• Content Count

  • Joined

  • Last visited

Community Reputation

50 Excellent


About ThiccRocketScientist

  • Rank
    KSP Cinematic Creator/Composer

Contact Methods

  • Website URL

Profile Information

  • Location The Mun
  • Interests Composing, piano, space stuff

Recent Profile Visitors

2,455 profile views
  1. ThiccRocketScientist

    Uh, I don't think that's what they meant when they said "Mun Rover"

    Username checks out
  2. When right clicking a part, the box is black instead of gray, leading to an inability to read anything it says as shown in the image. Has anybody else found or fixed this before? Thanks KSP 1.4.3 Mods and screenshot below Thanks
  3. Basically the green circle appears, said vehicle is loaded, and then is thrown below the surface at exceedingly high speeds, and instantly is completely annihilated several kilometers below the surface. This happens more with one vehicle than others, and also, at certain points and I don't know why to either of them. Mods, log and some screenshots of the dilemma. Note this also usually happens with my tanks, not planes, which have many wheels and panels.
  4. hmmmst my game is all levels of screwed up. Anybody know why my missiles seem really week (i.e. is there a quick solution or reason or is my game just wonked out?) Thanks
  5. ThiccRocketScientist

    Kerbin Side Remastered [1.4.x]

    Same, it is a KK issue not sure why.
  6. I can try, I've just been wondering if this is a game/conflict issue or me doing something wrong/stupid issue, like, are you supposed to weapon toggle to action groups and use the mouse to shoot them? Thanks
  7. I'm well aware, however, that is not what is happening. For instance, if a rudder is shot and poofs away, my machine guns will toggle off and I have to action group all my weapons again and so on
  8. yeeeah but if I'm controlling it cause I like doing the firing not the bots. It's happened in all my versions of BD Armory and in the past, don't know whats wrong with my game but I asked it before (like 1.1.2 or something) and got an indecisive answer about why it does it.
  9. Is there any way to stop weapons from turning off when any part gets destroyed? Thanks a bunch
  10. ThiccRocketScientist

    Kerbin Side Remastered [1.4.x]

    Amazing, all of it! This has been less buggy than any other KK thing I've come across. Any chance of expecting to see roads at some point?
  11. Whenever I spawn anything it just gets thrown below the surface and explodes instantly. I'm not sure if this is a problem with the mod, though it seems more likely to be caused by something else. Any ideas?
  12. ThiccRocketScientist

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    Sorry if this has been asked before, but do we have any updated configs for star(s)? Thanks a bunch.
  13. In the new expansion it is of course possible to make new launch sites on other places (and presumably Kerbin, too) with the mission builder. Though I doubt it, is there any way to make more launch sites in career mode? (I.e. transfering that data from a saved mission, somehow. Seems impossible). Thanks a bunch.
  14. ThiccRocketScientist

    [1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]

    Hope this hasn't already been answered, but is there any plans to incorporate the Kerbal Konstructs menu into the making history launch site selector, or is that even possible? (And some people would and wouldn't have it and so on...) thanks.