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Badlywrapdkebab

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    Curious George

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  1. I would like to see science become more meaningful and necessary for further exploration. For example I don't want to know the atmospheric height and pressure of a planet until I've sent a probe there to find out.
  2. Thanks for the reply so next question - where can I get v1.7.0? It's also not available from the store.
  3. Where can I find the download for v1.7.1? I bought the game through the store (not Steam) and the only links I can see are for v1.7.2 or 1.6.1. The upgrade patches also bypass v1.7.1 (was it very broken?). I've been away from KSP for over a year and I'm just getting back into it. I've had a go with v1.7.2 and the Breaking Ground Expansion but as with previous playthroughs I feel like trying a planet pack. I need KSP v1.7.1 as it's the latest version that's compatible with Kopernicus but it doesn't appear to be available for download or is there a page somewhere I'm not seeing?
  4. I have a question about the atmospheres on a couple of the planets. I've tried some aerobraking on Jool and Tylo which didn't end well. The KSS wiki for Jool says the atmospheric height is 400km but I don't seem to switch to atmospheric flight until about 320km (when I can only physics warp). Even then there appears to be no atmosphere (barometer reads IN VACUUM). As soon as I go below about 200km I hit what must be dense atmosphere resulting in insta-death in a short lived ball of fire. I've noticed a similar affect on Eve. Attempting to aerobrake on Tylo I got to 9700m, just 30m into the atmosphere, before hitting the atmospheric brick wall (I was travelling pretty fast as it was a poor intercept). The atmospheric stats for Tylo seem a bit odd. An atmospheric height of only 10km but an atmospheric pressure of 6.9 atm. I'm definitely no physicist but is there any scientific reason this could happen? Is it by design or a bug? Otherwise thoroughly enjoying the mod. Its rejuvinated my love of KSP
  5. Quick question - does Kerbal Engineer Redux work with the KSPIE engine parts? It doesn't seem to be giving any values for dv etc when in the VAB.
  6. Is KER compatible with KSP Interstellar Extended? I've only unlocked two of the KSPIE engine parts in my current career but it doesn't seem to show dv values for them in the VAB.
  7. @JPLRepo, awesome thanks for the clarification. I did start the research plans for some of the bodies discovered but not all of them. I'm finding funds are the restricting factor in my current career whereas science is easily attained. In all my previous careers it has been the opposite but I'm not complaining. So the next thing to find out is if the "research a celestial body" contract increases the research state of just one celestial object at a time (as the name suggests) or all of the ones that have a research plan but that's easy to find out myself. Gotta say I love this mod and as an amateur astrophotographer the inclusion of TST to take images of the bodies is perfect
  8. Thanks for the reply Brigadier. I have installed the TST Telescopes mod (all my mods are installed manually by the way) but don't think I've unlocked them in the tech tree yet. I'll give them a try when I get to them but as of now all the discovered bodies I have seem to be stuck on 10% research at most. Perhaps if I explain the steps I've taken it will help explain my confusion about what I'm supposed to do; I have launched a TB-75M telescope into an orbit above 200,000m and clicked away finding bodies (seemingly at random). For a few of the bodies I have discovered I have started a research plan in the observatory and they are on 10%, the rest on are 0%. I have also started contracts for "Search the skies", "Search the skies with a telescope", "Research a celestial body" and "Research a celestial body with a telescope" but as far as I can tell they just take a chunk of my budget and start a count down timer on the contract. What purpose do these contracts serve because the description just shows a reward of -75,000 as an advance and it seems I can research the bodies in the observatory without the contract by clicking on the Launch Research Plan button? Likewise I can do the same with the telescope so why would I take out a contract to do this that costs me 75,000 and gives no apparent reward? I have run missions that have taken over a year since starting my research plans in the observatory and the only body to change % was Gilly but this was because I encountered it with a satellite I purposefully left in an orbit likely to interecept the moon. What steps am I supposed to take to increase the research % of my already discovered bodies? With regards to my question about loading time when entering the Tracking Station I think its just my PC struggling. I did a fresh install of KSP and slowly loaded more mods and watched the performance change. KSS causes most of the issue but Research Bodies also causes a significant hit on load times. I do however have a bigger issue with my Windows install which I should sort before I do anything else - I installed some bad RAM recently which blue screened my PC on boot up and seems to have corrupted part of Windows!
  9. Hi guys, I'm new to this mod (I discovered it while investigating Kerbal Star Systems Mod) but I love it - don't know why I hadn't found it earlier. I've only just installed it along with KSS and I'm finding I'm in need of a wiki or tutorial to know exactly how I'm supposed to progress with discovering objects and increasing research % of discovered objects. Questions like "does it matter where I point the telescope?" (it doesn't seem to). Is there a tutorial anywhere? All I've found are some old videos on youtube which are quite out of date. Also - since installing the mod I've noticed the Tracking Station takes nearly a minute to load whereas previously it was instant. Do you think this is due to Research Bodies or (as I suspect) KSS which I installed at the same time?
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