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Everything posted by Psycho_zs
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A "KSP Loading..." Preview: TVR Stack Couplers revamp!
Psycho_zs replied to SQUAD's topic in KSP1 The Daily Kerbal
Speaking of end-caps, Mk1-3 capsule's top is smaller than 1.25m and does not mesh well with decouplers, nosecones and LES, which is very sad. -
A "KSP Loading..." Preview: TVR Stack Couplers revamp!
Psycho_zs replied to SQUAD's topic in KSP1 The Daily Kerbal
Cool ) Can we have bi-coupler with the same height and roughly the same slant angle as other multicouplers? Right now it is very flat and looks unaerodynamic with its flat shoulders. -
Is there a mod that improves light physics?
Psycho_zs replied to Clockwork13's topic in KSP1 Mods Discussions
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You can also hide empty nodes: @TechTree:FINAL { @RDNode,* { @hideEmpty = True } }
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Kerbal Space Program Update 1.5 Grand Discussion thread
Psycho_zs replied to UomoCapra's topic in KSP1 Discussion
I meant new tanks get overridden by deprecated tanks, so unless I delete zDeprecated and ΩDeprecated dirs, I do not see the new tanks.- 388 replies
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- dressed for success
- update 1.5
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Kerbal Space Program Update 1.5 Grand Discussion thread
Psycho_zs replied to UomoCapra's topic in KSP1 Discussion
Ha, new tanks have the same part names as deprecated tanks, so they just override them by order. Removing *Deprecated dirs uncovered new tanks.- 388 replies
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- 4
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- dressed for success
- update 1.5
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Kerbal Space Program Update 1.5 Grand Discussion thread
Psycho_zs replied to UomoCapra's topic in KSP1 Discussion
I've got old FL-T tanks too. Direct download from the store, 1.5.0 Linux version.- 388 replies
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- 3
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- update 1.5
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It's never late for a bit of necroposting ) @NotTheRealRMS , have you ever continued Throttle Controlled Shutdown? I use it with a set of minThrust altering patches and it generally works great, but it also affects solid rockets on decoupling making sepratrons and LES impossible to use properly.
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Damn! Feature request: FL-T1600!
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Not just FL-T400, are those FL-T1600 I see?
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I don't think I'll make a set. And radial point's rim does not have enough real estate to put something there and make it look nice. I have some ideas about making this thing from other stock parts, but of course a proper solution would be to dust off Blender and make a couple from scratch. I do not know when I will manage to do any, can be hours or months ) Meanwhile, you may do whatever you want with this thing
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Psycho_zs replied to Nertea's topic in KSP1 Mod Releases
Today I learned that stock BZ-52 attachment point has 'PhysicsSignificance = 1' effectively saving physical part count. IMHO doing that for other attachment points would be logical. -
I thought of it too, haven't decided what is better yet. What would be a preferable configuration: motor is fixed to the parent part (attachment point variant), or motor rotates against the parent part (adapter variant)? New parts can be created by combining existing models in MM patch, like this. I can draw a new texture for BZ-52. We can make a patch that would create 2 new parts with BZ-52 model and the new texture: one in the original 1,25m size, the other x0.5 size for small things.
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[Most 1.12.x] Near Future Technologies (August 26)
Psycho_zs replied to Nertea's topic in KSP1 Mod Releases
I can't find the revised stock docking port everybody is talking about. Oh, it's in SSPXr... -
[Most 1.12.x] Near Future Technologies (August 26)
Psycho_zs replied to Nertea's topic in KSP1 Mod Releases
Linear ports are great! Even greater with DockRotate mod's auto-straighting feature. Here is a patch to relax capture restrictions up to 5 degrees in this case: @PART[*]:HAS[@MODULE[ModuleDockingNode]] { @MODULE[ModuleDockingNode]:HAS[#nodeType[linear1]],* { %captureMinRollDot:NEEDS[DockRotate] = 0.99904822 } @MODULE[ModuleDockingNode]:HAS[#nodeType[linear2]],* { %captureMinRollDot:NEEDS[DockRotate] = 0.99904822 } } Cubic family struts seem to have misaligned nodes or models. There are gaps between them. Most noticeably on one end of Cubic-Family Large Strut: