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pandaman

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Posts posted by pandaman

  1. I think what the OP actually wants is a continuous 'recording' of each mission that can be rewound to any point, without affecting any other missions happening at the same time.

    On the face of it a 'quicksave' or 'revert' type system works almost as well, but that resets the whole game, not just the one mission.

    Whilst an interesting idea, I really don't see it as practical, or viable, to implement.

     

  2. 2 hours ago, Vl3d said:

    I wrote a post above and am entire thread about how it can be solved. You can read that to pass the time.

    But that's no indication of the solution they will 'actually' use.

    Theorising can be fun, but it's very easy to not see flaws or problems until you actually try something.  Happens to me a lot at work where an obvious, common and easy solution just doesn't quite work in the current specific circumstances.

  3. On 2/7/2023 at 5:32 PM, Vl3d said:

     

    I cannot emphasize this idea enough. IMO KSP2 is fundamentally built for multiplayer, but will also allow single player DRM free gameplay.

    Unlike KSP1, multiplayer was intentionally 'designed in' from the start.  But I think it's more likely the opposite way around to what you think.  If MP was the main focus it would be much earlier in the EA roadmap IMO. 

  4. Suggested several times.

    Actual terrain deformation is almost certainly not viable or practical.

    Wheel tracks etc. could probably  be done graphically, but I doubt they would be persistent long enough to be worth the effort.

    Both would need computational resources to do and maintain.  I (and I suspect most others) would prefer a smoother running game to having those unnecessary, but admittedly 'pretty', things slowing things down.

     

  5. 11 hours ago, dave1904 said:

    A second screenshot with max settings would be simpler than the explanation imo but whatever.

    Only if one was taken at the time.

    The person in question was busy doing other stuff, and took it at random, so why would they bother?

    I'd rather see more of the average or mediocre images that look nice, as they are going to be more representative of what I will see, than super polished almost 'fake' images that are only achievable on top end systems.

  6. 15 hours ago, Vl3d said:

     

    I've been saying this for a long time: KSP2 is multiplayer. Multiplayer is the essence of KSP2.

    Nope, sorry, I strongly (and respectfully) disagree.  The essence of KSP2 is the same as KSP1,  which was always intended primarily as a single player game that needed 3rd party mods (and resulting funky work arounds) to give it MP functionality.

    That said, stock MP is certainly a nice, and very welcome, addition that will enhance it for many.  And I am looking forward to trying it out with my kids.

  7. 22 minutes ago, Vl3d said:

    AI can also be faked by having pre-recorded milestone missions with events placed on the main player timeline. Computer can just use pre-designed craft for each mission

    Which is a bit pointless IMO.  

    You aren't then playing 'against' anything other than pre determined time constraints.  Why not just have a 'contract' that says do 'x' before 'this date'?

  8. 5 minutes ago, Vl3d said:

    It's called emergence, one of the most fundamental properties of reality. https://en.wikipedia.org/wiki/Emergence

    But, what you are saying is that...

    By simply fitting two non relay capable antennae instead of one (or non gimballing engines, if using my example) the requisite missing parts and mechanisms needed will just 'magically appear'.

     

  9. I really don't see the point, or logic, of this idea.

    If you want a relay just use the correct part.  In fact I generally fit a relay antenna instead of a normal one anyway.

    Locically, how would adding two parts not capable of doing  a certain  job suddenly be able to do it if I fit two of them?  Would fitting two non- gimbaled engines magically allow them to gimbal, just by virtue of having more than one?

  10. In principle I don't disagree. but that density looks way too much for things that would show up on the Kerbnet scan.

    I'm all in favour of the 'anomalies' (as in the artificial structures) being about the same overall.   Then relatively small distinct geological/natural anomalies (Mun arches etc) that could perhaps show up on scans/photo surveys maybe limit to a few (2 to 10) per body.

    Naturally scenic locations, like canyons, waterfalls should just 'be there' to be discovered as you fly over them.   Some very large and easy to spot, and some less so.

    Kerbin has many nice views to discover, but to have them pointed out automatically by the game system like a 'tourist guide, places of interest' (with the probable exception of Kerbin) would seem a bit off.

  11. My first thought was 'Oh no, not that again'...  And it's not really something of interest  to me. . .  But...

    I don't think changing the topography is viable or possible, beyond adding 'stuff' on top.  But I suppose changing the ground colours etc could be doable.  As well as enabling different  scatters.

    E.g  Duna.  Perhaps a 'water sphere' could be added in the same way as on Kerbin, Laythe and Eve, and its size gradually increased as sea level rises.  The red colour could turn to green over time, possibly even change the ground 'texture' to look more grassy.  Then add trees etc as ground scatter. 

     

     

     

     

  12. 11 minutes ago, Master39 said:

    The point is if said middleman is useful in some way... <snip >

    I do completely agree with you here. 

    Steam  obviously offers features and facilities that many do find very useful and/or desirable, so it's the right choice for them, just not for me personally.

    I do have a Steam account but haven't used it in ages (the only way I could play CoD Black Ops), and I hated being forced to go online to play it as a single player game (not actually Steam's fault as such, I know).

    I doubt it will happen, though could in theory, but I would resent being forced to  use Steam to play KSP 2.

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