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About ThiccRocketScientist

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    KSP Cinematic Creator/Composer

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Profile Information

  • Location The Mun
  • Interests Composing, piano, space stuff

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  1. KSP Fan-Art MkII

    Don't know if this counts as art, but I made a suite of music for the KSP planets, revolving about a ship performing a grand tour.
  2. [1.3.1]TextureReplacerReplaced v0.5.4

    Renamed the files... works now. Thought I'd done it before, but apparently not. Thank you for the quick answer!
  3. [1.3.1]TextureReplacerReplaced v0.5.4

    So this def isn't as easy as the old Texture Replacer, but obviously better. My heads show up in game, but it doesn't load the textures (Has the names, shows the boxes in the interface) and if they are applied, it is just the default head on the Kerbal. What the hell am I doing wrong (which is probably a lot)? Thanks
  4. Post Your Cinematics Here! (Cinematic Enthusiasts)

    New film I made adapted from old Kerbalkind series. Standalone, so you don't need to waste time watching old episodes.
  5. [1.3.1] Mark One Laboratory Extensions (M.O.L.E.)

    Ok, a little help please. Any of the mole hab things, seem to be partly broken for me. Instance, I wish to store 3 kerbals in the garden hab, with a command capsule on top. I take a kerbal, put him in the CM, and then try to transfer him back to the botany lab - but it says it is full, and goes for other MOLE and habitats too. Basically, I cannot transfer Kerbals back into the labs... Thanks, Fritz
  6. Should just be a button on the right side, PRE.
  7. [1.3] AirPark Continued

    Ships stay at 0.2 m/s while in air. Is there any way to avoid this? Also, any way to have action groups for them? Though not a big deal. Thanks, Fritz
  8. Anyway around the terrain unloading? (Destruction vehicles, fall through ground etc.) Or is this just something hard coded? Also, will they fall through say the VAB or a Kerbal Konstructs base? Thanks, Fritz
  9. Sorry if someone has already asked/answered this, but very time something is destroyed all my weapons turn off. A setting bug or something, or way to stop this? Thanks, Fritz
  10. Uhhhh Module Manger Crash (I think?)

    I removed all the mods and tried again. I reinstalled the game and installed just a few that were updated, without many others, and it is working, so I will just keep it for now.
  11. AS an EDIT, It actually turns out it crashes a second after startup on menu, no mods. Going to try reinstalling. The game crashes on loading, after asset bundle definitions on Module Manager : FINAL All the crash logs are the same reason. Crash Log Link: Thanks Sorry if it is obvious. Rarely have problems like this.
  12. Post Your Cinematics Here! (Cinematic Enthusiasts)

    Preview for next Kerbalkind episodes.
  13. [1.3.1] Kerbal Animation Suite Continued

    Little late on your meme game haha
  14. [1.3.1] Kerbal Animation Suite Continued