to test it. Can anyone else can test it and report back?

  9. 12 hours ago, Xander el interplanetario said:

    ummm,ok :p add more shielded antennas i love them plz

    There's some more in Restock and I think NFT, if you need more.

    10 hours ago, OrbitalManeuvers said:

    Hey just curious about Firespitter ... if I delete its Parts folder but leave everything else, would that mess up Probes Plus at all?

    No it will not mess it up. You can safely delete Firespitter parts. Keep the Firespitter database, and the plugin, of course.

  10. 16 hours ago, Xander el interplanetario said:

    oh,I solved the problem of the textures,i just uninstalled TU :D

    THANKS FOR UPDATE :D :) <3 

    and i hope that you fix the problem of textures unlimited

    I am actually considering removing so much texture switching and reliance on TU configs. This is why Barça does not have alternate textures (Though I set it up for them just in case. Look at me, thinking forward) and not special TU config

  11. Update

    First pass of the Odyssey solar panel A remake has been pushed to Github. This new panel has a new design for the offset pivot point which will make any active crafts with that panel installed immediately look janky. Retrieve flights before updating! Just in case I put the old cfg file in the "Optional" folder on Github so you can overwrite it and revert to the old one.

    5oSjmfv.png

    ocuXsEC.png

    Oh, and enjoy that OP Barquetta bus while you can. *cue evil laugh*

    ~cheers

     

  12. 19 hours ago, Xander el interplanetario said:

    dont work :( **not found again** y reinstalled probes plus but its the same

    Hola! Necesitas instalar dos Mods adicionales: Firespitter, y DMagic Science Animate. Esos dos vínculos te deberían llevar a una pagina con la versión mas actual de cada uno. También asegúrate que tienes la versión mas actual de ProbesPlus, que es el archivo de Github. 

    Si  instalando esos no resuelve tu problema, voy a necesitar tu archivo de registro. Hay un vinculo para las instrucciones en mi firma (En ingles).

    Suerte, y gracias por descargar mi Mod.

  13. On 4/7/2020 at 8:33 AM, Friznit said:

    If you look in the craft files, it's used for the Mars Odyssey inspired satellite.  See also:  https://github.com/friznit/Unofficial-BDB-Wiki/wiki/Satellites

    @DeadJohn I use it for Mars Odyssey, but Barquetta is really a very generic and rather overpowered -though not for long- probe bus.

    On 4/6/2020 at 9:22 PM, Marcelo Silveira said:

    This happens because the solid rocket motors (SRMs) have both a ModuleDecouple and a ModuleEngines. This kinda messes up with KSP's staging delta-v calculation, it assumes that both modules are activated on staging so the SRM would be jettisoned and not accelerate the spacecraft. 

    Indeed. It may be worth removing the jettison module and just create decouplers whenever I get around re-doing those engines.

  14. Would you look at that! Happy Birthday, ProbesPlus!

    Hard to believe FOUR YEARS have passed since the initial release of this mod. I greatly appreciate all who have contributed and supported the mod throughout this time, specially lately that I have not cranked out any real progress. 

    I have pushed everything I have to Github, which should now have updated dependencies, PlumeParty particle FX for all RCS, as well as the latest Barça probe bus. Initial testing in KSP 1.9.1 is good, so long as you have the latest version of all mods.

     

  15. 22 hours ago, DeadJohn said:

    @akron Thanks for making this. The SAR-15 alone is worth installing the mod; you've replaced the awkwardly-shaped stock M700 survey scanner and the SCANsat terrain mapper with a single, prettier part.

    Suggestion: I noticed that the only science container probe core is CA-V601 'Aegis'. The "collect all" function is very useful when making advanced probes. Please consider also making the more expensive cores like the Tatsujin and Hera science containers.

    Thank you! Good suggestion. Now is it more useful to have such option on the bus? Or on a science container part

  16. 6 hours ago, Oppulse|12 said:

    Also:One of the thing you will have to pay attention to is the wheels they have some sort of "Bouncy System" which is this:

    It is not really hard with today's ksp parts i think but anyways have a nice day!

    It's called a rocker-bogie mechanism and unless there's some API update I missed it's damn near impossible with the stock wheel code

    12 hours ago, nepphhh said:

    Respect, king. Put what's important first.

    Thank you! On the bright-side my oldest is kinda starting to like KSP so I am going to try and feed that interest as much as I can. He is already fairly curious about astronomy and space travel, so maybe we can work on the mod together

    12 hours ago, Wirelex said:

    challenge like Short time upgrade mod

    ???

  17. 2 hours ago, Oppulse|12 said:

    Will you implement some MER rovers (aka: Opportunity and spirit rovers) in your mod Akron?

    I would absolutely love to, just understand that I am a single dad now and my mod time has reduced drastically, so the chances of a lot of new parts to get done is very slim. I am now just trying to get Viking and the part remakes done.

  18. Hello all. I am not the owner of the mod or the licensed IP, but as the original developer I thought I'd chime in with the disclaimer that I do not speak on behalf of Surrey Satellite Technology Limited.

    At the moment, the mod is not under any official development, at least by me. This is not to say that it won't ever be perhaps even by another artist.

    You are welcome to continue to post any issues that you have and I will try to help resolve. If needed, I can release an "official" unofficial :D MM patch fix. I agree that SSTL has been making some fantastic spacecraft recently and there's good things to come from them in the future. If there is a lot of interest in those, remember that unofficial versions of those can be made as part of other mods, such as my own ProbesPlus! mod.

    If you guys have any other questions, feel free to PM me.

    Cheers!

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