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Samniss Arandeen

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Everything posted by Samniss Arandeen

  1. Obviously the time my brakes failed going into a blind turn at 30 MPH, and getting T-boned as a result, has nothing on hitting ice at highway speed. But not even Kerbals are stupid enough to back out of a parking space into the side of a car stopped behind them. As someone with a shiny new Camaro once did to me.
  2. If I use Maneuver Planner to plan and execute a burn, will it continue to execute the burn even through a communications blackout?
  3. I have RemoteTech installed, can I count it as part of my space station to send relay comsats out to keep comms operational? If all my plan works, I'll have at least seven different space ships flying through one launch window.
  4. Revert. Seriously, this must be what Jeb's life feels like with all the failed launches and reverts.
  5. I usually name craft after famous people or concepts dealing with the function of the craft. The Friedman class SSTO "space bus" are named after economists, for example. Engineering test craft are named after evolutions of Pokemon, such as Fletchling/Fletchinder and Spearow/Fearow.
  6. Updated the OP, you're no longer in detention. In fact, you hold the record for least fuel consumed in flight (so far).
  7. Congratulations to: Scarecrow88 getting Kalpond Kerman his spaceflight qualifications. Extra credit for runway landing. Consumed approximately 1078 Liquid Fuel and 772 Oxidizer to achieve and return from a 100,283x100,547 m orbit. GoSlash27 getting Tanbal Kerman his shuttle qualifications. Extra credit for the EVA mission and deadstick runway landing. Consumed 987 Liquid Fuel and 619 Oxidizer to achieve and return from a 75,320x75,141 m orbit. Starhawk, do you have a screenshot of the orbit achieved?
  8. Jebediah Kerman's Junkyard and Spaceship Parts Co. In Conjunction with Arandeen Aerospace Corporation Presents... Jebediah Kerman's Flight School We as KSPers have taken Jeb on many a wonderful adventure across the Kerbol system. But Jeb is older now, and his eyes turn to the horizon and to the future of Kerbal Space Program. Seeing a need for trained and confident pilots to follow in his footsteps, he partnered up with AAC to design and build a two-seater training craft. The Fearow! Capable of single-stage-to-orbit flight, prospective Kerbals must prove superior control and precision to prove themselves worthy of the BadS=true flag. Will you set down gracefully back on Kerba Firma? Or will you crash and burn? VIEW AND DOWNLOAD .CRAFT HERE Challenge Rules: 1.) The physical design and properties of the Fearow may NOT be altered. Fly the craft as provided above. 1.1.) The fuel in the fuel tanks, however, may be adjusted as desired. 1.2.) The Action Group settings, while a basic set are provided, may be rebound as desired. 2.) Using whatever flight path suits you, get the Fearow into a stable (75x75km or greater) orbit and land it completely intact upon KSC terrain. You may make as many orbits as you wish. Ap/Pe altitudes will be noted in the gradebook. Extra credit if you put down on the runway. 3.) All who successfully complete the challenge will be noted; however, the highest grades go to those who consume the least amounts of fuel and oxidizer. 4.) NO autopilots! (I'm looking at you, MechJeb...) Informational mods (KER, RPM) are fine as long as you're flying the craft manually/with the aid of stock SAS. Yes, you can use a joystick. 5.) FAR/NEAR and DRE flights are a different class, and are found in the Test Pilot Academy gradebook. FAR/NEAR flight assistance is permitted. 6.) All required screenshots must be provided for a given flight to be graded. 7.) Jebediah Kerman must backseat the flight to a non-Orange-Suit Pilot. 8.) If you find a flight path that works especially well, by all means share it with your classmates and with Jeb! We're all learning from each other. Required Screenshots: - Crew Roster proving Jeb backseating another Pilot. - Craft on the runway before launch, Resources tab open. - Map Screen of the craft's achieved orbit, Ap and Pe visible. - Craft in orbit. - Craft on approach for landing. - Craft landed and stopped, Resources tab open. If not on the runway, KSC must be clearly visible in this shot. - Anything else you deem necessary! - You may substitute video for the screenshots if you wish. Jeb tells me the man who taught him how to fly had a saying. "Fly Safe!" - - - Updated - - - Passed the test: The lower the fuel consumption, the higher the grade. Starhawk Phore Kerman now has her spaceflight qualifications. Extra credit for the runway landing. Consumed 898 Liquid Fuel and 573 Oxidizer to achieve and return from a 75,935x75,649 m orbit. GoSlash27 Tanbal Kerman now has his spaceflight qualifications. Extra credit for the EVA mission and deadstick runway landing. Consumed 987 Liquid Fuel and 619 Oxidizer to achieve and return from a 75,320x75,141 m orbit. Scarecrow88 Kalpond Kerman now has his spaceflight qualifications. Extra credit for the deadstick runway landing. Consumed approximately 1078 Liquid Fuel and 772 Oxidizer to achieve and return from a 100,283x100,547 m orbit. Passed the test (Test Pilot Academy): Used FAR/NEAR and/or DRE Detention: Broke a rule, incomplete entry, etcetera. Thankfully no one.
  9. My premiere for this version of KSP, yes. I linked to my .90 run with Mockingjay in the post. What, the part about asymmetric drag causing Fletchinder to pitch-up in reentry? That craft barely got off the runway and never could go past 20km. Could be my sucky piloting, though. I may scrap Rapiers entirely and throw on some 'Spikes or maybe give some Nerv love. Levelling off that low in atmo? I'm sorry, but no. Just...just no. I keep the level off until 10-13 kms for reduced drag and less parts killage. With a 20 degree climb out I'm hitting Mach 1 at around that altitude anyway. Slowly pitching to 5 degrees at this point seems to work the best; my limiting factor here is if I pitch too low/too soon, I start losing altitude. I pitch back up once I hit 500 m/s, maybe that's a bit too conservative.
  10. The Russians give Soyuz commanders a baton to push the buttons with, because the center seat is just a bit too far back for them. It works rather well and sounds like something Jeb himself would do.
  11. Screenshots I take are always in 3rd person so the viewer can tell what's going on more easily. They are not a reflection of my flight preferences. I can't fly very well without IVA/RasterPropMonitor. Lining up for runway landings is something I've never succeeded at without the help of NavUtilities. As amazing as the KSP theme is, I always turn the music off. I can't stand the few, repeated, subdued tracks for space, loath the construction themes...usually I just put on an audiobook or an album or something.
  12. When I launch resupply missions, you can say my Kerbals get $erviced. RL Grime - Core ($unday $ervice remix)
  13. In addition to having settings adjustable on the fly in game, I'd like probes, rovers, and space stations to aim at a fixed point in the sky, and remember this point when they reload. This would simplify docking with the damn things and make sure solar panels always face the Sun. Too many times I've set a space station to target the Sun and point directly at it, only to fly into physics loading range of it and see the rotation hasn't been preserved. Now I either have to switch vessels and reaim the space station (which isn't the easiest thing to fly, being heavy and held together with docking ports) or dock at this [EXPLETIVE] up angle and hope I don't block what few panels are left facing the Sun. Navball. Oh how I would love to just have a simple artificial horizon with compass overlay, like real avionics. Being able to zoom in on it would be a treat as well if Navball is kept (some of us are used to it, and players new to the game/not versed in aviation might find it simpler to grasp). I understand that the directions on the Navball correspond to cardinal directions on the surface (and zenith for 90 degree pitch up, nadir for 90 degree pitch down), but in orbital mode, I'd like the Navball's horizon to represent the orbital plane, 0 degrees heading being exactly prograde, 90 degrees east being radial. This way it can act as a nonrotating frame of reference. The Map Screen should show us more information about the orbit, such as period, inclination, ascending nodes, eccentricity, etcetera. A small one, but one nonetheless. Let us aim landing gear lights independently of the landing gear. Let lights placed with Symmetry be different colors. Same for Tweakables, options sliders, anything where I'm changing a numerical value. Just give me a field to manually enter a freaking number.
  14. Because having to back all the way out to the main menu is a right pain, especially when "Quit to Main Menu" doesn't actually take you to the fracking main menu like it says. Different control presets (each their own .cfg file for transferability) would be invaluable if (for example) multiple family members sharing a computer or a team of livestreamers passing control around had their own control preferences. Changing the game's graphical, audio, and input settings from the pause menu would also greatly streamline control calibration and help with getting KSP exactly as the player wants it.
  15. I wrecked my lunar expedition, looks like I'll have to do it all rover again. Those Munar craters are really starting to be an arch enemy.
  16. We have fuel cells that convert LF/O to electricity (screwy as they currently are...just make the damn things toggleable, tweakable, and resource tanks assignable to certain parts), so why not an airbreathing auxiliary power unit? It would be a great way to power Laythe bases and keep batteries charged on aircraft in atmosphere. I could go into why one more body with oxygenated atmosphere would be a great thing to have, but that's out of this post's purview. Invert the Alternator on the Nerv. If we have enough thermal energy from the nuclear reaction to provide appreciable thrust, then logically, shouldn't we be able to use it as a nuclear power plant when the heat isn't driving the spacecraft? Ram Air Turbines see use on real life aircraft to drive hydraulics and electrics. It's about time we had air intakes (either dedicated parts or tweakables on engine-breathing parts) that could generate electricity instead of ventilating engines. Electricity gain would vary based on angle of attack, atmospheric thickness, and airspeed, and function in any atmosphere, oxygen or no. Reversely, let's see ducted fans use electricity to move atmospheric air and provide thrust. Finally, with the exception of the Nerv with its inverse alternator, let us disable alternators on engines that have them. This could give a nice boost to thrust or maybe and definitely - more energy from the combustion is impulse rather than electricity - increase specific impulse. Alternator output can be a tweakable just like the thrust limiter, and Isp/thrust bonuses prorated accordingly.
  17. Anything Action-Group-able should be available in staging. Engine shutdowns (such as the Middle Engine Cutoff on Saturn V), mode switches, gimbal toggles...staging should just be made into a series of action groups in sequence. A timeline of planned events, if you will.
  18. THE KERBAL TIMES-ACCELERATION 01 August 2015 IN A SINGLE STAGE, by Alexander Kerman In celebration of the (as-yet-foreseen) end of Kerbin's atmospheric upheaval, The Arandeen Aerospace Corporation decided to construct an SSTO. The following is an account of the first publicised mission with their new craft, the Fletchinder. The star-studded event had the original Kerbalnaut himself, Jebediah Kerman, on hand to ride aboard the craft. He was originally to relieve Valentina Kerman in her duties before the return, but was too busy taping GoPros to the external skin to care. "The damn things nearly blew up in reentry, Jeb!" remarked rocket scientist and CEO Samniss Arandeen when he saw the charred cameras. However, the footage survived and was reportedly a KerbTube viral hit, prompting Arandeen to consider adding external cameras to the plane's future iterations. AAC lead engineer Bill Kerman aided up-and-coming pilot Valentina Kerman in guiding the spacecraft and making sure all systems functioned as intended. In addition, three of Kerbin's brightest scientific minds were dragged kicking and screaming cordially invited to participate in the flight, returning with only post-traumatic stress disorder fond memories and a little spacesickness. Says flight passenger Bob Kerman, "I thought were going to hit [the Placeholder Station]!" Apprentice Scientist Molie Kerman agreed with the sentiment, "Who the [EXPLETIVE] thought this mission was a good idea?", but says she's interested in helping to apply the lessons learned from the Fletchinder on future missions. The mission did not go entirely to plan, however. Due to Valentina's inexperience and malfunctioning guidance software, the planned docking with a previously-launched Placeholder Station ran out of Reaction Control System fuel and was aborted. The mission would have seen Bill transfer two crates of stationbuilding supplies to the Placeholder. The scrubbed docking did not interfere with the landing, and the craft set down completely intact on Runway 09 of the Kerbal Space Center after nine hours in orbit. Spaceflight monitoring authority and anti-space-junk advocate Boolybooly has yet to comment on whether he approves of the craft or not. Samniss Arandeen already has one of Boolybooly's K-Prize awards for the now-obsolete "Mockingjay" single-seater craft, but has said he wouldn't mind another one sitting in the lobby of the corporate office. "Prospective clients of [AAC] will be reassured that we know what we're doing." UPDATE: 3 AUG 2015 Boolybooly has considered the Fletchinder worthy of the K-Prize, and has shipped the trophy. In other news, the facade of Arandeen Aerospace Corporation has been completely dismantled to make way for the trophy's entrance.
  19. Three questions before I make my 1.0.4 attempts, boolybooly: 1.) Is it still a Utilitarial Commendation if my payloads to orbit are a couple of KAS boxes? I plan to take them to the space station, swap them out for the two already on station, and fly back with the ones from the station. 2.) Will there be a "Capitalist Run" for least mission cost per Kerbal/ton of payload? 3.) Does it count as K-Prize for an unmanned SSTO to rescue a stranded Kerbal and safely return him?
  20. Here is a sneak peek of the in-development Laythe Capitalism craft from the Ships of Samniss Arandeen, the Curly Brace! This ship is going to lag, lag, glitch, and lag some more. It may even crash my computer a couple of times. Should be fun regardless.
  21. I made it to a 100 km orbit, docked with another craft while there, and landed back on KSC 09. I think that's called "Advanced Pilot Precision Award, 1st Class". Not a stock install of KSP, but I do use stock aero and no DRE. The only nonstandard parts on the Mockingjay are the external cameras for RasterPropMonitor. I also used Horizontal Situation Indicator, Precise Node, Alarm Clock, and Kerbal Engineer Redux for design and flight. I took a slightly nonconventional approach, in that not a single gram of oxidizer was used. I landed with less than 1 liter of fuel remaining. And here's how I did it! You'll find Mockingjay here, both with and without the JSI External Cameras. Again, those are the only non-stock parts.
  22. What is a NaN exception? On one of my reproductions of the original error the surface and orbit indicators on the Navball read out NaN m/s.
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