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mind's ogle
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Vl3d started following Serious props on the performance improvements! , One Year of KSP2 , Moonshot - upcoming space exploration game and 5 others
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A bit late to the party, but I'm proud of my Dunk-it offshore mini-rig.
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https://www.pcgamer.com/this-game-wants-to-blend-survival-and-tycoon-games-in-a-race-to-build-a-moon-colony/
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Release KSP2 Release Notes - Update v0.2.1.0
Vl3d replied to Intercept Games's topic in KSP2 Dev Updates
Solid patch! -
Please also fix the pixelated icons and raw / thick lines. They look crisper and cleaner in KSP1. It's like they have a slight pleasant glow.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
How exactly does one use the coordinates provided?- 64 replies
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- discoverables
- location
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They weren't. They laid off 600 of their workforce last may. There's no research anymore, and I doubt it will be any further development - I'm betting that whoever is left, will be only closing issues from now on. Imagine this being a shock that they deleted 25% of employees after the developers' reaction to a an alternative business decision which was supposed to balance the books. This is all on the devs.
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It disappears sometimes - when moving the maneuver node out of the encounter margins for example.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 I attached the craft file. Also there is an extra bug - if you stage the parachutes cover away after landing, the craft will not be "selected" anymore - then if you select Revert to VAB the game will freeze on the loading screen. Please merge with: Included Attachments: Boat-Parachute-Decoupler-Test.json .ipsImage { width: 900px !important; }
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Science is pretty much stupid. Just get rid of it.
Vl3d replied to JoeSchmuckatelli's topic in KSP2 Discussion
After playing a lot, my conclusion is that the biggest innovation is the fact that the science parts force you to build unique craft adapted to their shape, size and weight. -
Workspaces and Ships - What am I missing?
Vl3d replied to JoeSchmuckatelli's topic in KSP2 Discussion
We need lockable assemblies and multiple named vehicles in workspaces. Construction is really a torture when craft complexity increases and you have to start moving assemblies around. The stages get messed up every time. -
Serious props on the performance improvements!
Vl3d replied to JoeSchmuckatelli's topic in KSP2 Discussion
After a 120 hour campaign and probably 30-40 craft all over the Kerbol system it's really starting to slow down.. especially when time warping.