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UncleCorgi

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Everything posted by UncleCorgi

  1. Anyone have a .90 Version of the KSO mod? If not can the mod creator downgrade a copy?
  2. is it possible to create a Launchpad/runway on another planet from using the in game editor and launch from it
  3. is there a way to download all of the soviet pack stuff in 1 file? - - - Updated - - - also does this mod work with 1.0.4?
  4. when attached any of the fasa launch clamps and/or towers the command pod would separate from the rocket without me hitting any keys on the launch pad
  5. I was playing around with this mod without any other mods installed and capsules that used to have ivas had no ivas
  6. so I have a question. how would I download only packs 2 and 4 for ksp 1.0.2 if there are no seprate pack installers for kso and everything only comes in one big bundle, I have no clue how to separate the packs, what should I do?
  7. So I have kerbal space program 1.0 on steam with no mods and created a carreer save and I completed a few of the kerbin first world records and I kept checking back and no other contracts would show up (ex: rockomax contratcs, tourist contracts, ect) so does anyone know how to fix that, I did these things: deleted the game then re installed it, verified integrity of game cache and delete contracts and resources folders in gamedata and verified integrity of game cache. does anyone know how to fix this?
  8. there should be 2 spiked rollers on the grinder to make it look a little cooler
  9. will there be an installer for the kso on ksp 1.0.2
  10. will there ever be a crawler for the kso mod? also is there a way to stack the ewbcl super 25 on top of a rocket like the phase 1 kso?
  11. i have a question, if I have active texture management installed then I install another mod what would happen?
  12. I made a ksp cowboy bebop the bebop using hangar extender, b9 aerospace, lackluster labs, and many more mods. It currently cannot takeoff on its own so I have to use hyper edit to get it into orbit. I will post screenshots later. I once tried making a swordfish II but it turned out to be a back heavy poodle engine which 20% of it was. I have made a few bebops in ksp, my first was huge with the biggest of the b9 parts then I made the minibop which was much more friendly to my computer and then made the bebop II which is what stage it is currently. I added bd armory just in case an space battle happens. I put my own custom ships in there, I will Try doing one with a swordfish in it but my 1st swordfish as I said was a fail
  13. The thing that I have against active texture management is that it now takes a few hours to load ksp to compress all the files and I ain't got no time for that. I tried the atm once and I was going crazy because if it's insane loading time. On my computer which is a hp 2000 laptop with windows 8. Expand
  14. I wonder if the parts with no iva will ever have an iva, the Soyuz parts would make a great rpm iva
  15. I hope that this mod comes out with a version where you don't need active texture management:rolleyes:
  16. I neared that there will be female kerbals, there is female kerbals and tier 0 buildings but still no mk3 cockpit iva. Ever since iva was released the mk3 cockpit needs an proper iva, a pitch black iva is horrible, do hopefully squad adds a proper mk3 iva, hopefully based off of Nasa's space shuttle iva cause the exterior looks like a nasa shuttle. Also there should be mk3 inline clamp o trons which would be helpful for the mk3 docking
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