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bigred

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    Rocketeer
  1. I can't get this mod to load. I have the latest version of KSP installed as well as Kopernicus and other dependencies. All are installed fine but whenever the game loads i get a warning that kopernicus isn't up to date and OPM wasn't able to be loaded. Anything I can do to get this working again? I really miss your mod.
  2. Here you go: https://drive.google.com/file/d/16rT-tDKC3L2v-VmnAtOhjI6XIkXpP7gC/view?usp=sharing
  3. Hi, I'm using version 1.11 and I have some serious issues with TweakScale. The most obvious one is that various parts cannot be sized properly and are comically blown up one thousand percent in size. Could someone look into this? https://imgur.com/a/OwcFkhN
  4. Hi, I was wondering if someone could help me with this potential bug? I am trying to build a satellite and I want to place some extensible solar panels on-board. However, the particular model I'm trying to equip my craft with won't fold up. What is the point of having these if they can't fold up? How can I get my rocket into orbit and not have these things burn up or explode during flight? Is this a bug?
  5. Hi, I have a modded install of KSP and I'm jsut trying to use the LV-909 in one of my builds. However whenever I try to attach this engine or the other small engine I end up with a bloated, missized attachment that looks really odd. Could someone help me with this error? Thanks.
  6. I am well aware about the debug menu now and how to open it (right SHIFT+F12) in Linux. But how do you get the additional perk to obtain extra funds, science, etc? In the windows version all you had to do was click on the ALT key for 5 seconds or so and it would appear, in Linux this doesn't seem to happen. Any suggestions?
  7. So I'm considered a "hater" for loving the previous incarnation of the career mode that gave me "freedom" to explore and play all the while still managing, finances, science and reputation? The restrictions imposed all but killed the "fun" (if you know what that is) out of this game.
  8. Thank you for your support! I have taken your advice and used the debug menu for the first time to "cash in" and get exactly what I need to upgrade all of the KSC (awesome!). Plus I start out with the same amount of funds (25,000) just as in 0.25. No more weight and number limit on parts (freedom). For the first time since 0.90 came out I'm actually enjoying it.
  9. Hi, I installed a bunch of 0.90 certified mods in my GameData folder and loaded up KSP (32bit)...no mods show up. Load up KSP (64bit) and voila....mods galore! Why is that? How can I get my mods to be recognized in the 32 bit version of KSP?
  10. I agree with this premise, I mean both the US and Soviets started out with probes (ex: Sputnik). This could be done to teach new players the basics of launching rockets and achieving orbit. When you reach a stage in the game that allows you to have access to pods I think that a 2 man pod would be a good idea. A capsule based on the following would make sense: http://blog.modernmechanix.com/mags/qf/c/PopularScience/2-1965/two_man_spacecraft/lrg_two_man_spacecraft_0.jpg
  11. I have no issue playing through contracts, those are great. They should just pay more by default. Some just payout so little it isn't worth it. I like having a career mode but the new rejigged one isn't to my liking, just an opinion.
  12. Thank you. While this helps its not enough, I want a return of the FORMER career mode. No restrictions on weights and parts and other silly things like that.
  13. Nope, adding extra finds only allows you up to 500000 credits. If you know of another way to add even more money please do tell. Cost for upgrading facilities is very high.
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