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paulysch

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    Curious George
  1. Thanks, I did not know that. I thought it was a bug for sure Lock thread.
  2. Hello, I found a new bug where if I were press numpad 1 and numpad 2, the sound/music would toggle on or off. However, other number keys (keys on numpad that are 3 and up to 9 and all of the top row number keys) do not demonstrate this behaviour KSP Version 0.1.2 Operating System and version Windows 10 CPU and GPU models, any other system information which could be relevant AMD Ryzen 5 5600X, Nvidia 1080Ti, 16GB RAM @3600MHz. Game installed on M.2 SSD Description of the bug. Numpad 1 and Numapd 2 buttons toggle between sound on and off Expected Behavior Sound should not toggle when you press the numpad 1 and numpad 2 buttons Observed Behavior Sound does toggle when pressing those two buttons Steps to Replicate Press numpad 1 and numpad 2 Fixes / Workarounds (if known..) Don't know any workaround yet... A list of ALL mods. If the list is long, please consider using a spoiler window. No mods, game is stock. Other Notes / Screenshots / Log Files (if possible..) Video 1
  3. I have same issues and then some: once I load into the game I sometimes get this spam too Video
  4. Hello, I found a bug where if you have Communitron DT15 attached but stowed (as in innactive) the coliders are still there as if it was activated. KSP Version 0.1.1.0.21572 Operating System and version Windows 10 CPU and GPU models, any other system information which could be relevant AMD Ryzen 5 5600X, Nvidia 1080Ti, 16GB RAM @3600MHz. Game installed on M.2 SSD Description of the bug. Coliders active on stowed communtron DTS-M1 part Expected Behavior You should be able to walk through stowed communitron when its stowed Observed Behavior There is invisible wall as if the colider was activated Steps to Replicate Put communotron DTS-M1 , get out of the vehicle and walk by it when it is stowed. Fixes / Workarounds (if known..) Don't know any workaround yet... A list of ALL mods. If the list is long, please consider using a spoiler window. No mods, game is stock. Other Notes / Screenshots / Log Files (if possible..) Video 1
  5. I experienced the same on some occasions, especially if you are pretty low.
  6. Hello, I think I found a bug where atmosphere visually disappeared from Kerbin. I don't know what triggers it, but the sky is black while still having white clouds. It looks weird. I don't know what triggered it, but I went straight to the VAB after "landing" on Jool's surface. KSP Version 0.1.1.0.21572 Operating System and version Windows 10 CPU and GPU models, any other system information which could be relevant AMD Ryzen 5 5600X, Nvidia 1080Ti, 16GB RAM @3600MHz. Game installed on M.2 SSD Description of the bug. Atmosphere on Kerbin is not rendered Expected Behavior Sky should be blue Observed Behavior Sky is black while still having clouds Steps to Replicate I don't know Fixes / Workarounds (if known..) Don't know any workaround yet... A list of ALL mods. If the list is long, please consider using a spoiler window. No mods, game is stock. Other Notes / Screenshots / Log Files (if possible..) Picture 1 Picture 2 Video 1
  7. Hello, I think I found a bug where if you place TS 25 separatron on a docking port, the separatron does not stage correctly: it "sticks" to one side of the craft, rather than spliting it completely into two separate parts (where separatron wouldnt touch either one). In a way, it works as a regular stack decoupler. You also cannot decouple it via part manager when clicking on docking port, there is no option to "decouple" the said separatron that is stuck. KSP Version 0.1.1.0.21572 Operating System and version Windows 10 CPU and GPU models, any other system information which could be relevant AMD Ryzen 5 5600X, Nvidia 1080Ti, 16GB RAM @3600MHz. Game installed on M.2 SSD Description of the bug. TS 25 stack separatron (not decoupler!) does not split the craft as intended when its placed on the Clamp-o-tron Sr. Expected Behavior After pressing stage button, I expect seperatron to be completely separated from two parts that are now split (neither part would be attached to separatron) Observed Behavior After staging, the separatron sticks to "lower" craft as a regular stack decoupler would. Steps to Replicate Add a docking port, then separatron and another docking port (both docking ports facing each other as if you wanted to dock them) in that order. Fixes / Workarounds (if known..) Don't know any workaround yet... A list of ALL mods. If the list is long, please consider using a spoiler window. No mods, game is stock. Other Notes / Screenshots / Log Files (if possible..) Video 1 Video 2 EDIT: Video 3 and Video 4. It appears that smaller separatron does not have the same issue, it competely disconnects from both docking ports. EDIT 2: I meant stack separator instead of separatron (which is that small solid rocket engine)
  8. Yes, I also experience the same bug. A workaround, as you yourself said is to toggle the antena in the parts manager
  9. Hello, I am not sure if this is a bug, but I spun my spacecraft with SAS as fast as I could (it was really fast) and after I enabled time warp to stop the rotation my crafts geometry got all weird This should be all 1 spacecraft Not sure if this is an actual bug or just how the game engine works. In case it is, I am just posting this here. just leaving this one here
  10. Hello, where do I put "source" folder from "PartOverhauls.zip" ?
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