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DeadJohn

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About DeadJohn

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  1. I don't disagree with those principles. I'll add that you should almost always build a rocket from the top then work downwards, and a "DV map" or spreadsheet is essential. For example, let's say I want a one-way robotic probe, capable of landing on the Mun and doing 1 or 2 biome hops. My thought process is such: Create the uppermost payload stage. I start with a probe core, solar panels, science experiments, and an antenna to transmit data. From there, I then find a fuel and engine combo that has enough DV to land from Mun orbit and do the biome hops. Minimize mass, since every kg i
  2. Tantares v24.0 is there. CKAN calls it "New Tantares". It's had that label for a while. I'm going to assume you've already figured that out, though. That brings me to guessing that you are using KSP 1.10.1, like I am. CKAN thinks Tantares v24.0 requires KSP 1.11. You can manually pick v24.0 from the "versions" tab near the lower right part of the CKAN window. (or you can go into Settings / Compatible KSP Versions and check 1.11. That's risky because CKAN might then update all your other mods with versions that really only work with 1.11 and not 1.10)
  3. I think your Zenit has outdated tanks and engines https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Zenit TantaresLV has new "Hydra" tanks and engines.
  4. Thank you and all other contributors. Do you foresee glitches if I update an existing Tantares and KSP 1.10.1 save?
  5. Test it, see if it works, and let us know. It might work fine. If it doesn't work, it's highly unlikely to get updated. As per earlier posts "The mod has enough incompatibilities [with other mods, not specifically 1.11.1] that I'm not interested in spending any time on it, I have too much else to work on."
  6. Rocket Emporium includes an inflatable airbag. It worked well with KSP 1.9.1. I haven't tried it with KSP 1.10.1 or 1.11.1.
  7. JNSQ is great. It makes good use of Scatterer and EVE for visuals. I'm using KSP 1.10.1 but I think that combo works with 1.11.1. You might want to give TUFX a try for further visuals, and drop a note in that mod's thread if there are 1.11.1 issues.
  8. The stock DV gauge works fine for most rockets. To reach orbit, stock Kerbin needs around 3400 dV. You can use this approximation(*) for total dV: (dV of lowest stage at sea level) + (dV of other stages at vacuum). (*) It's an approximation because gravity losses will reduce dV, your lowest stage will get more dV because some its fuel will be used above sea level where it likely gets better ISP, and your next stage will get less dV starting at altitude but before reaching full vacuum. Here's how you can check the maximum capacity of a lifter you already built: Load the lifter i
  9. Moved? Most part test contracts that I encounter require staging the part, or clicking "run test" in the part's popup window. Part test contracts sometimes have a speed requirement in addition to altitude.
  10. Bluedog Design Bureau (BDB) for old USA rockets and probes. Tantares for old USSR rockets and probes. KNES for European rockets. There's also Contares, a collection of many mods for a variety of space programs, but I have little experience with this because I like Bluedog so much.
  11. I had a similar issue. Refer to my post in this thread from January 7 and replies from others. I was getting log errors about Xenon but it was really a bigger issue from mod conflicts. For me, removing these mods made things much better: Kerbal Research & Development (KRnD): This mod was rescued by Linuxgurugamer. It has architectural conflicts with part switchers and Tetrix, and fixing it is infeasible. B9 Aerospace Procedural Wings FAR: This may not have been a Tetrix-related issue, but FAR just wasn't working well for me. I got rid of it at the same time as those other
  12. Maybe it's an "input lock" problem. In the Windows version, press alt-f12 for the debug/cheat window, pick Input Lock from the left menu, then click the Clear Input Locks button.
  13. Thanks for the prompt reply. My attempted mod set is overambitious and I'll need to scale back. I appreciate your work with Kiwi; planes and probes before crew is an enjoyable way to play KSP.
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