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Nils277

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Everything posted by Nils277

  1. Update to 1.3.2 ~Be like Bill Kerman~ Changelog: Download:
  2. As a follow up, i think i took a look at supporting CTT a while back and came to the conclusion that there is actually no need (from my point of view) to change any of the required research nodes for support for CTT, so i'd say FUR is implicidly compatible with CTT without needing a separate config for it. This might have changed since i last looked, so i will verify this in the next days
  3. At the moment there is no support for CTT. I will put this on the list to add though
  4. Hotfix Update to 1.3.1 ~Engineers wanted~ Changelog:
  5. Update to 1.3.0 ~Engineers wanted~ Changelog: Download: Preview of the new switching UI:
  6. There is one external mod that is really helpful with that. It lets you not only choose names of real astronauts for your Kerbals, but also every other name you can think of. And it is really easy to use, just search for the Kerbal you want to rename and choose a new name to him/her. You can find the mod here: Notepad++ The best thing is, you don't even need to start KSP to rename your Kerbals.
  7. Update to 1.6.13 Changelog: Download: @WarpPrime and @Necko_51 You problems are very likely due to KPBS not being installed at the right location. The PlanetaryBaseInc Folder has to be in KSPs GameData folder. There should not be GameData folder inside KSPs GameData folder.
  8. Yep, it was just updated for the latest version. If you e.g. see the Category for the Rover in the VAB/SPH or the KSPedia entries but not the parts, it is very likely that the mod is not installed at the correct location. The KerbetrotterLtd Folder should be in KSPs GameData folter. No other GameData subfolder or similar.
  9. Just discovered a few shortcomings of this update, e.g. a missing Text for the new Inventory Module and some things that were mentioned before but have not been addressed yet. An update with these changes will come soonTM
  10. Update to 1.2.12 ~A long nap~ Changelog: Download:
  11. I would call it an enhanced version bump It will of course be compatible with the lastest KSP. Additionally it will add: Support for the new Inventory/Storage system for all (applicable) parts 1-3 new container that are specifically used as storage For now, there will not be more to add.
  12. I truly had to laugh reading the quote again Sometimes a little typo can contain a lot of truth....
  13. Again sorry for being inactive for quite some time. There were (again) some deadlines at work that needed my whole attention. I hope that i can start working on the updates from tomorrow. Can you write me a PM regarding KerbalismSimplex, so we can discuss the neccessary changes? My informations are quite outdated, and i again have to get used to the how KSP modding works.... If i remember correctly, this is an issue with Kerbalism because KPBS uses its own Module to animate the MK2 that is not 100% compatible with the volume changes from Kerbalism. It is likely that the latest version of KSP is not compatible with the latest version of KSP and therefore does not show the parts. I will recompile it with the latest KSP version.
  14. Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version with updated dependencies and if requierd fixes for the latest version of KSP. @kerbalxploder yes, a translation into Japanese would still be could and definitely benefit the Mod. If you still like, send me a PM, so we can discuss the details
  15. Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version without an error message and updated dependencies.
  16. @Sebra can you post, what the log spam for the Service Module is? It seems that it does not appear in my game. I tried in VAB/SPH and in Game with the "Lynx Utility Bay" and the "Lynx Service Bay" and neither causes a log spam.
  17. Do you have Textures Unlimited installed? It seems that the FUR configuration is not compatible anymore and cannot use textures unlimited. @darthgently and @DefenderX1 can you try to go into the folder GameData/KerbetrotterLtd/FelineUtilityRover/Patches and rename the file TexturesUnlimited.cfg into e.g TexturesUnlimited.disbaled?. This should disable texture unlimited and make at least the texture available again. @DefenderX1 Can you also check if this fixed you problem with the CDT? I
  18. Do you have any mod installed that changes the textures? E.g. Textures Unlimited? I just tested FUR without any other mod and the textures were just fine. Havent tested the parts categiry though, will do once i'm back
  19. Hey all, i wanted to release an update of FUR for KSP 1.10 before going on vacation but did not quite finish everything, so the update has to wait until after the 28.th of July. For all i know FUR seems to run fine with KSP 1.10. If you find any bug, please let me know so i can fix them once i'm back.
  20. Update to 1.6.12 Changelog: Download: Hope this will all work in KSP 1.10. I tested, but there might me something that does not work. If you find something, let me know.
  21. Ah, you are right, will remove it Looks like an oversight from my site. Will work an the appropriate patches.
  22. This is really strange one...have you tried to remove the while mod folder and redownload it? Maybe something with the download went wrong Yhea, this bug is a pretty annoying but hart do find one. I have not been able to reproduce it on my system and thought that a fix in the code did fix at least the message. Will try to run through the code again to find a fix This is weird, will have to take a look at the config files for the contracts to see of something is weird there...
  23. The Planetary Cupola and the Central Hub are Survey Stations Hmm, seems that something went completely wrong and the parts are not loaded at all. Unfortunately the log you shared is empty for me. Almost all of the time i encountered this, the problem was that the parts went into the wrong folder in the KSP installation. Can you re-check this, if there happened an error? From time to time yes, its a problem of KSP from the very beginning. An interaction of parts with the ground are not always peaceful Do you use the legs for placing the bases on the ground or is the base directly in contact with it? I think the legs can reduce this problem
  24. Due to a bug in KSP 1.9.0 and 1.9.1 itself KSPedia entries from other mods do not work. We need to wait for a fix in the next KSP
  25. Update to 1.6.11 Changelog: Download: 1. I added a very small MaterialKits storage to the Workshop 2. As far as i know KIS does not support inflatable storage by default. This does not seem to be a feasible idea 3. There actualle were no changes that needed a new translation
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