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Psycho_zs

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Posts posted by Psycho_zs

  1. On 10/30/2018 at 3:46 AM, RoverDude said:

    The idea is standardized structural end-caps based on part diameter.  As the 1.25m one is pretty ubiquitous, that's the standard.  The cap you see on the Mk1 capsule's nose is the standard 0.625m cap.

    Speaking of end-caps, Mk1-3 capsule's top is smaller than 1.25m and does not mesh well with decouplers, nosecones and LES, which is very sad.

  2. I don't think I'll make a set. And radial point's rim does not have enough real estate to put something there and make it look nice.

    I have some ideas about making this thing from other stock parts, but of course a proper solution would be to dust off Blender and make a couple from scratch. I do not know when I will manage to do any, can be hours or months )

    Meanwhile, you may do whatever you want with this thing

  3. 3 minutes ago, peteletroll said:

    Well, controls can be activated only on parts that actually have the module.

    ok, let's worry about clickability later.

    You can make an example patch that modifies existing BZ-52.

    I'll experiment with retexturing in a day or so, we'll see where that can lead.

  4. 6 minutes ago, peteletroll said:

    The motor is in the node joint between parts, so to speak. It works both ways, if I understand your question correctly.

    So rotation controls would be available on both sides of the joint, is that correct? Then, let's target BZ-52, copy it, and place motor on the top node.

    Is physical insignificance ok for a motor?

  5. 20 minutes ago, peteletroll said:

    * I will of course include an example cfg for NodeRotate. Original @Psycho_zs suggestion was to turn the large node of the FL-A10 Adapter to a rotating joint. I think this part might deserve a little attention. Any thoughts/proposals? Would you like the cfg to be commented out, or enabled by default?

    I thought of it too, haven't decided what is better yet.

    What would be a preferable configuration: motor is fixed to the parent part (attachment point variant), or motor rotates against the parent part (adapter variant)?

    New parts can be created by combining existing models in MM patch, like this.

    I can draw a new texture for BZ-52. We can make a patch that would create 2 new parts with BZ-52 model and the new texture: one in the original 1,25m size, the other x0.5 size for small things.

  6. Linear ports are great!

    Even greater with DockRotate mod's auto-straighting feature. Here is a patch to relax capture restrictions up to 5 degrees in this case:

    @PART[*]:HAS[@MODULE[ModuleDockingNode]]
    {
    	@MODULE[ModuleDockingNode]:HAS[#nodeType[linear1]],*
    	{
    		%captureMinRollDot:NEEDS[DockRotate] = 0.99904822
    	}
    	@MODULE[ModuleDockingNode]:HAS[#nodeType[linear2]],*
    	{
    		%captureMinRollDot:NEEDS[DockRotate] = 0.99904822
    	}
    }

     

    Cubic family struts seem to have misaligned  nodes or models. There are gaps between them. Most noticeably on one end of Cubic-Family Large Strut:

    SIxq8K6.png

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