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NovaRaptorTV

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Posts posted by NovaRaptorTV

  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Microsoft Windows 11 Pro 10.0.22621 64-bit | CPU: AMD Ryzen 9 5900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM65480

    When I try to fast forward to make sure that the lander is underneath the CSM's orbital path, it sinks into the Mun and tries climbing back to the surface. Not just that, but when inside the Mun, it acts like it is flying.

    Video Evidence:

     

    Included Attachments:

    LanderGoingThroughtheMun_logs.zip

  2. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Microsoft Windows 11 Pro 10.0.22621 64-bit | CPU: AMD Ryzen 9 5900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM65480

    I tried to do an Apollo-Like Mun mission with a two staged lander. After I was done with the Mun and light up the ascent stage of the lander, the game thought I was still landed on the munar surface despite being in orbit.

    In order to replicate this bug, load up the quicksave, land anywhere on the Mun, and try to rendezvous with the command module in Munar orbit.

    Included Attachments:

    VesselStateLanded_logs.zip

  3. On 12/23/2023 at 11:41 AM, WingC3 said:

    I don't think this is a bug, I think they changed it to work this way intentionally. However, I would agree that this is a poor way to indicate to the player that a part is clipping. They should have some kind of textual warning instead.

    The fairings didn't behave like this in the older builds of KSP2. This started happening in KSP2 v0.1.4, and is still happening in V0.2.0.

  4. I cannot wait to get my hands dirty with this update. To Nate and the other KSP2 devs, you have my gratitude. And yes, I'll be streaming(like I have been since KSP2 launched) and making tons of videos about my shenanigans. So for science, in that regard, is a new endeavor for me as well. And I cannot wait for this journey to begin!

  5. I want to add on here that I encountered a bug after going on EVA in minmus orbit. The craft's orbit was stable until I took a Kerbal on EVA. After the EVA was complete, the orbital decay bug returned.

    1 minute ago, NovaRaptorTV said:

    I want to add on here that I encountered a bug after going on EVA in minmus orbit. The craft's orbit was stable until I took a Kerbal on EVA. After the EVA was complete, the orbital decay bug returned.

    However, I will make this a separate report.

  6. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Microsoft Windows 11 Home 10.0.22621 64-bit | CPU: AMD Ryzen 9 5900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24339MB) | RAM65458

     

    I encountered the return of orbital decay after loading a save. As a work around, I managed to activate time warp, but this only solved it temporarily.

    I am not sure if it affects other celestial bodies in the solar system.

    These are the steps I took after loading:

    1-Begin timewarp and then exit
    2- Start my power descent(descent burn)
    3- record results

     

    Included Attachments:

    OrbitalDecayAroundMunafterLoadingaSave_logs.zip

    SpacePeacockDebugger.json (craft file)

  7. 1 hour ago, Toaster355 said:

    This mod contains the engine mounts, inline External Tanks, and instrument ring/fairings for DIRECT launchers.

    DylanSemrau's PhotonCorp provides fantastic 2, 3, 4, and 5 segment Solid Rocket Boosters and their decouplers/nosecones.
    Benjee's Artemis Construction Kit provides you with the greatest looking and most accurate Orion/SLS than any other mod.
    EStreetRockets also made Rocket Motor Menagerie provides you with a great RS-25 which the ORANGES engine mounts are designed for.
    Bluedog Design Bureau's (I'm not even gonna both listing the devs) RS-68 is the best you're gonna get for this game if wish to recreate DIRECT v2.0. I understand the mod contains basically a trillion parts, so you can go to the Parts folder for the mod and delete the folders containting parts you do not want.
    And finally, Alpha's Modular Launch Pads gives you some really nice looking pads to put your rockets on.

    If it does contain those parts, what are they called? I'm having trouble finding them. I have all the mods listed here as well!

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