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    Sr. Spacecraft Engineer
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  1. Aaahh the beauty of pessimism. At least you set yourself up for a happy ending. As for me, I have no real doubt that it will release - sometime - probably next year - hopefully before the end of March. If it was going to be canned they would have done so long ago... Unless my 'theory' about Nate Simpson being a billionnaire prankster is actually true of course .
  2. Yes, I agree, and I would like axial tilt, but I can't say that it would make a lot of difference to my enjoyment overall. If I want to land at a given location for whatever reasons, the conditions there are what I will deal with. If and how they would have been different due to axial tilt or not is of no consequence beyond interesting conjecture.
  3. I think axial tilt would be a great addition, but I don't think it would ruin my enjoynent if it is omitted. Lets face it, how often do we enter an orbit flat to the equator anyway?
  4. Even just visual effects can affect gameplay. Reduced visibility alone can provide 'interesting' challenges at times. So even if physical wind effects etc are not 'a thing' just the visuals would make a difference. I'd be happy to see it included.
  5. For me, because an 'official' DLC is supporting the ongoing development more directly. And 'should' be supported and less likely to have compatibility issues as the game gets updates. I agree, as a stock inclusion in the base game definitely. IMO it needs it's own dedicated 'version' or 'add-in' to address all the part balance issues.
  6. Tethers are a very useful safety feature, whether or not the Kerbal in question has a jetpack. Umbilicals can offer an alternative to back/jetpacks. And are a viable option that enables 'short range' EVAs without needing to use up storage space for bulky jet/backpacks.
  7. I'm not against an abstracted 'simulation' of wind etc. as long as it seems logical and believable and not just random. I think it could add an interesting dynamic. But there would also need to be some 'tools' to assist the player such as... HUD indicator of wind speed and direction relative to ship. Deployable 'Weather Stations' that can broadcast wind data at that location. If practical, ambient visual clues such as waves and vegetation blowing about.
  8. I voted NO. Not because I don't like the idea of a 'real scale' sized system, I do. I just don't think it is something that is particularly important to have in the 'stock' game.
  9. If you assume his life 'starts' whenever you create a new save... there is your answer...
  10. Hmm. Not for me. Two versions of the same basic engine (Raptor like), maybe. Vacuum or Atmospheric, and just maybe a mid point that's 'ok' for both, but as distinct parts, not options of the same engine/part.
  11. To me the public 'open beta' option is not much more than a way to sell an unfinished product (and, hopefully, not get roasted for selling a clearly unfinished product), as a way to generate publicity and cash to continue development. KSP2 just doesn't need that. Any 'beta' testing needs to be done by a group of people that can generate quality feedback and reports. Most of us just don't have the time, skillset and/or patience for that. I have done software bug reporting (not games) as a side responsibility, and it can be very difficult and time consuming to identify how to recreate any given 'anomaly'. You then have to document it well enough so that the 'fixers' can have a fighting chance of identifying the underlying causes.
  12. I think it is very unlikely, but if they think it is commercially viable then just maybe. As for the affecting the modding community, why would that be an issue?
  13. Absolutely . As for your other points, I don't disagree with any of them. It is just that KSP2 is, in essence, no different to any other product. Cars models and most other products get 'improved' over the years, sometimes it's a facelift, sometimes it's a major redisign/replacement. In all cases, if they flop jobs are potentially at risk due to lack of sales etc. So yes, of course KSP2 'matters' an awful lot in that respect, but only to T2 and those individuals working on it. But to us as potential customers, it's ultimately no more than a 'shiny thing' we want, and are eagerly waiting for. The worst case scenario for us is we buy it and don't like it, but if it never arrives we lose nothing.
  14. @Lisias . Whilst I understand the sentiment, what @The Aziz said above is correct IMHO. For us, yes, KSP as a whole is more than 'just a game', and for many it is a standalone 'hobby' in it's own right. However, KSP2 is currently just an unreleased product like any other (that is presumably in the final stages of development). In that regard it is no different to the next new car model from Ford, or golf clubs from Callaway, and we are simply prospective customers. Many are excited to see what these products will be like, but other than disappointment, if they don't appear at all, or fail to meet one's expectations it makes no real difference to us, life goes on, we lose nothing of any material value. Also the staff working on them have been and are being paid already for the work they are doing, it's their job. On that product's release, depending on it's nature (and it's success), they will either work to continually improve or maintain that specific product or move on to other new projects. The financial 'risk' is very much that of the company in question, they have invested the funds to pay the staff and resources to develop the product, in anticipation of making a future profit.
  15. For me - " It is what it is " . Assuming FY 2023 doesn't change, and given the 'Early next year' announcement the indications are that it hasn't, the slight extra delay makes it end of March at the latest. No absolute guarantees it can't/won't move again, but that would be true even if they announced a specific date That's life , and it's just a game on which none of us have spent anything on yet (and no, KSP1 doesn't count) . I would much rather a 'Whoops, something cropped up last minute, give us a bit longer' than pushing it out to meet a hard deadline and it not being fit for purpose. Yes it's frustrating, especially if it keeps happening, but so what. Anyone with any sense can see that they dont plan on cancelling at this stage, far too much time and, more importantly, money has been invested by T2 for them to cut and run now. But anyway, here's a 'Conspiracy Theory' - to satisfy those of you so inclinded... @Nate Simpson is acually a multi-millonnaire prankster, He set the whole thing up from day one to wind us all up for a few giggles, and there never was a KSP2, He realised Squad were at the limit of what they were capable of, so bought the KSP franchise and let KSP1 run it's natural course, whilst maintaining the impression that '2' was under developnent. All the 'staff' are just game dev and drama students eager for experience and a paycheck. All the presentations and intetractions with Youtubers etc are just carefully staged to look convincing. Come December he will announce a further delay to 'End if 2023' and the cycle continues...
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