• Content Count

  • Joined

  • Last visited

Community Reputation

2,388 Excellent

About akron

  • Rank

Profile Information

  • Location Array

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What was the part? People were having issues with the Telescope Would be good to get some more info
  2. From that example, I can tell that the node has rotated 90 degrees (towards X+ I think) but I cannot figure out the cause. It's gotta be something about the way the game saves that node's info but it's just a standard node declaration so I don't know why the other top node is fine.
  3. I will try to re-export that part. Not sure what the deal is with drag cubes. Yup, go ahead and use the Github repository from now until further notice
  4. I would absolutely love it if you took a crack at setting up localization files. Be my guest, and thank you! Where are you downloading the mod from? The latest version is the one on the Github Repo (Not the Github DL page)
  5. Hey all, I am still trying to make time to do more throughout testing of the Mod in KSP 1.10, but please continue to report any issues. UPDATE Began UV and texture work on the Spartan lander (Viking). Before getting so far as to do AO bakes, I started laying out the wiring for it. It's been challenging but fun. I decided to do two versions of the bus. First will be the default Viking skin with all the appropriate bits and wiring. This will be less flexible but there is just no way to do justice to this unique spacecraft without using less generic parts, similar to how I had to do with Cassini. I will also make a stripped-down version of the bus in stock grey that you guys can build more custom landers with. I still need to do more work on the propellant lines and all the engine wiring harness. I probably will not do the detailed propellant lines and valve wiring because it's just too damn complex. The current harness is abstracted enough as it is. ~cheers
  6. What other mods do you have? It could very well be an issue with a script mod since KSP v1.10 just released a couple of days ago. I've done zero testing using the new patch
  7. Not sure, I don't use explicit Trajectories config and the texture switch errors I think can be ignored. They should not trigger the configs anyway because those are using a ModuleManager patch.
  8. Do you have Firespitter installed? I don't see it on the modlist. Also, do you have the LASTEST github repo release? Go here and click on "Clone"
  9. I am really not sure just from looking what could be the issue. Can you share logs?
  10. Correct, this was setup in case I wanted to future-proof texture-switched foil options. Note that standard TU settings create some weird shader artifacts on non glossy surfaces. I suggest avoiding changes to the thermal blanket layer on Barça. Especially since there's no alternative foil texture at this time.
  11. I can probably make an unofficial patch for it, yeah. I no longer officially maintain the SSTL Mod
  12. Yes, stay tuned. I finished moving and are settling in at the new place so more work on parts will ramp up again
  13. Some of those or similar are on my wishlist. Mostly antennas, solar panels and other things like that. I don't want to take on new buses that aren't already in the works.