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About pandaman

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    Sr. Spacecraft Engineer

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  1. This is one if the biggest barriers in KSP, for new players espicially, IMHO... There is a serious lack of documentation and explanations for a lot of the stuff on there. The KSPedia is a great resource, but it really needs expanding a lot to cover things like advanced tweakables and game settings etc.
  2. With respect, that argument could be applied to virtually anything... My take on it is if the devs think a given feature will be useful and/or popular then it makes perfect sense for them to build it in (multiplayer for example). An approach I personally much prefer over installing mods, no update compatibility issues for one reason. However, that doesn't, and shouldn't, stop modders from doing their own versions and approaching things from different angles, or adding 'enhancements' they feel are lacking in stock.
  3. That's what it's all about. Carry on...
  4. As I understand it, the 'console' releases will still be subject to the same constraints as for KSP1. Which is that they need to be 'certified' by the console manufacturer before they can be released. This automatically introduces a delay between PC and console release which is out of the KSP devs control. And this is unrelated to any programming differences between the PC and console versions needed to make things work due to different control inputs etc. Which is one reason for the distinction between PC and Console versions. I hope I am wrong here, but basically, don't get your hopes up too much for a console version soon after the PC version release. It may happen, but if you 'expect' it you could be disappointed.
  5. I doubt that Covid-19 will make any difference to that.
  6. For me the main ones are... Alarm clock. Transfer window planner. Docking alignment indicator.
  7. I can't think why it would not be possible to do. Given that KSP already 'bends the rules' a bit with planetary size, mass and gravity a relatively small high mass/gravity body with appropriate graphical treatment would probably be doable. It would be a nice feature if it can be made to 'fit in'. Maybe as a sort of 'galactic hub' to the other solar systems, if it's a big one, or a smaller one filling a 'gas giant' slot in another system (a 'dark Jool' type thing).
  8. 'Stuff' takes time. If they showed whar's different/new since a month ago then it may well look about the same. That doesn't mean they haven"t achieved anything, just that it doesn't look different enough to show anything new. As much as I want to see/know more I would rather have occasional updates than a weekly or monthly one that shows very little.
  9. As for SpaceX, whether or not an official collaboration happens, 'falcon style' landing legs, grid fins, and 'Starship' style control surfaces would be a welcome addition. Not sure I would want to take on the contract to launch all those little comms sats though.
  10. My guess is that it will be a mixture of 'pop up' messages asking if you want to see the tutorial at the relevant time, and a KSPedia type 'library' where you can access them all at anytime. I also expect there will be tutorial missions and scenarios too.
  11. To me there are two basic types of 'science'. Type 1. That which primarily furthers knowledge of 'the universe'. Search for ET life, studying solar flares etc. Studying the planets etc. Type 2. Advancing the technology used to get type 1. Researching improved engines and fuels etc. developing more advanced and efficient ways of getting to, and exploring, more distant places. There is some crossover, such as learning about the atmosphere will help with working out how to land, but fundamentally I see Type 1 as being the fund earning 'contracts'. Delivering and conducting scientific experiments for paying customers or agencies that yield relatively little in terms of advancing the tech. Wheras Type 2 is the opposite, and is done primarily as part of the preparation to fulfil a type 1 contract, or other goal the player dreams up Equipment tests and R&D etc. Take the Moon landings, they collected rocks etc and learned a lot about the Moon by going, but none of that helped with developing the craft to get there, that all needed to be done first. Yes they learned a lot more about the 'how' in the process of actually 'doing' and improved things with each flight, but none of that was as a result of analysing the rock samples. KSP 1 career basically just treats it all as Type 1, which is it's biggest failing.
  12. Nothing much wrong with the experiments themselves. It is the way the gathering of 'science' relates (or rather doesn't relate) to developing tech is implemented that is the problem.
  13. For mine the lander was tall and thin, so it tipped over. Jeb had to wait for ages until I got another ship safely down, and close enough, for him to hitch a ride home.
  14. My first Mun 'landing' (and subsequent rescue) was an awesome feeling. But my first orbital rendezvous and docking, which came quite a while later, was a major achievement for me.
  15. I made an absolute 'pig's ear' of my Duna exploration - phase 2... The misson consists of 2 crew (Sarah and Seandon), one lander, 5 rovers and the mother ship (XV 005) which serves as the hub. The plan is to take the lander and one rover to each anomaly (marked with waypoints by the survey sat), plant some experiments, and return to XV 005 (leaving the rover on the surface for future missions) to refuel and collect the next rover. Phase 1 went swimmingly well, arrived in Duna polar orbit and took the lander and first rover to the green monolith on Ike. After setting the experiments they made a successful, if less than 'texbook efficient' return to XV 005 in Duna orbit. Boosted with confidence and fuel (and snacks no doubt, but they hid them from me) they departed for phase 2... Landed a little further away from the waypoint than desired, but never mind, they had the rover... ahhh... Cock-up 1. No rover, decoupled the wrong node so left the rover attached to XV 005, looks like a long walk Cock-up 2. The experiments are stored in the rover, so can't do the mission anyway now... But at least Seandon managed to locate the anomaly (a green monolith) on foot and plant a flag. On return to the lander it's time to go back to XV 005, continue with Phases 3 to 5 and then have another attempt at Phase 2 if fuel reserves permit. Cock-up 3. A complete catastrophy on take off. resulting in the loss of the all but the crew cabin, and a couple of landing legs strewn on the surface. Fortunately the crew are safe, but stranded in a tin box on Duna's north polar region. Looks like a second mission is needed to mount a rescue, but at least XV 005 is in orbit with fuel reserves waiting. NOTE TO SELF. Don't let the crew drink whisky whilst on duty...