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Everything posted by Nils277
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Thats not true for the Hover Engines (or at least it should not be). I have tested the engines on every planet with an atmosphere and they worked as they should. Especially duna was where most of my tests were made (aside from kerbin of course) -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Hmm, this should not happen. Will take a look at what goes wrong there Hmm, are they set to run completely electrical? I will try this out this week and see what happens and what i have to fix. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Like @Kerbart said, its because these parts are not able to holder kerbals when retracted (which is the default case) therefore they do not count unfortunately. Its the way this contract in managed internall in KSP which cannot be changed for all i know. I did not know that TAC-LS also had special contracts will look at it, but i'm afraid it will use the same mechanic and therefor cannot work with the parts you named. Normally it should. Did you install KPBS after you accepted the contract? KSPs mechanic only accept parts that already installed at the time the contract was accepted. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
This is weird. What is the message when you can't transfer a kerbal? Du you have Connected Living Space installed? A screenshot and/or a savegame might help It already should work with 1.7.2 no changes needed. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
The Cockpit does not have remote control. There is a slot in the top of the cockpits. There is a control unit place into that slot. -
Can't see Breaking Ground on Steam yet, but the "Making History Bundle" just went from 9% discount to 71%discount. Edit: Available NOW!!
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Hmm, sounds familiar to me... "What id*ot wrote THAT?!?" *looking at changelog in Git "Oh....."
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- totm july 2019
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Do you use landing legs or do you have the base directly on the ground? If you use landing legs, it might be an idea to retract them prior to docking. It is on CKAN, the problem is, that it depends on the mods Community Resource Pack(CRP) and Community Category Kit(CCK). These two mods are not yet listed in CKAN as compatible with KSP 1.7.0. Therefore KPBS also wont appear in the list of compatible mods. If you remove the filter for compatible mods in CKAN, you should be able to find it. As far as i know CRP and CCK work fine with 1.7.0 -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Hi, that would be really cool! You can make a pull request to GitHub, if you have a GitHub. Or you can upload them to Dropbox or other file uploader. Or you can send the content of the files in a pm, i would recreate the files then -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Update to 1.6.9 Changelog: Download: -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
I thinks this happens when you put the decouplers on the rocked with the help of part symmetry. When placed with part symmetry they are all decoupled at the same time. When you just place them on by one without symmetry it should work. Oh, this sounds rather bad. Will try to take a look at it but it will probably not be before monday that i get time to do stuff on KSP. With luck i only need to recompile the plugin to run. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Will be fixed in the next version. Forgot that part when i updated the support for the latest MKS. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Update to 1.2.10 ~Extraterrestrial Life~ Changelog Download: @Electrocutor Sounds promising that 1.7 will support emissive version of the shader No time to hurry for the configs @infinite_monkey I have not changed anything regarding that aspect. Do you have some mods installed that change the atmosphere or flight model (e.g. FAR?) The hover engines have two modes, on like the jet engines and one with electricity. Have you tried the electric mode of the engines? @FeersumEndjinn I'm really sorry to tell that but i was unable to fix your problem in the save file in a persistent way. It worked in one case for the first load but any subsequent load had the problem again. I'm totally out of ideas and explanations for that... -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
You can only switch the language of the whole game, the this mod only. If you have steam, right click on KPS, select Settings and then Languages to change the language of KSP. I think you asked that before. The reactor will also work without Near Future Electrics. The speadsheed should be up to date. The amounts are per seconds. And the the resources that can be gathered, i just assumed that the player is able to produces/mine/gather the needed amount of the resources. I think making a self sufficient base has been possible for quite long time. Hydrogen and Uranium are used for the Reactor of KPBS. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Thanks for the info I think there has been a little misunderstanding regarding the config. I did not incorporate your new configs for TU because i thought you wanted to first finish the configs for the missing parts you listed when you posted the config. I think i send you a list of how the separated meshes are now named No luck at all. I tried to play around with the save file, as well as the craft file to find out what is going wrong. I was not able to find out what was causing your problem in the first place and some tries to fix the problem in the save file results in an even greater mess. I will try again to fix the issue at least for your save file, so that you can continue. I cannot guarante though that it will not happen again. Hope i can say more ( or have fixed save file in a few days) -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
@Starwaster will take a look at the reactor. This behaviour is definitely not as intended. Will fix that for the next release -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
There is not much to elaborate. There are no changes for you as a player. USI-LS was updates a few weeks ago which technically disabled the support of this mod for it. The update fixes that. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Update to 1.6.8 Changelog: Download: @alien_wind I kept the "level up crew" functionality because otherwise the lab that can be seen in the IVA oft the Central Hub would be kinda useless -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
@Starwaster @Tonka Crash @Joshinken @4x4cheesecake i have absolutely no idea why i removed the Lab from the Central Hub for USI-Ls But i don't think that there were compatibility problems. Maybe the Central Hub was just overpowered compared with the stock parts from USI-LS will take a look when i removed it and reevaluate its removal -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Exactly what @DStaal said You have installed FUR not correctly. The KerbetrotterLtd Folder and the KSPModfileLocalizer should be in the GameData directory of KSP. There should be no GameData folder inside the GameData folder. If this does not help, can you post a screenshot of your GameData folder? Already working an on update to fix the support. Should be out this week. Will also tweak the settings of the habitation module a bit. -
Thanks to @DoktorKrogg the update is already on its way. Just doing some testing at the moment Thanks again for the patch!
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Thanks, trying it out now -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Oh This does not seem good. Can you send me the save file for that? What happens when you time warp with the rover? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Nils277 replied to Nils277's topic in KSP1 Mod Releases
Update to 1.2.9 ~Profiling Numbers~ Changelog Download: @Astrochymist Some parts, e.g. the wheels can only be placed at attachment nodes, so attaching them to a side of a normal part won't work. If this is not the case, can you post a screenshot of what you want to do? -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nils277 replied to Nils277's topic in KSP1 Mod Releases
It's acutally not that easy at the moment with the compatibility with MKS. There are acutally two version of it available that are not compatible to each other. The USI "Constellation" including all USI mods with the latest changes and save breaking changes to module names. On the other hand the single releases of MKS and USI-LS still use the old modules. So the patch would be either incompatible with the new or the old version and would break the game for the players having the other version. I guess this patch will get an update once the save breaking changes officially make it into the individual mods. Hmm, not sure of this is really KPBS causing this. I installed the latest version of Kerbalism and uninstalled KPBS and all Kerbalism parts do not have any modules. Judging from the log it seems that "ProfileDefault" from kerbalism is not defined. Edit: I also updated ModuleManager to 4.0.0. Which now applies the patches while loading. It seems that this causes a conflict, meaning that a part might get skipped because the chosen profile was not yet defined but the Part is already loaded. Using MM version 3.0.4 all works for me as expected